Handle race where the server closed the socket between us 'connecting' and
sending data.
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@ -1,4 +1,4 @@
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/* $NetBSD: uipc_usrreq.c,v 1.152 2014/05/19 02:51:24 rmind Exp $ */
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/* $NetBSD: uipc_usrreq.c,v 1.153 2014/06/08 02:52:50 christos Exp $ */
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/*-
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* Copyright (c) 1998, 2000, 2004, 2008, 2009 The NetBSD Foundation, Inc.
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@ -96,7 +96,7 @@
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*/
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#include <sys/cdefs.h>
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__KERNEL_RCSID(0, "$NetBSD: uipc_usrreq.c,v 1.152 2014/05/19 02:51:24 rmind Exp $");
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__KERNEL_RCSID(0, "$NetBSD: uipc_usrreq.c,v 1.153 2014/06/08 02:52:50 christos Exp $");
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#include <sys/param.h>
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#include <sys/systm.h>
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@ -303,6 +303,9 @@ unp_output(struct mbuf *m, struct mbuf *control, struct unpcb *unp,
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struct socket *so2;
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const struct sockaddr_un *sun;
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/* XXX: server side closed the socket */
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if (unp->unp_conn == NULL)
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return ECONNREFUSED;
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so2 = unp->unp_conn->unp_socket;
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KASSERT(solocked(so2));
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