christos
|
a8fba37dbd
|
Tons of changes; re-indent, use termios, fix warnings, add prototypes...
Games is almost clean; only hack is left...
|
1997-10-18 20:03:05 +00:00 |
christos
|
ab8561ee9a
|
gtime -> gltime to avoid conflict in time.h
|
1997-07-13 20:21:32 +00:00 |
thorpej
|
365ece4e6a
|
Make these compile on the PowerPC (an unsigned char system).
|
1997-03-29 20:42:16 +00:00 |
mrg
|
be7efc5cc0
|
oops, we do need privs. do the right seteuid() thing.
|
1996-05-22 00:36:04 +00:00 |
cgd
|
c4816c32b3
|
Various changes to make games compile w/o warnings on the alpha:
Include appropriate includes, delete bogus function declarations,
change sizes of variables and casts.
|
1995-04-24 12:21:37 +00:00 |
cgd
|
174311e268
|
clean up handling of fortunes a bit.
|
1995-04-22 07:34:00 +00:00 |
cgd
|
42fb1b9d4a
|
merge with Lite, new RCS id conventions, etc.
|
1995-03-23 08:28:00 +00:00 |
mycroft
|
9c6e9d0494
|
Fix various problems with the potion/scroll name hiding mechanism.
|
1994-10-21 21:26:08 +00:00 |
mycroft
|
210cab4541
|
Add RCS identifiers, remove some completely useless RCS logs and patchkit
headers, and a few other insignificant changes.
|
1993-08-02 17:18:41 +00:00 |
mycroft
|
1812390e23
|
Don't modify string constants.
|
1993-04-20 22:00:26 +00:00 |
cgd
|
61f282557f
|
initial import of 386bsd-0.1 sources
|
1993-03-21 09:45:37 +00:00 |