- paint underline on text honouring WSSCREEN_UNDERLINE.
- use accellerated painting for text cursor, should improve speed.
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@ -1,4 +1,4 @@
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/* $NetBSD: sfb.c,v 1.42 2001/01/16 05:32:16 nisimura Exp $ */
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/* $NetBSD: sfb.c,v 1.43 2001/01/19 05:43:43 nisimura Exp $ */
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/*
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* Copyright (c) 1998, 1999 Tohru Nishimura. All rights reserved.
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@ -32,7 +32,7 @@
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#include <sys/cdefs.h> /* RCS ID & Copyright macro defns */
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__KERNEL_RCSID(0, "$NetBSD: sfb.c,v 1.42 2001/01/16 05:32:16 nisimura Exp $");
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__KERNEL_RCSID(0, "$NetBSD: sfb.c,v 1.43 2001/01/19 05:43:43 nisimura Exp $");
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#include <sys/param.h>
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#include <sys/systm.h>
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@ -161,8 +161,8 @@ static void sfb_putchar __P((void *, int, int, u_int, long));
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static void sfb_erasecols __P((void *, int, int, int, long));
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static void sfb_eraserows __P((void *, int, int, long));
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static void sfb_copyrows __P((void *, int, int, int));
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static void sfb_do_cursor __P((struct rasops_info *));
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#if 0
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static void sfb_cursor __P((void *, int, int, int));
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static void sfb_copycols __P((void *, int, int, int, int));
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#endif
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@ -332,14 +332,13 @@ sfb_getdevconfig(dense_addr, dc)
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dc->rinfo.ri_ops.erasecols = sfb_erasecols;
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dc->rinfo.ri_ops.copyrows = sfb_copyrows;
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dc->rinfo.ri_ops.eraserows = sfb_eraserows;
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dc->rinfo.ri_do_cursor = sfb_do_cursor;
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/* XXX shouldn't be global */
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sfb_stdscreen.nrows = dc->rinfo.ri_rows;
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sfb_stdscreen.ncols = dc->rinfo.ri_cols;
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sfb_stdscreen.textops = &dc->rinfo.ri_ops;
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sfb_stdscreen.capabilities = dc->rinfo.ri_caps;
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/* our accelerated putchar can't underline */
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sfb_stdscreen.capabilities &= ~WSSCREEN_UNDERLINE;
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}
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static void
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@ -880,21 +879,48 @@ set_curpos(sc, curpos)
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#define SFBBG(p, v) \
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(*(u_int32_t *)(BUMP(p) + SFB_ASIC_BG) = (v))
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#if 0
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/*
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* Paint (or unpaint) the cursor.
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* Paint the cursor.
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*/
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static void
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sfb_cursor(id, on, row, col)
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void *id;
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int on, row, col;
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sfb_do_cursor(ri)
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struct rasops_info *ri;
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{
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/* use Bt459 sprite cursor */
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caddr_t sfb, p;
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int scanspan, height, width, align, x, y;
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u_int32_t lmask, rmask;
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x = ri->ri_ccol * ri->ri_font->fontwidth;
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y = ri->ri_crow * ri->ri_font->fontheight;
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scanspan = ri->ri_stride;
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height = ri->ri_font->fontheight;
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p = ri->ri_bits + y * scanspan + x;
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align = (long)p & SFBALIGNMASK;
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p -= align;
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width = ri->ri_font->fontwidth + align;
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lmask = SFBSTIPPLEALL1 << align;
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rmask = SFBSTIPPLEALL1 >> (-width & SFBSTIPPLEBITMASK);
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sfb = ri->ri_hw;
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SFBMODE(sfb, MODE_TRANSPARENTSTIPPLE);
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SFBPLANEMASK(sfb, ~0);
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SFBROP(sfb, 6); /* ROP_XOR */
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SFBFG(sfb, ~0);
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lmask = lmask & rmask;
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while (height > 0) {
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SFBADDRESS(sfb, (long)p);
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SFBSTART(sfb, lmask);
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p += scanspan;
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height--;
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}
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SFBMODE(sfb, MODE_SIMPLE);
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SFBROP(sfb, 3); /* ROP_COPY */
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}
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#endif
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/*
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* Actually write a string to the frame buffer.
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* Paint a character.
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*/
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static void
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sfb_putchar(id, row, col, uc, attr)
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@ -940,6 +966,13 @@ sfb_putchar(id, row, col, uc, attr)
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g += 2; /* XXX */
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height--;
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}
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if (attr & 1 /* UNDERLINE */) {
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p -= scanspan * 2;
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SFBMODE(sfb, MODE_TRANSPARENTSTIPPLE);
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SFBADDRESS(sfb, (long)p);
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SFBSTART(sfb, lmask);
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}
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SFBMODE(sfb, MODE_SIMPLE);
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SFBPIXELMASK(sfb, ~0); /* entire pixel */
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}
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