Add hack.onames.h to CLEANFILES so it gets removed when cleaning, and to SRCS
so it gets build for depending.
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726a6e2c77
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@ -1,8 +1,9 @@
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# from: @(#)Makefile 5.10 (Berkeley) 12/8/90
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# $Id: Makefile,v 1.4 1993/08/01 05:45:13 mycroft Exp $
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# $Id: Makefile,v 1.5 1993/08/04 18:59:50 mycroft Exp $
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PROG= hack
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SRCS= alloc.c hack.Decl.c hack.apply.c hack.bones.c hack.c hack.cmd.c \
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SRCS+= hack.onames.h
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SRCS+= alloc.c hack.Decl.c hack.apply.c hack.bones.c hack.c hack.cmd.c \
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hack.do.c hack.do_name.c hack.do_wear.c hack.dog.c hack.eat.c \
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hack.end.c hack.engrave.c hack.fight.c hack.invent.c hack.ioctl.c \
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hack.lev.c hack.main.c hack.makemon.c hack.mhitu.c hack.mklev.c \
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@ -18,11 +19,12 @@ DPADD= ${LIBTERM}
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LDADD= -ltermcap
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HIDEGAME=hidegame
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CLEANFILES+=hack.onames.h
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hack.onames.h: makedefs def.objects.h
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makedefs ${.CURDIR}/def.objects.h > hack.onames.h
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makedefs: makedefs.c
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${CC} ${CFLAGS} -o ${.TARGET} ${.CURDIR}/${.PREFIX}.c
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${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${.CURDIR}/${.PREFIX}.c
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beforeinstall:
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@if [ ! -d ${DESTDIR}/var/games/hackdir ]; then \
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