add a bunch of register definitions
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@ -1,4 +1,4 @@
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/* $NetBSD: p9100reg.h,v 1.4 2008/04/28 20:23:57 martin Exp $ */
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/* $NetBSD: p9100reg.h,v 1.5 2009/05/27 00:32:10 macallan Exp $ */
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/*-
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* Copyright (c) 1998 The NetBSD Foundation, Inc.
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@ -50,7 +50,8 @@
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#define DAC_INDX_AUTOINCR 0x01
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#define DAC_VERSION 0x01
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#define DAC_POWER 0x05
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#define DAC_MISC_CLK 0x02
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#define DAC_POWER_MGT 0x05
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#define DAC_POWER_SCLK_DISABLE 0x10
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#define DAC_POWER_DDOT_DISABLE 0x08
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#define DAC_POWER_SYNC_DISABLE 0x04
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@ -58,7 +59,34 @@
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#define DAC_POWER_ICLK_DISABLE 0x02
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/* Disable internal DAC power */
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#define DAC_POWER_IPWR_DISABLE 0x01
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#define DAC_OPERATION 0x06
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#define DAC_SYNC_ON_GREEN 0x08
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#define DAC_PALETTE_CTRL 0x07
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#define DAC_PIXEL_FMT 0x0a
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#define DAC_8BIT_CTRL 0x0b
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#define DAC8_DIRECT_COLOR 0x01
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#define DAC_16BIT_CTRL 0x0c
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#define DAC16_INDIRECT_COLOR 0x00
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#define DAC16_DYNAMIC_COLOR 0x40
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#define DAC16_DIRECT_COLOR 0xc0
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#define DAC16_BYPASS_POLARITY 0x20
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#define DAC16_BIT_FILL_LINEAR 0x04
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#define DAC16_555 0x00
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#define DAC16_565 0x02
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#define DAC16_CONTIGUOUS 0x01
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#define DAC_24BIT_CTRL 0x0d
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#define DAC24_DIRECT_COLOR 0x01
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#define DAC_32BIT_CTRL 0x0e
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#define DAC32_BYPASS_POLARITY 0x04
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#define DAC32_INDIRECT_COLOR 0x00
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#define DAC32_DYNAMIC_COLOR 0x01
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#define DAC32_DIRECT_COLOR 0x03
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#define DAC_VCO_DIV 0x16
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#define DAC_PLL0 0x20
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#define DAC_MISC_1 0x70
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#define DAC_MISC_2 0x71
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#define DAC_MISC_3 0x72
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#define DAC_CURSOR_CTL 0x30
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#define DAC_CURSOR_OFF 0x00
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#define DAC_CURSOR_WIN 0x02
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@ -74,6 +102,51 @@
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#define DAC_PIX_PLL 0x8e
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#define DAC_CURSOR_DATA 0x100
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/* main registers */
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#define SYS_CONF 0x0004 /* System Configuration Register */
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#define BUFFER_WRITE_1 0x0200 /* writes got o buffer 1 */
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#define BUFFER_WRITE_0 0x0000 /* writes go to buffer 0 */
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#define BUFFER_READ_1 0x0400 /* read from buffer 1 */
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#define BUFFER_READ_0 0x0000
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#define MEM_SWAP_BITS 0x0800 /* swap bits when accessing VRAM */
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#define MEM_SWAP_BYTES 0x1000 /* swap bytes when accessing VRAM */
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#define MEM_SWAP_HWORDS 0x2000 /* swap halfwords when accessing VRAM */
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#define SHIFT_0 14
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#define SHIFT_1 17
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#define SHIFT_2 20
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#define SHIFT_3 29
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#define PIXEL_SHIFT 26
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#define SWAP_SHIFT 11
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/* this is what the 3GX manual says */
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#define SC_8BIT 2
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#define SC_16BIT 3
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#define SC_24BIT 7
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#define SC_32BIT 5
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/* video controller registers */
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#define VID_HCOUNTER 0x104
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#define VID_HTOTAL 0x108
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#define VID_HSRE 0x10c /* hsync raising edge */
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#define VID_HBRE 0x110 /* hblank raising edge */
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#define VID_HBFE 0x114 /* hblank falling edge */
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#define VID_HCNTPRLD 0x118 /* hcounter preload */
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#define VID_VCOUNTER 0x11c /* vcounter */
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#define VID_VLENGTH 0x120 /* lines, including blanks */
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#define VID_VSRE 0x124 /* vsync raising edge */
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#define VID_VBRE 0x128 /* vblank raising edge */
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#define VID_VBFE 0x12c /* vblank falling edge */
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#define VID_VCNTPRLD 0x130 /* vcounter preload */
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#define VID_SRADDR 0x134 /* screen repaint address */
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#define VID_SRTC 0x138 /* screen repaint timing control */
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#define VID_QSFCNTR 0x13c /* QSF counter */
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#define VID_MEM_CONFIG 0x184 /* memory config */
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#define VID_RFPERIOD 0x188 /* refresh period */
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#define VID_RFCOUNT 0x18c /* refresh counter */
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#define VID_RLMAX 0x190 /* RAS low max */
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#define VID_RLCUR 0x194 /* RAS low current */
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#define VID_DACSYNC 0x198 /* read after last DAC access */
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#define ENGINE_STATUS 0x2000 /* drawing engine status register */
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#define BLITTER_BUSY 0x80000000
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#define ENGINE_BUSY 0x40000000
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@ -84,7 +157,7 @@
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/* apparently bits 2-6 control how many pixels we write - n+1 */
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/* drawing engine registers */
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#define COORD_INDEX 0x218c
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#define COORD_INDEX 0x218c
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#define WINDOW_OFFSET 0x2190
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#define FOREGROUND_COLOR 0x2200
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