the client and server/shared data initialization into separate functions,
and calling the server/shared initialization directly from main().
Problem noted in PR #1308 (Kenneth Stailey) and PR #1780 (Chris Demetriou).
Fix suggested in PR #1780 by Chris Demetriou, and munged a bit by me,
and OK'd by Frank van der Linden <fvdl@netbsd.org>.
Improve the queuing algorithms used by NFS' asynchronous i/o. The
existing mechanism uses a global queue for some buffers and the
vp->b_dirtyblkhd queue for others. This turns sequential writes into
randomly ordered writes to the server, affecting both read and write
performance. The existing mechanism also copes badly with hung
servers, tending to block accesses to other servers when all the iods
are waiting for a hung server.
The new mechanism uses a queue for each mount point. All asynchronous
i/o goes through this queue which preserves the ordering of requests.
A simple mechanism ensures that the iods are shared out fairly between
active mount points.
Reviewed/integrated/approved by Frank van der Linden <fvdl@netbsd.org>
- Try V3 first for diskless booting. Fall back to V2 if V3 fails.
- optionally (option NFS_BOOT_TCP) try a TCP mount first
for diskless booting. Fall back to UDP if it fails.
- Enable switching between UDP and TCP for remounts.
This takes care of two related problems:
- `umount -f' wouldn't work if someone's working directory is
the filesystem root.
- vfs_unmountall() would complain about a busy `/' on a
diskless setup.
* Never change the NQNFS flag and/or version when just doing an update mount.
Fixes a problem that made diskless booting impossible under some
circumstances.
without also adjusting the corresponding socket buffers. We could probably
call sbrelease/sbreserve/soreserve ourselves without much harm, but we'd
have to duplicate much of the logic in nfs_connect(). In stead, blow the
socket away entirely and let nfs_connect() do its job again.