tsleep() to be called from an interrupt handler.
The semantics of the scroll-lock key is changed now: it issues a ^S or
^Q, depending on the current state. (It should probably issue
tp->t_cc[VSTOP] or tp->t_cc[VSTART] instead, but this would require more
serious structural changes because there is not always a tty context
present.)
The "scroll lock" LED is now controlled by pcstart()/pcstop(), so it
will show the real state even if the start/stop characters are remapped
or the normal ^S/^Q are used.
movs.
XXX As our CPP seems to hate the 060SP, I couldn't use assym.h for the
PCB_ONFAULT definition, but had to hardwire 64 in the code. This needs
to be fixed ASAP, and will be done in the upcoming reorganization of
the 060sp Makefiles.
of the reserved KVAs (vpage[]) used by these routines. This avoids the
context switching in there.
* In pmap_redzone(), remove the first kernel address (at KERNBASE) from
the kernel maps instead of just turning off the PTE `valid' bits.
The latter doesn't create a "red zone" at all, but causes the VM to
allocate a new page if the red zone is touched.
uncached (if needed) chunks of memory of the two sizes (256 and 1024
bytes) that the SRMMU ever needs.
* Change pmap_changeprot4m() so that is does not rely setpte4m() because
setpte4m() cannot be used for anything other than VAs that are in the
pmap associated with the current context.
In the same vain, make sure that kvm_uncache() switches to context 0.
Define a constant for the SuperMac Spectrum/24 series III display card.
Thanks go to Luca Falzoni <falzoni@jetai.unipv.it> for trying out the
code for the Dayna ethernet support.
a function) which specifies how many lines will be skipped when scrolling
up when the bottom of the screen is reached. Dumb framebuffers skip 10
lines (as before) because the copies are s ... l ... o ... w, but it's
silly to skip 10 lines on VGA, since the copies are much faster, so we
only skip one in that case.
- MIT syntax to Motorola syntax moveml register lists (for better readability)
- comment alignment
- remove commented out debug or alternate code from early DraCo support
development.
(I wanted to do this stuff for a long time, but always had "more important"
things to do.)
with large amounts of memory and not spew. This doesn't really replace
fixing this problem better later, but it works for now. Basically, if memory
is greater than 128MB, start upping the sizes of some maps.