Use a pool cache for namei buffers -- it's faster to allocate from
a pool cache than a pool.
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@ -1,4 +1,4 @@
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/* $NetBSD: vfs_init.c,v 1.18 2001/01/22 12:17:41 jdolecek Exp $ */
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/* $NetBSD: vfs_init.c,v 1.19 2001/10/17 23:33:29 thorpej Exp $ */
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/*-
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* Copyright (c) 1998, 2000 The NetBSD Foundation, Inc.
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@ -324,10 +324,11 @@ vfsinit()
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int i;
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/*
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* Initialize the namei pathname buffer pool.
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* Initialize the namei pathname buffer pool and cache.
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*/
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pool_init(&pnbuf_pool, MAXPATHLEN, 0, 0, 0, "pnbufpl",
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0, pool_page_alloc_nointr, pool_page_free_nointr, M_NAMEI);
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pool_cache_init(&pnbuf_cache, &pnbuf_pool, NULL, NULL, NULL);
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/*
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* Initialize the vnode table
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@ -1,4 +1,4 @@
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/* $NetBSD: vfs_lookup.c,v 1.36 2001/09/08 02:02:04 christos Exp $ */
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/* $NetBSD: vfs_lookup.c,v 1.37 2001/10/17 23:33:29 thorpej Exp $ */
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/*
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* Copyright (c) 1982, 1986, 1989, 1993
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@ -59,6 +59,7 @@
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#endif
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struct pool pnbuf_pool; /* pathname buffer pool */
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struct pool_cache pnbuf_cache; /* pathname buffer cache */
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/*
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* Convert a pathname into a pointer to a locked inode.
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@ -1,4 +1,4 @@
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/* $NetBSD: namei.h,v 1.22 2001/09/24 06:01:13 chs Exp $ */
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/* $NetBSD: namei.h,v 1.23 2001/10/17 23:33:29 thorpej Exp $ */
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/*
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* Copyright (c) 1985, 1989, 1991, 1993
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@ -178,9 +178,10 @@ struct namecache {
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#include <sys/pool.h>
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extern struct pool pnbuf_pool; /* pathname buffer pool */
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extern struct pool_cache pnbuf_cache; /* pathname buffer cache */
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#define PNBUF_GET() pool_get(&pnbuf_pool, PR_WAITOK)
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#define PNBUF_PUT(pnb) pool_put(&pnbuf_pool, (pnb))
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#define PNBUF_GET() pool_cache_get(&pnbuf_cache, PR_WAITOK)
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#define PNBUF_PUT(pnb) pool_cache_put(&pnbuf_cache, (pnb))
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int namei __P((struct nameidata *ndp));
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int lookup __P((struct nameidata *ndp));
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