NetBSD specific things needed by the shared library support.
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gnu/dist/include/aout/netbsd.h
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gnu/dist/include/aout/netbsd.h
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/* NetBSD-specific values for a.out files */
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/* XXX This file is mostly copied from the sunos counterpart. Most, but
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* not all, Sun OS specific things has ben changed, so some comments may
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* be slightly wrong. */
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/* Size of the text section. */
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#define N_TXTSIZE(x) \
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(N_IS_QMAGIC (x) ? (x).a_text - EXEC_BYTES_SIZE : \
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(N_MAGIC(x) != ZMAGIC) ? (x).a_text : \
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N_HEADER_IN_TEXT(x) ? \
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(x).a_text - EXEC_BYTES_SIZE: \
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(x).a_text \
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)
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/* Offset in an a.out of the start of the text section. */
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#define N_TXTOFF(x) \
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(N_MAGIC(x) != ZMAGIC ? EXEC_BYTES_SIZE : \
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N_HEADER_IN_TEXT(x) ? \
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EXEC_BYTES_SIZE : \
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ZMAGIC_DISK_BLOCK_SIZE \
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)
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/* The address of the data segment in virtual memory. */
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#define N_TXTADDR(x) \
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(N_IS_QMAGIC (x) ? TARGET_PAGE_SIZE + EXEC_BYTES_SIZE : \
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N_MAGIC(x) != ZMAGIC ? 0 : \
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N_HEADER_IN_TEXT(x) ? \
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TEXT_START_ADDR + EXEC_BYTES_SIZE : \
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TEXT_START_ADDR \
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)
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/* When a file is linked against a shared library on NetBSD, the
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dynamic bit in the exec header is set, and the first symbol in the
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symbol table is __DYNAMIC. Its value is the address of the
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following structure. */
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struct external_netbsd_dynamic
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{
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/* The version number of the structure. NetBSD creates files
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with version number 8, which is what this structure is based on. */
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bfd_byte d_version[4];
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/* The virtual address of a 24 byte structure used in debugging.
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The contents are filled in at run time by ld.so. */
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bfd_byte d_debug[4];
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/* The virtual address of another structure with information about
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how to relocate the executable at run time. */
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bfd_byte d_un[4];
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/* compat - now in crt_ldso */
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bfd_byte d_entry[4];
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};
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/* The size of the debugging structure pointed to by the debugger
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field of __DYNAMIC. */
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#define EXTERNAL_NETBSD_DYNAMIC_DEBUGGER_SIZE (24)
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/* The structure pointed to by the d_un field of __DYNAMIC. As far
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as I can tell, most of the addresses in this structure are offsets
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within the file, but some are actually virtual addresses. */
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struct internal_section_dispatch_table
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{
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/* Linked list of loaded objects. This is filled in at runtime by
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ld.so and probably by dlopen. */
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unsigned long sdt_loaded;
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/* The address of the list of names of shared objects which must be
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included at runtime. Each entry in the list is 16 bytes: the 4
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byte address of the string naming the object (e.g., for -lc this
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is "c"); 4 bytes of flags--the high bit is whether to search for
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the object using the library path; the 2 byte major version
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number; the 2 byte minor version number; the 4 byte address of
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the next entry in the list (zero if this is the last entry). The
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version numbers seem to only be non-zero when doing library
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searching. */
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unsigned long sdt_sods;
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/* The address of the path to search for the shared objects which
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must be included. This points to a string in PATH format which
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is generated from the -L arguments to the linker. According to
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the man page, ld.so implicitly adds ${LD_LIBRARY_PATH} to the
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beginning of this string and /lib:/usr/lib to the end. The string
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is terminated by a null byte. This field is zero if there is no
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additional path. */
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unsigned long sdt_paths;
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/* The address of the global offset table. This appears to be a
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virtual address, not a file offset. The first entry in the
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global offset table seems to be the virtual address of the
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_dynamic structure (the same value as the __DYNAMIC symbol).
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The global offset table is used for PIC code to hold the
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addresses of variables. A dynamically linked file which does not
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itself contain PIC code has a four byte global offset table. */
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unsigned long sdt_got;
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/* The address of the procedure linkage table. This appears to be a
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virtual address, not a file offset.
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On a SPARC, the table is composed of 12 byte entries, each of
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which consists of three instructions. The first entry is
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sethi %hi(0),%g1
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jmp %g1
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nop
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These instructions are changed by ld.so into a jump directly into
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ld.so itself. Each subsequent entry is
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save %sp, -96, %sp
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call <address of first entry in procedure linkage table>
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<reloc_number | 0x01000000>
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The reloc_number is the number of the reloc to use to resolve
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this entry. The reloc will be a JMP_SLOT reloc against some
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symbol that is not defined in this object file but should be
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defined in a shared object (if it is not, ld.so will report a
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runtime error and exit). The constant 0x010000000 turns the
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reloc number into a sethi of %g0, which does nothing since %g0 is
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hardwired to zero.
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When one of these entries is executed, it winds up calling into
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ld.so. ld.so looks at the reloc number, available via the return
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address, to determine which entry this is. It then looks at the
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reloc and patches up the entry in the table into a sethi and jmp
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to the real address followed by a nop. This means that the reloc
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lookup only has to happen once, and it also means that the
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relocation only needs to be done if the function is actually
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called. The relocation is expensive because ld.so must look up
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the symbol by name.
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The size of the procedure linkage table is given by the ld_plt_sz
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field. */
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unsigned long sdt_plt;
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/* The address of the relocs. These are in the same format as
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ordinary relocs. Symbol index numbers refer to the symbols
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pointed to by ld_stab. I think the only way to determine the
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number of relocs is to assume that all the bytes from ld_rel to
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ld_hash contain reloc entries. */
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unsigned long sdt_rel;
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/* The address of a hash table of symbols. The hash table has
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roughly the same number of entries as there are dynamic symbols;
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I think the only way to get the exact size is to assume that
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every byte from ld_hash to ld_stab is devoted to the hash table.
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Each entry in the hash table is eight bytes. The first four
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bytes are a symbol index into the dynamic symbols. The second
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four bytes are the index of the next hash table entry in the
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bucket. The ld_buckets field gives the number of buckets, say B.
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The first B entries in the hash table each start a bucket which
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is chained through the second four bytes of each entry. A value
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of zero ends the chain.
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The hash function is simply
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h = 0;
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while (*string != '\0')
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h = (h << 1) + *string++;
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h &= 0x7fffffff;
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To look up a symbol, compute the hash value of the name. Take
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the modulos of hash value and the number of buckets. Start at
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that entry in the hash table. See if the symbol (from the first
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four bytes of the hash table entry) has the name you are looking
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for. If not, use the chain field (the second four bytes of the
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hash table entry) to move on to the next entry in this bucket.
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If the chain field is zero you have reached the end of the
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bucket, and the symbol is not in the hash table. */
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unsigned long sdt_hash;
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/* The address of the symbol table. This is a list of
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external_nzlist structures. The string indices are relative to
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the ld_symbols field. I think the only way to determine the
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number of symbols is to assume that all the bytes between ld_stab
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and ld_symbols are external_nzlist structures. */
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unsigned long sdt_nzlist;
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/* Unusued */
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unsigned long sdt_filler2;
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/* The number of buckets in the hash table. */
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unsigned long sdt_buckets;
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/* The address of the symbol string table. The first string in this
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string table need not be the empty string. */
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unsigned long sdt_strings;
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/* The size in bytes of the symbol string table. */
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unsigned long sdt_str_sz;
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/* The size in bytes of the text segment. */
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unsigned long sdt_text_sz;
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/* The size in bytes of the procedure linkage table. */
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unsigned long sdt_plt_sz;
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};
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/* The external form of the structure. */
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struct external_netbsd_dynamic_link
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{
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bfd_byte sdt_loaded[4];
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bfd_byte sdt_sods[4];
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bfd_byte sdt_paths[4];
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bfd_byte sdt_got[4];
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bfd_byte sdt_plt[4];
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bfd_byte sdt_rel[4];
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bfd_byte sdt_hash[4];
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bfd_byte sdt_nzlist[4];
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bfd_byte sdt_filler2[4];
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bfd_byte sdt_buckets[4];
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bfd_byte sdt_strings[4];
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bfd_byte sdt_str_sz[4];
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bfd_byte sdt_text_sz[4];
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bfd_byte sdt_plt_sz[4];
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};
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