Initializing a Buffer or a strlist_t with zero-valued bytes only works
by conincidence, but because it would be the correct way. In the code
path "missing `in' in for", that zero-filled Buffer is freed using
Buf_Destroy, which could have invoked undefined behavior.
This only makes a difference for Hash_Table keys outside the ASCII
character set, and these are barely used in practice, if at all.
The effects of this change can only be seen in debug mode, when printing
the full contents of the variable namespaces. In this output, the order
of the entries might change.
All other use cases stay the same as before.
Hash collisions may slow down make in certain special situations. There
is no point though in maliciously triggering such a situation since
anyone who can inject values into makefiles can easily run shell
commands using the :!cmd! modifier or similar mechanisms. Crafting
variable names just to slow down make is thus not an attack vector.
The word "get" implies a cheap operation without side effects. Parsing
instead has lots of side effects, even if it's only that the parsing
position is updated.
The test had failed in the releng build because it assumed it were run
with .CURDIR == .PARSEDIR. This assumption is true when the tests are
run directly from usr.bin/make, but not when they are run from
tests/usr.bin/make.
By using a Stack instead of a Lst, the available API is reduced to the
very few functions that are really needed for a stack. This prevents
accidental misuse (such as confusing Lst_Append with Lst_Prepend) and
clearly communicates what the expected behavior is.
A stack also needs fewer calls to bmake_malloc than an equally-sized
list, and the memory is contiguous. For the nested include path, all
this doesn't matter, but the type is so generic that it may be used in
other places as well.
In the previous brute force search, it seemed there was no string with
that hash code. That was probably an oversight or a little programming
mistake. Anyway, it's possible to get that hash value, so keep the
example.
The previous test vectors didn't contain any hash with a leading zero.
This could have been a simple programming mistake by using %8x instead
of the intended %08x. Using snprintf wouldn't have been possible anyway
since the hex digits are printed in little-endian order, but without
reversing the bits of each digit. Kind of unusual, but doesn't affect
the distribution of the hashes.
The ApplyModifier functions already use this pattern. For simplicity
and consistency Var_Parse should do the same. This saves a parameter to
be passed.
The migration takes place step by step, just like for the Lst functions
a few days ago.
The previous lenient rule came from the sprite.h header that was not
specific to make. To avoid confusion, only the expected values should
be stored in a Boolean variable. To help find obvious violations and
inconsistencies, there are different possibilities for the Boolean type,
during development.
In C there is no way to actually enforce this restriction at runtime.
It would be possible in C++, but the code is not ready to be compiled
with a C++ compiler.
Lst_IsEmpty does not belong in the "create and destroy" group, but in
"query information without modifying anything".
The functions named LstNode_* all belong together. They do not provide
much abstraction, but still they restrict the API and hide a few struct
fields that are only used internally by Lst_Open/Lst_Close and
Lst_ForEach.
Use consistent wording in the documentation of the functions (list,
node, datum).