much cleanup, etc...

This commit is contained in:
cgd 1994-04-05 03:56:37 +00:00
parent 34f313fac4
commit 8763c48665

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@ -27,101 +27,136 @@
.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.\"
.\" $Id: iteconfig.8,v 1.1 1994/04/05 01:56:45 chopps Exp $
.\" $Id: iteconfig.8,v 1.2 1994/04/05 03:56:37 cgd Exp $
.\"
.Dd February 3, 1994
.Dt ITECONFIG 8 amiga
.Os
.Sh NAME
.Nm iteconfig
.Nd modify bitmaped console attributes at run time.
.Nd modify console attributes at run time
.Sh SYNOPSIS
.Nm iteconfig
.Op Fl i
.Op Fl v Ar volume
.Op Fl t Ar count
.Op Fl p Ar period
.Op Fl t Ar count
.Op Fl w Ar width
.Op Fl h Ar height
.Op Fl d Ar depth
.Op Fl x Ar offset
.Op Fl y Ar offset
.Op Ar color0 ...
.Op Ar color ...
.Sh DESCRIPTION
.Nm iteconfig
is used to modify or examine the amiga's bitmaped console. There are
two areas in the console, the speaker and the display.
.Pp
With the display flags and values, you can set the
.Ar width
,
.Ar height
and
.Ar depth
of the console display. You can also move the display around on the
monitor with a horizontal and vertical
.Ar offset .
Finally the remaining arguments to
.Nm iteconfig
are used as color values for the view, beginning with color 0.
.Pp
The speaker options allow you to set the
.Ar volume
,
.Ar period
and
.Ar count
of a console beep.
.Nm Iteconfig
is used to modify or examine the attributes of the
.Tn Amiga's
console bell and bitmapped console display.
The console bell's volume, period, and count may be
specified, as well as
the bitmapped display's width, height, horizontal and
vertical offset, pixel depth, and color map.
.Pp
The following flags are interpreted by
.Nm iteconfig
.Nm iteconfig :
.Bl -tag -width indent
.It Fl i
Print information about the console's current state after
.Nm iteconfig
finishes processing all other arguments.
After processing all other arguments,
print information about the console's state.
.It Fl v
Set the volume of the console beep to
.Ar volume
(0 to 63).
Set the volume of the console bell to
.Ar volume ,
which must be between 0 and 63, inclusive.
.It Fl p
Set the period of the console beep to
.Ar period
Set the period of the console bell to
.Ar period .
.It Fl t
Set the number of repititions of the console beep sample to
.Ar count
Set the number of repititions of the console bell sample to
.Ar count .
.It Fl w
Set the width of the console display to
.Ar width
pixel columns. (positive integer)
pixel columns.
.Ar Width
must be a positive integer.
.It Fl h
Set the height of the console display to
.Ar height
pixels rows (
.Ar height
should be an even positive integer).
pixel rows.
.Ar Height
must be a positive integer.
.It Fl d
Set the number of bitplanes the console should use to
Set the number of bitplanes the console view should use to
.Ar depth .
Therefore if
For example, if
.Ar depth
is 3 then the number of color will be 8.
is 3 then 8 colors will be used.
.It Fl x
Set the horizontal offset of the console view on the monitor in
Set the horizontal offset of the console view on the monitor to
.Ar offset
pixel columns. (positive or negative integer)
pixel columns. The horizontal offset may be a positive or a
negative integer, positive being an offset to the right, negative
to the left.
.It Fl y
Set the vertical offset of the console view on the monitor in
Set the vertical offset of the console view on the monitor to
.Ar offset
pixel rows. (positive or negative integer)
.Sh BUGS
.Ar period
pixel rows. The vertical offset may be a positive or a negative
integer, positive being an offset down, negative up.
.El
.Pp
Any additional arguments will be interpreted as colors and will
be used to supply the color values for the console view's
color map, starting with the first entry in the map. (See the
.Sx COLOR SPECIFICATION
section of this manual page for information on how to specify
colors.)
If more colors are supplied than are usable by the console
view, a warning is printed and the extra colors are ignored.
.Sh COLOR SPECIFICATION
Colors are hexidecimal numbers which have one of the following
formats:
.Bl -tag -width "0xRRGGBB"
.It Ar 0xRRGGBB
.Ar RR ,
.Ar GG ,
and
.Ar cound
.Ar BB
are taken to be eight-bit values specifying the
intensities of the red, green and blue components, respectively,
of the color to be used. For example,
.Li 0xff0000
is bright red,
.Li 0xffffff
is white, and
.Li 0x008080
is dark cyan.
.It Ar 0xGG
.Ar GG
is taken to be an eight-bit value specifying the intensity
of grey to be used. A value of
.Li 0x00
is black, a value of
.Li 0xff
is white, and a value of
.Li 0x80
is a grey
approximately half way in between.
.It Ar 0xM
.Ar M
is taken to be the one-bit monochrome value to be used.
A value of
.Li 0x1
is black, and a value of
.Li 0x0
is white.
.El
.Sh BUGS
.Ar Period
and
.Ar count
are something users should never deal with. These should be changed
to
.Ar pitch
and
.Ar time
where time is 100's of a second.
.Ar time ,
where time is in hundredths of a second.