much cleanup, etc...
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.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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.\"
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.\" $Id: iteconfig.8,v 1.1 1994/04/05 01:56:45 chopps Exp $
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.\" $Id: iteconfig.8,v 1.2 1994/04/05 03:56:37 cgd Exp $
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.\"
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.Dd February 3, 1994
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.Dt ITECONFIG 8 amiga
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.Os
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.Sh NAME
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.Nm iteconfig
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.Nd modify bitmaped console attributes at run time.
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.Nd modify console attributes at run time
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.Sh SYNOPSIS
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.Nm iteconfig
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.Op Fl i
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.Op Fl v Ar volume
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.Op Fl t Ar count
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.Op Fl p Ar period
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.Op Fl t Ar count
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.Op Fl w Ar width
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.Op Fl h Ar height
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.Op Fl d Ar depth
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.Op Fl x Ar offset
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.Op Fl y Ar offset
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.Op Ar color0 ...
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.Op Ar color ...
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.Sh DESCRIPTION
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.Nm iteconfig
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is used to modify or examine the amiga's bitmaped console. There are
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two areas in the console, the speaker and the display.
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.Pp
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With the display flags and values, you can set the
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.Ar width
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,
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.Ar height
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and
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.Ar depth
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of the console display. You can also move the display around on the
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monitor with a horizontal and vertical
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.Ar offset .
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Finally the remaining arguments to
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.Nm iteconfig
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are used as color values for the view, beginning with color 0.
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.Pp
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The speaker options allow you to set the
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.Ar volume
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,
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.Ar period
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and
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.Ar count
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of a console beep.
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.Nm Iteconfig
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is used to modify or examine the attributes of the
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.Tn Amiga's
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console bell and bitmapped console display.
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The console bell's volume, period, and count may be
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specified, as well as
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the bitmapped display's width, height, horizontal and
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vertical offset, pixel depth, and color map.
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.Pp
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The following flags are interpreted by
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.Nm iteconfig
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.Nm iteconfig :
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.Bl -tag -width indent
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.It Fl i
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Print information about the console's current state after
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.Nm iteconfig
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finishes processing all other arguments.
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After processing all other arguments,
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print information about the console's state.
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.It Fl v
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Set the volume of the console beep to
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.Ar volume
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(0 to 63).
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Set the volume of the console bell to
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.Ar volume ,
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which must be between 0 and 63, inclusive.
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.It Fl p
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Set the period of the console beep to
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.Ar period
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Set the period of the console bell to
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.Ar period .
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.It Fl t
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Set the number of repititions of the console beep sample to
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.Ar count
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Set the number of repititions of the console bell sample to
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.Ar count .
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.It Fl w
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Set the width of the console display to
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.Ar width
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pixel columns. (positive integer)
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pixel columns.
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.Ar Width
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must be a positive integer.
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.It Fl h
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Set the height of the console display to
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.Ar height
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pixels rows (
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.Ar height
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should be an even positive integer).
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pixel rows.
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.Ar Height
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must be a positive integer.
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.It Fl d
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Set the number of bitplanes the console should use to
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Set the number of bitplanes the console view should use to
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.Ar depth .
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Therefore if
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For example, if
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.Ar depth
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is 3 then the number of color will be 8.
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is 3 then 8 colors will be used.
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.It Fl x
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Set the horizontal offset of the console view on the monitor in
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Set the horizontal offset of the console view on the monitor to
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.Ar offset
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pixel columns. (positive or negative integer)
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pixel columns. The horizontal offset may be a positive or a
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negative integer, positive being an offset to the right, negative
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to the left.
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.It Fl y
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Set the vertical offset of the console view on the monitor in
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Set the vertical offset of the console view on the monitor to
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.Ar offset
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pixel rows. (positive or negative integer)
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.Sh BUGS
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.Ar period
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pixel rows. The vertical offset may be a positive or a negative
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integer, positive being an offset down, negative up.
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.El
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.Pp
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Any additional arguments will be interpreted as colors and will
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be used to supply the color values for the console view's
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color map, starting with the first entry in the map. (See the
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.Sx COLOR SPECIFICATION
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section of this manual page for information on how to specify
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colors.)
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If more colors are supplied than are usable by the console
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view, a warning is printed and the extra colors are ignored.
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.Sh COLOR SPECIFICATION
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Colors are hexidecimal numbers which have one of the following
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formats:
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.Bl -tag -width "0xRRGGBB"
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.It Ar 0xRRGGBB
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.Ar RR ,
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.Ar GG ,
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and
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.Ar cound
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.Ar BB
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are taken to be eight-bit values specifying the
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intensities of the red, green and blue components, respectively,
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of the color to be used. For example,
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.Li 0xff0000
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is bright red,
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.Li 0xffffff
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is white, and
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.Li 0x008080
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is dark cyan.
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.It Ar 0xGG
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.Ar GG
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is taken to be an eight-bit value specifying the intensity
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of grey to be used. A value of
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.Li 0x00
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is black, a value of
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.Li 0xff
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is white, and a value of
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.Li 0x80
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is a grey
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approximately half way in between.
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.It Ar 0xM
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.Ar M
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is taken to be the one-bit monochrome value to be used.
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A value of
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.Li 0x1
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is black, and a value of
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.Li 0x0
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is white.
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.El
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.Sh BUGS
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.Ar Period
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and
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.Ar count
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are something users should never deal with. These should be changed
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to
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.Ar pitch
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and
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.Ar time
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where time is 100's of a second.
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.Ar time ,
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where time is in hundredths of a second.
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