christos
193b880fad
fix unused variable warnings
2013-10-19 17:19:30 +00:00
joerg
4511a017c1
Use __dead
2011-08-29 20:30:36 +00:00
dholland
ae56ae8f3f
Use __dead and __printflike instead of __attribute__.
2011-08-26 06:18:16 +00:00
christos
df7b0db034
add printf attributes.
2011-08-25 16:18:28 +00:00
joerg
6e9533bc30
Uses non-literal format strings
2011-08-25 15:50:45 +00:00
christos
459966a9ab
avoid non-literal format string
2011-08-16 11:26:16 +00:00
joerg
8f09f5ccbd
Don't use variables as format string.
2011-05-23 23:02:07 +00:00
joerg
0dc972e776
Use __c99inline from sys/cdefs.h
2010-12-08 17:06:35 +00:00
dholland
388218390b
Rework the game startup so it uses curses nicely. There are now menus
...
and stuff for picking scenarios and ships and all that.
2010-08-06 09:14:40 +00:00
dholland
66d93095d6
Don't define esc-[ as a custom key sequence because it steps on vt
...
function keys.
2010-08-06 03:10:26 +00:00
he
76d4444c78
When using -lcurses, you also need -lterminfo.
...
This fixes the build for sun2, and also builds with LDSTATIC=-static,
since archive libraries don't record inter-library dependencies.
2010-02-06 23:45:24 +00:00
wiz
4c5d0b1878
Close file when finished with it. Found by cppcheck.
2010-01-17 22:56:32 +00:00
dholland
da121b3331
sprinkle static
2009-08-12 08:54:54 +00:00
dholland
d7038c0ebc
Simplify previous; suggested by Paul Goyette
2009-03-15 22:19:23 +00:00
dholland
b2008ab5d1
Fix sign-compare problem that crept in due to working from an old tree.
...
Whoops. won't happen again...
2009-03-15 20:11:24 +00:00
dholland
87d1d157b3
Rework curses handling.
...
The most visible change is that the scrolling buffer of messages now
actually scrolls and keeps history, and you type on the bottom line only.
For now you can page through the history with ^P/^N; that's not ideal but
one can't fix everything all at once.
Use resizeable array code (roughly the same that I floated a while ago
in connection with make) to hold the scroll.
2009-03-15 03:33:56 +00:00
dholland
5368eaecca
Move newturn() from pl_7 to pl_2.
...
pl_7 was mostly curses/display stuff, is going to be all display stuff.
pl_2 is where the main loop lives.
2009-03-15 00:50:47 +00:00
dholland
842019525c
Move all curses bits to pl_7.c.
2009-03-15 00:35:42 +00:00
dholland
81060ec63a
Fix usage message
2009-03-14 23:51:35 +00:00
dholland
cb17dc26ee
chdir to /var/games/sail while running, to simplify name handling.
2009-03-14 23:47:18 +00:00
dholland
86056f1213
Don't crosswire the two kinds of path names, and don't croak on
...
scenario numbers > 99.
2009-03-14 23:12:20 +00:00
dholland
0c94ee2110
Turns out the W_FILE message wasn't ever used.
2009-03-14 22:54:05 +00:00
dholland
e544d2b874
Create some abstraction for sending messages.
...
Make a send and receive function for each possible message.
Make these have useful argument signatures.
Hide the list of message codes inside sync.c.
2009-03-14 22:52:52 +00:00
dholland
32aeef110b
Don't use perror()
2009-03-14 20:14:56 +00:00
dholland
2a767ad336
constify the version string
2009-03-14 20:10:43 +00:00
dholland
49bf5e73fa
Sprinkle some "bool". And don't use '\0' to mean 'false'.
2009-03-14 20:04:43 +00:00
dholland
ac571eb080
Use \a instead of \7 for BEL.
2009-03-14 19:57:14 +00:00
dholland
4c26b16462
Prune a comment referring to objects that (AFAICT) didn't even exist in -r1.1.
2009-03-14 19:55:16 +00:00
dholland
3b67879708
Don't cast the return value of calloc().
2009-03-14 19:36:42 +00:00
dholland
b8c43a1f9c
Lines <= 80 chars, remove trailing whitespace, other formatting adjustments.
...
No functional change.
2009-03-14 19:35:13 +00:00
dholland
9a83480957
Remove some unnecessary casts.
2009-03-14 18:41:21 +00:00
dholland
25e9926383
String buffer cleanup. sprintf bad.
2009-03-14 18:32:47 +00:00
dholland
1bb89ee28f
Don't use char for random state variables; use int or bool.
2009-03-14 17:10:01 +00:00
dholland
265bf6cfdf
sprintf -> snprintf
2009-03-09 04:38:39 +00:00
dholland
6b7874a086
Move HISTORY to proper place.
2009-03-02 10:16:54 +00:00
dholland
442e8c0016
Edit. Sync with reality, at least partway. Bump date.
2009-03-02 10:14:41 +00:00
wiz
a14b6c39ff
Sort options. End sentence with a dot.
2009-03-02 09:39:10 +00:00
dholland
3a16d1fa6d
mdocify. Partly merged from OpenBSD. Not by any means perfect yet.
2009-03-02 09:23:57 +00:00
dholland
f521abdfac
More fixes from OpenBSD: use err instead of perror, don't hork on EOF
...
during the initial setup questions.
2009-03-02 07:33:30 +00:00
dholland
53cddab9f9
Check for failure of fgets when reading the captain's name, and don't
...
allow it to be empty. From OpenBSD.
2009-03-02 07:21:56 +00:00
dholland
51cc47ce79
Use errx() to send fatal error messages. From OpenBSD.
2009-03-02 07:17:24 +00:00
dholland
ffb1e863de
Use errx/warnx instead of printing to stderr. From OpenBSD.
2009-03-02 06:54:01 +00:00
dholland
96e08ad443
Use err(3) and errx(3), not perror and fprintf to stderr. From OpenBSD.
2009-03-02 06:44:22 +00:00
dholland
da767c0864
Braces around a nested if, for clarity; suggested by diffing against OpenBSD.
2009-03-02 06:43:53 +00:00
lukem
2fe2731d3f
Remove the \n and tabs from the __COPYRIGHT() strings.
2008-07-20 00:52:39 +00:00
martin
ce099b4099
Remove clause 3 and 4 from TNF licenses
2008-04-28 20:22:51 +00:00
dholland
d4f48e67da
Make the default WARNS for games 4. The only game that needs to set WARNS
...
to anything else now is rogue, so clear WARNS from the other makefiles.
2008-01-28 07:03:58 +00:00
dholland
a627b0395f
Build with WARNS=4. Sort out the game's shadowing of its own variables,
...
which fixes at least one bug.
2008-01-28 01:58:01 +00:00
perry
8b0f9554ff
convert __attribute__s to applicable cdefs.h macros
2007-12-15 19:44:37 +00:00
mrg
06b50ed8b9
don't try to switch a char and have a case of EOF - use an int.
2006-05-18 18:42:59 +00:00