Amend missed messages:
netinet6: Pick IPv6 fragment ids uniformly at random. Expected number of packets before collision is ~2^16, about the same as we get for IPv4 with alternating disjoint random cycles. Keep it simple unless we determine we really need something much better for IPv6 than what IPv4 can achieve anyway. netinet6: Rip out now-unused IPv6 fragment id logic. (from riastradh)
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@ -1,4 +1,4 @@
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/* $NetBSD: ip6_id.c,v 1.20 2021/03/07 14:59:36 christos Exp $ */
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/* $NetBSD: ip6_id.c,v 1.21 2021/03/07 15:03:32 christos Exp $ */
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/*-
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* Copyright (c) 2020 The NetBSD Foundation, Inc.
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@ -27,7 +27,7 @@
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*/
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#include <sys/cdefs.h>
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__KERNEL_RCSID(0, "$NetBSD: ip6_id.c,v 1.20 2021/03/07 14:59:36 christos Exp $");
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__KERNEL_RCSID(0, "$NetBSD: ip6_id.c,v 1.21 2021/03/07 15:03:32 christos Exp $");
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#include <sys/types.h>
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#include <sys/cprng.h>
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