a function) which specifies how many lines will be skipped when scrolling
up when the bottom of the screen is reached. Dumb framebuffers skip 10
lines (as before) because the copies are s ... l ... o ... w, but it's
silly to skip 10 lines on VGA, since the copies are much faster, so we
only skip one in that case.
This can be disabled (to save a bit of space) with the NO_KERNEL_RCSIDS
options, which is present but commented out in the ALPHA config file.
In ELF-format kernels, these strings are present in the kernel binary but
are not loaded into memory. (In ECOFF-format kernels, there's no easy way
to keep them from being loaded, so they _are_ loaded into memory.)