Fix score printing so columns line up.
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db2522cfd8
commit
a16adbcbde
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@ -1,4 +1,4 @@
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/* $NetBSD: score.c,v 1.9 2009/05/24 22:57:37 dholland Exp $ */
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/* $NetBSD: score.c,v 1.10 2009/05/25 00:03:18 dholland Exp $ */
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/*
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* Copyright (c) 1980, 1993
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@ -34,10 +34,11 @@
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#if 0
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static char sccsid[] = "@(#)score.c 8.1 (Berkeley) 5/31/93";
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#else
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__RCSID("$NetBSD: score.c,v 1.9 2009/05/24 22:57:37 dholland Exp $");
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__RCSID("$NetBSD: score.c,v 1.10 2009/05/25 00:03:18 dholland Exp $");
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#endif
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#endif /* not lint */
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#include <stdarg.h>
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#include <stdio.h>
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#include "trek.h"
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#include "getpar.h"
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@ -46,6 +47,25 @@ __RCSID("$NetBSD: score.c,v 1.9 2009/05/24 22:57:37 dholland Exp $");
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** PRINT OUT THE CURRENT SCORE
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*/
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static void scoreitem(long amount, const char *descfmt, ...)
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__printflike(2, 3);
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static void
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scoreitem(long amount, const char *descfmt, ...)
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{
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va_list ap;
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char buf[128];
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if (amount == 0)
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return;
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va_start(ap, descfmt);
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vsnprintf(buf, sizeof(buf), descfmt, ap);
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va_end(ap);
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printf("%-40s %10ld\n", buf, amount);
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}
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long
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score(void)
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{
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@ -57,64 +77,55 @@ score(void)
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printf("\n*** Your score:\n");
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s = t = Param.klingpwr / 4 * (u = Game.killk);
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if (t != 0)
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printf("%d Klingons killed\t\t\t%6d\n", u, t);
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scoreitem(t, "%d Klingons killed", u);
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r = Now.date - Param.date;
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if (r < 1.0)
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r = 1.0;
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r = Game.killk / r;
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s += (t = 400 * r);
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if (t != 0)
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printf("Kill rate %.2f Klingons/stardate \t%6d\n", r, t);
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scoreitem(t, "Kill rate %.2f Klingons/stardate", r);
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r = Now.klings;
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r /= Game.killk + 1;
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s += (t = -400 * r);
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if (t != 0)
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printf("Penalty for %d klingons remaining\t%6d\n", Now.klings,
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t);
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scoreitem(t, "Penalty for %d klingons remaining", Now.klings);
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if (Move.endgame > 0) {
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s += (t = 100 * (u = Game.skill));
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printf("Bonus for winning a %s%s game\t\t%6d\n",
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Skitab[u - 1].abrev, Skitab[u - 1].full, t);
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scoreitem(t, "Bonus for winning a %s%s game",
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Skitab[u - 1].abrev, Skitab[u - 1].full);
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}
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if (Game.killed) {
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s -= 500;
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printf("Penalty for getting killed\t\t -500\n");
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scoreitem(-500, "Penalty for getting killed");
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}
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s += (t = -100 * (u = Game.killb));
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if (t != 0)
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printf("%d starbases killed\t\t\t%6d\n", u, t);
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scoreitem(t, "%d starbases killed", u);
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s += (t = -100 * (u = Game.helps));
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if (t != 0)
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printf("%d calls for help\t\t\t%6d\n", u, t);
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scoreitem(t, "%d calls for help", u);
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s += (t = -5 * (u = Game.kills));
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if (t != 0)
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printf("%d stars destroyed\t\t\t%6d\n", u, t);
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scoreitem(t, "%d stars destroyed", u);
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s += (t = -150 * (u = Game.killinhab));
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if (t != 0)
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printf("%d inhabited starsystems destroyed\t%6d\n", u, t);
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scoreitem(t, "%d inhabited starsystems destroyed", u);
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if (Ship.ship != ENTERPRISE) {
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s -= 200;
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printf("penalty for abandoning ship\t\t -200\n");
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scoreitem(-200, "penalty for abandoning ship");
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}
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s += (t = 3 * (u = Game.captives));
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if (t != 0)
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printf("%d Klingons captured\t\t\t%6d\n", u, t);
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scoreitem(t, "%d Klingons captured", u);
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s += (t = -(u = Game.deaths));
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if (t != 0)
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printf("%d casualties\t\t\t\t%6d\n", u, t);
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scoreitem(t, "%d casualties", u);
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printf("\n*** TOTAL\t\t\t%14ld\n", s);
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printf("\n");
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scoreitem(s, "*** TOTAL");
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return (s);
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}
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