rename some inner local variables away from outer scope name conflicts
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@ -374,18 +374,18 @@ static int savage_dispatch_dma_prim(drm_savage_private_t *dev_priv,
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/* Need to reorder indices for correct flat
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* shading while preserving the clock sense
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* for correct culling. Only on Savage3D. */
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int reorder[3] = { -1, -1, -1 };
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reorder[start % 3] = 2;
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int ireorder[3] = { -1, -1, -1 };
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ireorder[start % 3] = 2;
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BEGIN_BCI((count + 1 + 1) / 2);
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BCI_DRAW_INDICES_S3D(count, prim, start + 2);
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for (i = start + 1; i + 1 < start + count; i += 2)
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BCI_WRITE((i + reorder[i % 3]) |
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BCI_WRITE((i + ireorder[i % 3]) |
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((i + 1 +
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reorder[(i + 1) % 3]) << 16));
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ireorder[(i + 1) % 3]) << 16));
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if (i < start + count)
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BCI_WRITE(i + reorder[i % 3]);
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BCI_WRITE(i + ireorder[i % 3]);
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} else if (S3_SAVAGE3D_SERIES(dev_priv->chipset)) {
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BEGIN_BCI((count + 1 + 1) / 2);
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BCI_DRAW_INDICES_S3D(count, prim, start);
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@ -493,14 +493,14 @@ static int savage_dispatch_vb_prim(drm_savage_private_t *dev_priv,
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/* Need to reorder vertices for correct flat
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* shading while preserving the clock sense
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* for correct culling. Only on Savage3D. */
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int reorder[3] = { -1, -1, -1 };
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reorder[start % 3] = 2;
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int ireorder[3] = { -1, -1, -1 };
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ireorder[start % 3] = 2;
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BEGIN_DMA(count * vtx_size + 1);
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DMA_DRAW_PRIMITIVE(count, prim, skip);
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for (i = start; i < start + count; ++i) {
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unsigned int j = i + reorder[i % 3];
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unsigned int j = i + ireorder[i % 3];
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DMA_COPY(&vtxbuf[vb_stride * j], vtx_size);
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}
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@ -634,17 +634,17 @@ static int savage_dispatch_dma_idx(drm_savage_private_t *dev_priv,
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/* Need to reorder indices for correct flat
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* shading while preserving the clock sense
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* for correct culling. Only on Savage3D. */
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int reorder[3] = { 2, -1, -1 };
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int ireorder[3] = { 2, -1, -1 };
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BEGIN_BCI((count + 1 + 1) / 2);
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BCI_DRAW_INDICES_S3D(count, prim, idx[2]);
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for (i = 1; i + 1 < count; i += 2)
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BCI_WRITE(idx[i + reorder[i % 3]] |
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BCI_WRITE(idx[i + ireorder[i % 3]] |
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(idx[i + 1 +
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reorder[(i + 1) % 3]] << 16));
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ireorder[(i + 1) % 3]] << 16));
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if (i < count)
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BCI_WRITE(idx[i + reorder[i % 3]]);
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BCI_WRITE(idx[i + ireorder[i % 3]]);
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} else if (S3_SAVAGE3D_SERIES(dev_priv->chipset)) {
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BEGIN_BCI((count + 1 + 1) / 2);
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BCI_DRAW_INDICES_S3D(count, prim, idx[0]);
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@ -754,13 +754,13 @@ static int savage_dispatch_vb_idx(drm_savage_private_t *dev_priv,
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/* Need to reorder vertices for correct flat
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* shading while preserving the clock sense
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* for correct culling. Only on Savage3D. */
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int reorder[3] = { 2, -1, -1 };
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int ireorder[3] = { 2, -1, -1 };
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BEGIN_DMA(count * vtx_size + 1);
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DMA_DRAW_PRIMITIVE(count, prim, skip);
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for (i = 0; i < count; ++i) {
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unsigned int j = idx[i + reorder[i % 3]];
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unsigned int j = idx[i + ireorder[i % 3]];
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DMA_COPY(&vtxbuf[vb_stride * j], vtx_size);
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}
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