- turn off the hardware cursor when leaving WSDISPLAYIO_MODE_EMUL

- only lock the hardware cursor when not in WSDISPLAYIO_MODE_EMUL
- allow cursor position between 0 and (screen width + max. cursor width - 1),
  same for height so it can move partially offscreen in all directions
This commit is contained in:
macallan 2005-09-30 22:28:19 +00:00
parent a07be5404a
commit 8d7ddb1d4e
1 changed files with 16 additions and 9 deletions

View File

@ -1,4 +1,4 @@
/* $NetBSD: igsfb.c,v 1.22 2005/09/12 12:07:47 macallan Exp $ */
/* $NetBSD: igsfb.c,v 1.23 2005/09/30 22:28:19 macallan Exp $ */
/*
* Copyright (c) 2002, 2003 Valeriy E. Ushakov
@ -31,7 +31,7 @@
* Integraphics Systems IGA 168x and CyberPro series.
*/
#include <sys/cdefs.h>
__KERNEL_RCSID(0, "$NetBSD: igsfb.c,v 1.22 2005/09/12 12:07:47 macallan Exp $");
__KERNEL_RCSID(0, "$NetBSD: igsfb.c,v 1.23 2005/09/30 22:28:19 macallan Exp $");
#include <sys/param.h>
#include <sys/systm.h>
@ -639,8 +639,15 @@ igsfb_ioctl(v, cmd, data, flag, p)
case WSDISPLAYIO_SMODE:
#define d (*(int *)data)
if (d == WSDISPLAYIO_MODE_MAPPED)
if (d != WSDISPLAYIO_MODE_EMUL)
dc->dc_mapped = 1;
/* turn off hardware cursor */
if (dc->dc_hwflags & IGSFB_HW_TEXT_CURSOR) {
dc->dc_curenb = 0;
igsfb_update_cursor(dc,
WSDISPLAY_CURSOR_DOCUR);
}
else {
dc->dc_mapped = 0;
/* reinit sprite for text cursor */
@ -696,8 +703,9 @@ igsfb_ioctl(v, cmd, data, flag, p)
return (igsfb_get_cursor(dc, (struct wsdisplay_cursor *)data));
case WSDISPLAYIO_SCURSOR:
if (cursor_busy)
if (cursor_busy) {
return (EBUSY);
}
return (igsfb_set_cursor(dc, (struct wsdisplay_cursor *)data));
}
@ -915,7 +923,6 @@ igsfb_set_cursor(dc, p)
cc = &dc->dc_cursor;
v = p->which;
index = count = icount = iwidth = 0; /* XXX: gcc */
/* copy in the new cursor colormap */
if (v & WSDISPLAY_CURSOR_DOCMAP) {
index = p->cmap.index;
@ -954,10 +961,10 @@ igsfb_set_cursor(dc, p)
struct rasops_info *ri = &dc->dc_ri;
pos = p->pos; /* local copy we can write to */
if (pos.x >= ri->ri_width)
pos.x = ri->ri_width - 1;
if (pos.y >= ri->ri_height)
pos.y = ri->ri_height - 1;
if (pos.x >= (ri->ri_width + 64))
pos.x = ri->ri_width +63;
if (pos.y >= (ri->ri_height + 64))
pos.y = ri->ri_height + 63;
}
/* enforce that the hot spot is within sprite bounds */