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/* $NetBSD: random.c,v 1.4 2014/06/12 20:59:46 christos Exp $ */
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/* $NetBSD: random.c,v 1.5 2016/02/08 05:27:24 dholland Exp $ */
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/*
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* Copyright (c) 1983, 1993
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@ -35,7 +35,7 @@
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#if 0
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static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
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#else
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__RCSID("$NetBSD: random.c,v 1.4 2014/06/12 20:59:46 christos Exp $");
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__RCSID("$NetBSD: random.c,v 1.5 2016/02/08 05:27:24 dholland Exp $");
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#endif
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#endif /* LIBC_SCCS and not lint */
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@ -92,7 +92,7 @@ static long random_unlocked(void);
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* state information, which will allow a degree seven polynomial. (Note:
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* the zeroeth word of state information also has some other information
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* stored in it -- see setstate() for details).
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*
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*
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* The random number generation technique is a linear feedback shift register
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* approach, employing trinomials (since there are fewer terms to sum up that
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* way). In this approach, the least significant bit of all the numbers in
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@ -318,12 +318,12 @@ srandom(unsigned int x)
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* the break values for the different R.N.G.'s, we choose the best (largest)
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* one we can and set things up for it. srandom() is then called to
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* initialize the state information.
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*
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*
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* Note that on return from srandom(), we set state[-1] to be the type
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* multiplexed with the current value of the rear pointer; this is so
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* successive calls to initstate() won't lose this information and will be
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* able to restart with setstate().
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*
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*
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* Note: the first thing we do is save the current state, if any, just like
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* setstate() so that it doesn't matter when initstate is called.
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*
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@ -511,7 +511,7 @@ random(void)
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{
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static u_long randseed = 1;
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long x, hi, lo, t;
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/*
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* Compute x[n + 1] = (7^5 * x[n]) mod (2^31 - 1).
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* From "Random number generators: good ones are hard to find",
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