Commit Graph

19 Commits

Author SHA1 Message Date
mycroft f9eca6973d Use setgid(), not setregid(). 2000-05-08 07:55:59 +00:00
jsm a5da40c55a Use err(1, NULL) and warn(NULL) for `out of memory' error messages. 2000-01-09 17:17:19 +00:00
cgd ec6fa7bcf2 support arrow keys. 1999-10-26 06:35:49 +00:00
jsm 5367f3400c Security improvements for games (largely from or inspired by OpenBSD).
Games which run setgid from dm, but don't need to, should drop their
privileges at startup.

Games which have a scorefile should open it at startup, then drop all
privileges leaving just the open writable file descriptor.  If the
game can invoke subprocesses, this should be made close-on-exec.

Games with scorefiles should make sure they do not get a file
descriptor < 3.  (Otherwise, they could get confused and corrupt the
scorefile when using stdin, stdout or stderr.)

Some old setuid revokes from the days of setuid games change into gid
revokes.
1999-09-12 09:02:20 +00:00
jsm a9c7f9b096 Check for failure of malloc() and calloc() at various places in the games. 1999-09-09 17:27:58 +00:00
jsm b03d4fa882 Add `__noreturn__' and `__unused__' attributes where appropriate to
the games.

This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).

Most noreturn attributes were previously added in bin/6144, with some
others that were missed then in bin/8082.  Previous `unused'
attributes were covered in bin/6557, bin/8058 and other PRs (all these
PRs have already been handled and closed).
1999-09-08 21:45:25 +00:00
jsm 092d313019 Add use of `const' where appropriate to the games.
This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).

Some such changes were previously covered in PRs bin/6041, bin/6146,
bin/6148, bin/6150, bin/6151, bin/6580, bin/6660, bin/7993, bin/7994,
bin/8039, bin/8057 and bin/8093.
1999-09-08 21:17:44 +00:00
hubertf ead3c28a8d Leave ^Z-handling to the system (curses? no idea, at least it works :-),
and don't wait for two seconds when game is over.
1999-08-10 21:52:43 +00:00
hubertf 2e41cf04d2 Print score after endwin() so it isn't deleted immediately afterward. 1999-08-08 03:08:08 +00:00
hubertf 18ee317315 This patch makes worm(6) keep the cursor on the head of the worm.
Submitted by Joseph Myers <jsm28@cam.ac.uk> in PR 8103.
1999-07-28 23:09:45 +00:00
hubertf 1c9494f62b mark non-returning functions (PR#6144 by Joseph Myers <jsm28@cam.ac.uk>) 1998-09-13 15:27:25 +00:00
lukem e9954a7422 WARNSify 1997-10-12 02:12:45 +00:00
mycroft 716b7f24ce Remove incorrect (but unused) definition of baudrate(). 1995-04-29 01:12:41 +00:00
cgd c4816c32b3 Various changes to make games compile w/o warnings on the alpha:
Include appropriate includes, delete bogus function declarations,
change sizes of variables and casts.
1995-04-24 12:21:37 +00:00
cgd ffe77265f3 clean up import, fix up Ids 1995-04-22 07:53:41 +00:00
mycroft fd50e57bd1 Restructure a switch to eliminate a compiler warning. 1993-12-03 10:12:57 +00:00
mycroft 4167d4b72c Compare baudrate() with 1200, not B1200. 1993-08-10 02:05:36 +00:00
mycroft e9d867ef50 Add RCS identifiers. 1993-08-01 17:54:45 +00:00
cgd 61f282557f initial import of 386bsd-0.1 sources 1993-03-21 09:45:37 +00:00