the change constitutes binary compatibility issue hen sizeof(long) !=4.
there's no way to be backward compatible, and only guys affected
are IPv6 userland tools.
From: =?iso-8859-1?Q?G=F6ran_Bengtson?= <goeran@cdg.chalmers.se>
mbufs since you might overwriting valuable data. (think of
m_copy'ed data from a TCP re-transmission queue. Since those
might be in clusters and referenced in two sockets).
(Sorry for a big commit, I can't separate this into several pieces...)
Pls check sys/netinet6/TODO and sys/netinet6/IMPLEMENTATION for details.
- sys/kern: do not assume single mbuf, accept chained mbuf on passing
data from userland to kernel (or other way round).
- "midway" ATM card: ATM PVC pseudo device support, like those done in ALTQ
package (ftp://ftp.csl.sony.co.jp/pub/kjc/).
- sys/netinet/tcp*: IPv4/v6 dual stack tcp support.
- sys/netinet/{ip6,icmp6}.h, sys/net/pfkeyv2.h: IETF document assumes those
file to be there so we patch it up.
- sys/netinet: IPsec additions are here and there.
- sys/netinet6/*: most of IPv6 code sits here.
- sys/netkey: IPsec key management code
- dev/pci/pcidevs: regen
In my understanding no code here is subject to export control so it
should be safe.
conf/param.c, and move the initialisation of the sb_max
variable from kern/uipc_socket2.c to conf/param.c. Now
everthing that includes sys/socketvar.h doesn't get
recompiled when SB_MAX's value changes.
same uid or by root.
This code is from FreeBSD. (Whilst it was originally obtained from OpenBSD,
FreeBSD fixed it to work with multicast. To quote the commit message:
- Don't bother checking for conflicting sockets if we're binding to a
multicast address.
- Don't return an error if we're binding to INADDR_ANY, the conflicting
socket is bound to INADDR_ANY, and the conflicting socket has
SO_REUSEPORT set.
)
Keep queue of pending sockets in a double linked list. Previously,
a singly linked list was used, giving O(N) insertion/deletion times,
and was a major time consumer for sockets with large pending queues.
The double linked list give O(C) insertion/deletion times with only
a small cost in complexity.
Since a socket can be on, at most, one queue at a time, both so_q and
so_q0 can safely be used as (forward and backward, respectively) queue
pointers.
Submitted my Matt Thomas <matt@3am-software.com>, a long time ago.
(Geez, I've been running with this patch for _months_, and had completely
forgotten about it!)