gmcgarry
81f725f1e0
Both legs of the conditional operator must return the same type.
2008-08-29 00:37:38 +00:00
dholland
5c10491064
Larn does not need its own private versions of functions from <ctype.h>.
...
Also, remove the function gettokstr(), which is not used. From larn 12.2.
2008-02-03 20:11:04 +00:00
dholland
b6e0b3d3c9
A long time ago, larn had code to prohibit playing it during work hours.
...
Most of this code was removed ages ago, probably when dm(6) was invented;
long before -r1.1 in the NetBSD tree in any event.
Now remove the last fragment of it.
Also nuke the file of US holidays 1987-1993 that we've been carrying
around for no reason.
2008-02-03 20:01:24 +00:00
dholland
ef066a156b
Some assorted minor cleanups, from larn 12.2.
2008-02-03 19:29:50 +00:00
dholland
511d1e002c
Since games are (now) setgid, not setuid, it is no longer necessary to
...
manipulate the effective uid, only the effective gid.
2008-02-03 03:45:55 +00:00
dholland
9cc7e27481
Larn now builds with WARNS=4.
2008-01-28 05:38:53 +00:00
wiz
09cb1d6f1c
s/existance/existence/, from Zafer.
2006-11-24 22:52:16 +00:00
perry
1a3bb884dc
A preprocessor macro named "srand" was defined which seeded the random
...
number generator.
Unfortunately, it conflicted with a function of the same defined in
stdlib.h. This was masked by the __P hack, which is now being purged.
I've renamed "srand" to "seedrand" to eliminate the conflict.
2005-02-03 02:23:02 +00:00
agc
c5275d9ccd
Don't redefine NULL
2003-10-21 07:26:39 +00:00
christos
a0d324ea8d
- rename getchar to lgetchar to avoid conflicts with the stdio getchar
...
- fix redundant decls and nested externs
- use snprintf instead of sprintf
2001-02-05 00:57:32 +00:00
thorpej
c356cad88d
Fix time_t vs. long botch.
1997-10-25 01:40:47 +00:00
christos
a8fba37dbd
Tons of changes; re-indent, use termios, fix warnings, add prototypes...
...
Games is almost clean; only hack is left...
1997-10-18 20:03:05 +00:00
christos
ab8561ee9a
gtime -> gltime to avoid conflict in time.h
1997-07-13 20:21:32 +00:00
thorpej
365ece4e6a
Make these compile on the PowerPC (an unsigned char system).
1997-03-29 20:42:16 +00:00
mrg
be7efc5cc0
oops, we do need privs. do the right seteuid() thing.
1996-05-22 00:36:04 +00:00
cgd
c4816c32b3
Various changes to make games compile w/o warnings on the alpha:
...
Include appropriate includes, delete bogus function declarations,
change sizes of variables and casts.
1995-04-24 12:21:37 +00:00
cgd
174311e268
clean up handling of fortunes a bit.
1995-04-22 07:34:00 +00:00
cgd
42fb1b9d4a
merge with Lite, new RCS id conventions, etc.
1995-03-23 08:28:00 +00:00
mycroft
9c6e9d0494
Fix various problems with the potion/scroll name hiding mechanism.
1994-10-21 21:26:08 +00:00
mycroft
210cab4541
Add RCS identifiers, remove some completely useless RCS logs and patchkit
...
headers, and a few other insignificant changes.
1993-08-02 17:18:41 +00:00
mycroft
1812390e23
Don't modify string constants.
1993-04-20 22:00:26 +00:00
cgd
61f282557f
initial import of 386bsd-0.1 sources
1993-03-21 09:45:37 +00:00