(again); put some constant data into shared structures. This makes it
more look like the mouse part, and it helps USB integration.
Implement wskbd_enable() to enable/disable the keyboard.
-display DEC special graphics and DEC technical characters as far as
possible
-implement the font switching controls (need documentation!)
-behave well if double-width characters are requested
-simplify the state machine: store CSI command modifiers in variables
instead of dedicating own states to each of them
to take a single character at a time, where the character is an "int" now.
The old interface (took a string) was never called with more than 1
char to print, and the "int" allows us to handle charsets cleanly.
It should be able to parse escape sequences up to VT300, but not everything
is implemented. Most notably, there is no font handling - all displayable
characters are handed to the graphics driver. To solve this, a serious
interface change to the graphics driver is needed (Unicode?).
terminal emulation. For this, change the interface to wsdisplay_kbdinput()
to take a "keysym_t" as argument. From there, the code is handed to the
appropriate emulation module via a new entry point: "translate".
Nuke the ioctls dealing with global assignment of character sequences
to keypad/function keys.
The "sun" emulation works much better now!
as with user-land programs, include files are installed by each directory
in the tree that has includes to install. (This allows more flexibility
as to what gets installed, makes 'partial installs' easier, and gives us
more options as to which machines' includes get installed at any given
time.) The old SYS_INCLUDES={symlinks,copies} behaviours are _both_
still supported, though at least one bug in the 'symlinks' case is
fixed by this change. Include files can't be build before installation,
so directories that have includes as targets (e.g. dev/pci) have to move
those targets into a different Makefile.
The graphics device driver passes a "default attribute" for normal text
output to the wscons framework. If the emulation module needs more
attributes (for different "renditions") it can allocate them via a
callback.
For now, only the "sun" emulation makes use of it.