- get geometry and framebuffer layout from the chip instead of hardcoding
- get rid of some now superfluous leftovers
- remove some debug code
- clean things up a bit
- dump registers with WCFB_DEBUG even if we're not the console
each framebuffer ) - this gives quite a dramatic speedup and hides the funky
effects previously seen.
Almost there, now we need to actually draw a cursor.
Since we don't have any documentationthis driver is unaccelerated and thanks
to the insane state we get the hardware in it's also slow and scrolling
looks weird.
Some hardware info came from OpenBSD's ifb driver.