tetris: Use arc4random_uniform instead of modulo for better randomness
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@ -1,4 +1,4 @@
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/* $NetBSD: tetris.c,v 1.32 2016/03/03 21:38:55 nat Exp $ */
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/* $NetBSD: tetris.c,v 1.33 2020/07/21 02:42:05 nia Exp $ */
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/*-
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* Copyright (c) 1992, 1993
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@ -207,7 +207,6 @@ main(int argc, char *argv[])
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scr_init();
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setup_board();
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srandom(getpid());
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scr_set();
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pos = A_FIRST*B_COLS + (B_COLS/2)-1;
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@ -1,4 +1,4 @@
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/* $NetBSD: tetris.h,v 1.15 2016/03/03 21:38:55 nat Exp $ */
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/* $NetBSD: tetris.h,v 1.16 2020/07/21 02:42:05 nia Exp $ */
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/*-
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* Copyright (c) 1992, 1993
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@ -130,7 +130,7 @@ struct shape {
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};
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extern const struct shape shapes[];
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#define randshape() (&shapes[random() % 7])
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#define randshape() (&shapes[arc4random_uniform(7)])
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extern const struct shape *nextshape;
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