<vm/pglist.h> -> <uvm/uvm_pglist.h>
<vm/vm_inherit.h> -> <uvm/uvm_inherit.h>
<vm/vm_kern.h> -> into <uvm/uvm_extern.h>
<vm/vm_object.h> -> nothing
<vm/vm_pager.h> -> into <uvm/uvm_pager.h>
also includes a bunch of <vm/vm_page.h> include removals (due to redudancy
with <vm/vm.h>), and a scattering of other similar headers.
state into global and per-CPU scheduler state:
- Global state: sched_qs (run queues), sched_whichqs (bitmap
of non-empty run queues), sched_slpque (sleep queues).
NOTE: These may collectively move into a struct schedstate
at some point in the future.
- Per-CPU state, struct schedstate_percpu: spc_runtime
(time process on this CPU started running), spc_flags
(replaces struct proc's p_schedflags), and
spc_curpriority (usrpri of processes on this CPU).
- Every platform must now supply a struct cpu_info and
a curcpu() macro. Simplify existing cpu_info declarations
where appropriate.
- All references to per-CPU scheduler state now made through
curcpu(). NOTE: this will likely be adjusted in the future
after further changes to struct proc are made.
Tested on i386 and Alpha. Changes are mostly mechanical, but apologies
in advance if it doesn't compile on a particular platform.
which indicates that the process is actually running on a
processor. Test against SONPROC as appropriate rather than
combinations of SRUN and curproc. Update all context switch code
to properly set SONPROC when the process becomes the current
process on the CPU.
Lots of the work was done by Adam Ciarcinsky.
Currently, this only supports CyberPPC boards by Phase 5. Blizzard PPC
expected later.
The kernel is useless but for demonstrating that it starts... especially
interupts, and most of MMU support, is not in yet. Builtin console works,
however, and you can look at the kernel startup messages.