Be consistant in the way that MSIZE, MCLSHIFT, MCLBYTES and NMBCLUSTERS
are defined.
Remove old VM constants from cesfic port.
Bump MSIZE to 256 on mipsco (the only one that wasn't already 256).
While we're here, enable RAIDframe (and RAID_AUTOCONFIG) by default for
architectures that I'm comfortable can deal with it being on by default.
Also: bump the number of 'raid' devices from 4 to 8, since 4 seems to
be insufficient in practise.
Any problems reported by testers have been fixed, and massive
cross-compiling of kernels has shown that any problems that remain
with actually building kernels are not related to this.
- replace opt_kgdb_machdep.h with opt_kgdb.h
- defparam opt_kgdb.h:
KGDB_DEV KGDB_DEVNAME KGDB_DEVADDR KGDB_DEVRATE KGDB_DEVMODE
- move from opt_ddbparam.h to opt_ddb.h:
DDB_FROMCONSOLE DDB_ONPANIC DDB_HISTORY_SIZE DDB_BREAK_CHAR SYMTAB_SPACE
- replace KGDBDEV with KGDB_DEV
- replace KGDBADDR with KGDB_DEVADDR
- replace KGDBMODE with KGDB_DEVMODE
- replace KGDBRATE with KGDB_DEVRATE
- use `9600' instead of `0x2580' for 9600 baud rate
- use correct quotes for options KGDB_DEVNAME="\"com\""
- use correct quotes for options KGDB_DEV="17*256+0"
- remove unnecessary dependancy on Makefile for kgdb_stub.o
- minor whitespace cleanup
Make sure that an unlabeled device gets at least RAW_PART
in the default in-core disklabel, instead of only a single
partition, so that applying a new disklabel can work normally.
the etc Makefile override that by putting USETOOLS into $.MAKEOVERRIDES
This way the default for kernel compiles is still to use the installed
toolchain instead of depending on $TOOLDIR. $TOOLDIR can be used by
simply adding USETOOLS=yes to the command line as usual.
Adjust each ports template to set the default no setting and also pull in
bsd.own.mk if they weren't already to ensure they'll build correctly
with the new toolchain setup.
This will allow improvements to the pmaps so that they can more easily defer expensive operations, eg tlb/cache flush, til the last possible moment.
Currently this is a no-op on most platforms, so they should see no difference.
Reviewed by Jason.