If we try to load a game and it bombs, keep prompting for another one,
because if we try to continue with a half-loaded game we'll probably
end up in trouble.
Fold monop.ext (which was extern data decls) into monop.h and deck.h.
Fold monop.def (which had definitions for the extern data) into monop.c.
Fold brd.dat/mon.dat/prop.dat (which were array initializers for some of
the data) into monop.c.
Rearrange includes accordingly. No functional change.
With the advent of elf and mmaping malloc, assumptions that the code made
before about location and contents of the data segment broke. We supplied
an sbrk() only malloc, and recorded the break point at the beginning of
the program, so now save and restore works, in the traditional monop style.
Games which run setgid from dm, but don't need to, should drop their
privileges at startup.
Games which have a scorefile should open it at startup, then drop all
privileges leaving just the open writable file descriptor. If the
game can invoke subprocesses, this should be made close-on-exec.
Games with scorefiles should make sure they do not get a file
descriptor < 3. (Otherwise, they could get confused and corrupt the
scorefile when using stdin, stdout or stderr.)
Some old setuid revokes from the days of setuid games change into gid
revokes.
the games.
This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).
Most noreturn attributes were previously added in bin/6144, with some
others that were missed then in bin/8082. Previous `unused'
attributes were covered in bin/6557, bin/8058 and other PRs (all these
PRs have already been handled and closed).