shutdown:
During an unmount, wake up all the processes which are waiting to lock
the socket for receive, and wait for them (and the process blocked in
soreceive, if any) to go away before blowing away the socket and the
mount structure.
directory cookie that may be thrown back at us from userspace, up
to a size limit. Fixes double entry problem.
* Split flags for internal and external use in the NFS mount structure.
* Fix some buffer structure fields that weren're being used correctly.
* Fix missing directory cache inval call in nfs_open.
* Limit on NFS_DIRBLKSIZ no longer needed, bumped to the more reasonable
value of 8k.
* Various other things that I forget, all related to the dir caching
somehow, though.
From Olaf Seibert <rhialto@polder.ubc.kun.nl> (PR 3687)
* Make an attempt to check the maximum filesize before attempting
a write to the server, as write RPCs will typically happen
asynchronously, and the process will not see the error.
Fixes problems with unexpectly truncated files at 4G
* Pass up errors in nfs_writerpc correctly
'const char *', and 'void *', respectively. The second arg is taken directly
from user arguments, and is const there, so must be const in the prototypes
and functions. The third arg is also taken directly from user arguments.
It doesn't have to be changed, but since it's cleaner to keep the type
the same as the user arg's type, and I'm already making the 'const char *'
change...
the client and server/shared data initialization into separate functions,
and calling the server/shared initialization directly from main().
Problem noted in PR #1308 (Kenneth Stailey) and PR #1780 (Chris Demetriou).
Fix suggested in PR #1780 by Chris Demetriou, and munged a bit by me,
and OK'd by Frank van der Linden <fvdl@netbsd.org>.
Improve the queuing algorithms used by NFS' asynchronous i/o. The
existing mechanism uses a global queue for some buffers and the
vp->b_dirtyblkhd queue for others. This turns sequential writes into
randomly ordered writes to the server, affecting both read and write
performance. The existing mechanism also copes badly with hung
servers, tending to block accesses to other servers when all the iods
are waiting for a hung server.
The new mechanism uses a queue for each mount point. All asynchronous
i/o goes through this queue which preserves the ordering of requests.
A simple mechanism ensures that the iods are shared out fairly between
active mount points.
Reviewed/integrated/approved by Frank van der Linden <fvdl@netbsd.org>