constructor/destructor dispatcher via a function pointer protected from
constant propagation. Also, create (presently unused) .S files that solve
the same problem and in addition allow in-line .init section and .fini
section code. This is too big a mod for a 3.2 pullup, however.
* use COPTS instead of CFLAGS for -fPIC et al
* use ${COMPILE.c} instead of ${CC} ${CFLAGS} -c
* use FILES and FILESDIR to install pc532 objects (instead of install: rule) -
this makes it consistent with the other a.out ports (arm32, i386, m68k, sparc)
and libs in the object tree, if you use a separate object tree,
while maintaining backward compatability with other build methods.
See the notes in src/share/mk/bsd.README for full details. Note
that the `make includes' target now only installs the include files
in the build directory (if you use one--otherwise they go in DESTDIR
just like before); `make install' will install include files in
DESTDIR.
If it's there, i.e. doesn't have a value known to be emitted by kernels
which didn't include support for passing it (0 or 0xbabefacedeadbeef),
set __ps_strings to it. Otherwise, use the old 'normal' PS_STRINGS value
for __ps_strings.
(currently the default), then it compiles on both an ECOFF toolchain
and on an ELF toolchain (but w/o support for dynamic linking or C++
constructors & destructors). If compiled without -DECOFF_COMPAT, it
supports statically- or dynamically-linked ELF binaries (and shared
libraries).