dholland
c34afa686b
WARNS=5
2012-06-19 05:30:43 +00:00
dholland
de82ffd7cb
Handle the "diedtime" field of the player log (which is not the high
...
scores file, the append-only log of all games) as int32_t instead of
time_t. Log files from before the 64-bit time_t change can now be read
again; however, log files from the last year of -current are hosed.
All none of you who play larn, take note...
2010-04-24 00:56:14 +00:00
christos
99b1f1b15a
ctime can return NULL.
2010-04-02 21:40:00 +00:00
dholland
f2a20f5fe4
sprinkle static
2009-08-12 08:04:05 +00:00
dholland
e87aa9031c
Don't create files mode 666 in /var. (The code in question is not enabled
...
by default, though.)
2008-02-03 20:41:53 +00:00
dholland
511d1e002c
Since games are (now) setgid, not setuid, it is no longer necessary to
...
manipulate the effective uid, only the effective gid.
2008-02-03 03:45:55 +00:00
dholland
9cc7e27481
Larn now builds with WARNS=4.
2008-01-28 05:38:53 +00:00
dholland
8ce4d17196
Add gcc printf format checking, and fix the abundant problems this revealed.
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(It appears that someone sometime thought that you use %d to print a long.)
2008-01-28 03:39:30 +00:00
mouse
2609539fc5
Per PR 36185, OKed by martin@
2007-04-22 02:09:02 +00:00
wiz
d20841bb64
Uppercase CPU, plural is CPUs.
2004-02-13 11:36:08 +00:00
christos
a0d324ea8d
- rename getchar to lgetchar to avoid conflicts with the stdio getchar
...
- fix redundant decls and nested externs
- use snprintf instead of sprintf
2001-02-05 00:57:32 +00:00
christos
a8fba37dbd
Tons of changes; re-indent, use termios, fix warnings, add prototypes...
...
Games is almost clean; only hack is left...
1997-10-18 20:03:05 +00:00
christos
ab8561ee9a
gtime -> gltime to avoid conflict in time.h
1997-07-13 20:21:32 +00:00
jtc
9df6319a29
merge in 1.2 branch
1996-10-09 00:40:33 +00:00
mrg
1ab419ba00
call seteuid() before append/create. from kstailey (PR#2699)
1996-08-15 03:53:48 +00:00
mrg
be7efc5cc0
oops, we do need privs. do the right seteuid() thing.
1996-05-22 00:36:04 +00:00
cgd
c4816c32b3
Various changes to make games compile w/o warnings on the alpha:
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Include appropriate includes, delete bogus function declarations,
change sizes of variables and casts.
1995-04-24 12:21:37 +00:00
cgd
42fb1b9d4a
merge with Lite, new RCS id conventions, etc.
1995-03-23 08:28:00 +00:00
mycroft
210cab4541
Add RCS identifiers, remove some completely useless RCS logs and patchkit
...
headers, and a few other insignificant changes.
1993-08-02 17:18:41 +00:00
mycroft
1812390e23
Don't modify string constants.
1993-04-20 22:00:26 +00:00
cgd
61f282557f
initial import of 386bsd-0.1 sources
1993-03-21 09:45:37 +00:00