gomoku: allow saving a finished game without pressing Shift

This commit is contained in:
rillig 2022-05-28 20:57:26 +00:00
parent 5f9b935517
commit f8dbe39b74
1 changed files with 3 additions and 3 deletions

View File

@ -1,4 +1,4 @@
/* $NetBSD: main.c,v 1.63 2022/05/28 20:54:31 rillig Exp $ */
/* $NetBSD: main.c,v 1.64 2022/05/28 20:57:26 rillig Exp $ */
/*
* Copyright (c) 1994
@ -36,7 +36,7 @@
__COPYRIGHT("@(#) Copyright (c) 1994\
The Regents of the University of California. All rights reserved.");
/* @(#)main.c 8.4 (Berkeley) 5/4/95 */
__RCSID("$NetBSD: main.c,v 1.63 2022/05/28 20:54:31 rillig Exp $");
__RCSID("$NetBSD: main.c,v 1.64 2022/05/28 20:57:26 rillig Exp $");
#include <sys/stat.h>
#include <curses.h>
@ -389,7 +389,7 @@ again:
int ch = get_key("YyNnQqSs");
if (ch == 'Y' || ch == 'y')
goto again;
if (ch == 'S') { /* TODO: add 's' */
if (ch == 'S' || ch == 's') {
save_game();
goto replay;
}