Remove the "totally untested" comments for the ZorroII frame buffer
select macro. The card is confirmed to work in an A2000.
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@ -1,4 +1,4 @@
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/* $NetBSD: grf_cv3d.c,v 1.33 2015/11/16 21:24:06 phx Exp $ */
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/* $NetBSD: grf_cv3d.c,v 1.34 2016/06/17 07:41:56 phx Exp $ */
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/*
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* Copyright (c) 1995 Michael Teske
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@ -33,7 +33,7 @@
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#include "opt_amigacons.h"
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#include <sys/cdefs.h>
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__KERNEL_RCSID(0, "$NetBSD: grf_cv3d.c,v 1.33 2015/11/16 21:24:06 phx Exp $");
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__KERNEL_RCSID(0, "$NetBSD: grf_cv3d.c,v 1.34 2016/06/17 07:41:56 phx Exp $");
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#include "grfcv3d.h"
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#include "ite.h"
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@ -1490,7 +1490,6 @@ cv3d_load_mon(struct grf_softc *gp, struct grfcv3dtext_mode *md)
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gp->g_fbkva = (volatile char *)cv3d_boardaddr + 0x04000000 +
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(0x00400000 * fb_flag);
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} else {
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/* XXX This is totaly untested */
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Select_Zorro2_FrameBuffer(fb_flag);
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}
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@ -1,4 +1,4 @@
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/* $NetBSD: grf_cv3dreg.h,v 1.12 2014/01/22 00:25:16 christos Exp $ */
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/* $NetBSD: grf_cv3dreg.h,v 1.13 2016/06/17 07:41:56 phx Exp $ */
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/*
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* Copyright (c) 1995 Michael Teske
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@ -101,7 +101,6 @@ struct grfcv3dtext_mode {
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#define vgaw16(ba, reg, val) \
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*((volatile unsigned short *) (((volatile char *)ba)+reg)) = val
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/* XXX This is totaly untested */
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#define Select_Zorro2_FrameBuffer(flag) \
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do { \
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*(((volatile char *)cv3d_vcode_switch_base) + \
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