Don't throttle the frame rate.
Throttling of the frame rate is no longer necessary as most screen updates are now partial updates.
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parent
3b0c992f8b
commit
bc47b06a16
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@ -1,4 +1,4 @@
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/* $NetBSD: udl.c,v 1.29 2022/09/06 02:20:17 nat Exp $ */
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/* $NetBSD: udl.c,v 1.30 2022/09/06 02:23:50 nat Exp $ */
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/*-
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* Copyright (c) 2009 FUKAUMI Naoki.
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@ -53,7 +53,7 @@
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*/
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#include <sys/cdefs.h>
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__KERNEL_RCSID(0, "$NetBSD: udl.c,v 1.29 2022/09/06 02:20:17 nat Exp $");
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__KERNEL_RCSID(0, "$NetBSD: udl.c,v 1.30 2022/09/06 02:23:50 nat Exp $");
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#ifdef _KERNEL_OPT
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#include "opt_usb.h"
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@ -1855,8 +1855,7 @@ udl_update_thread(void *v)
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}
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count++;
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kpause("udlslp", false, (40 * hz)/1000 + 1, &sc->sc_thread_mtx);
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kpause("udlslp", false, 1, &sc->sc_thread_mtx);
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continue;
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thread_wait:
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