Leave ^Z-handling to the system (curses? no idea, at least it works :-),
and don't wait for two seconds when game is over.
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@ -1,4 +1,4 @@
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/* $NetBSD: worm.c,v 1.11 1999/08/08 03:08:08 hubertf Exp $ */
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/* $NetBSD: worm.c,v 1.12 1999/08/10 21:52:43 hubertf Exp $ */
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/*
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* Copyright (c) 1980, 1993
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@ -43,7 +43,7 @@ __COPYRIGHT("@(#) Copyright (c) 1980, 1993\n\
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#if 0
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static char sccsid[] = "@(#)worm.c 8.1 (Berkeley) 5/31/93";
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#else
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__RCSID("$NetBSD: worm.c,v 1.11 1999/08/08 03:08:08 hubertf Exp $");
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__RCSID("$NetBSD: worm.c,v 1.12 1999/08/10 21:52:43 hubertf Exp $");
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#endif
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#endif /* not lint */
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@ -92,7 +92,6 @@ void process __P((char));
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void prize __P((void));
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int rnd __P((int));
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void setup __P((void));
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void suspend __P((int));
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void wake __P((int));
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int
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@ -111,7 +110,6 @@ main(argc, argv)
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signal(SIGALRM, wake);
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signal(SIGINT, leave);
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signal(SIGQUIT, leave);
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signal(SIGTSTP, suspend); /* process control signal */
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initscr();
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crmode();
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noecho();
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@ -250,7 +248,6 @@ process(ch)
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case 'K': y--; running = RUNLEN/2; ch = tolower(ch); break;
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case 'L': x++; running = RUNLEN; ch = tolower(ch); break;
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case '\f': setup(); return;
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case CNTRL('Z'): suspend(0); return;
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case CNTRL('C'): crash(); return;
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case CNTRL('D'): crash(); return;
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default: if (! running) alarm(1);
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@ -299,28 +296,9 @@ process(ch)
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void
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crash()
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{
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sleep(2);
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clear();
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move(23, 0);
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refresh();
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leave(0);
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}
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void
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suspend(dummy)
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int dummy;
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{
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move(LINES-1, 0);
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refresh();
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endwin();
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fflush(stdout);
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kill(getpid(), SIGTSTP);
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signal(SIGTSTP, suspend);
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crmode();
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noecho();
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setup();
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}
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void
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setup()
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{
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