Always set "is_console" property to true when WSDISPLAY_MULTICONS is defined

This commit is contained in:
jmcneill 2017-12-18 19:06:32 +00:00
parent 6bea2a2173
commit 517dc97c4b
1 changed files with 10 additions and 5 deletions

View File

@ -1,4 +1,4 @@
/* $NetBSD: simplefb.c,v 1.2 2017/09/04 18:01:28 jmcneill Exp $ */
/* $NetBSD: simplefb.c,v 1.3 2017/12/18 19:06:32 jmcneill Exp $ */
/*-
* Copyright (c) 2017 Jared McNeill <jmcneill@invisible.ca>
@ -26,8 +26,10 @@
* SUCH DAMAGE.
*/
#include "opt_wsdisplay_compat.h"
#include <sys/cdefs.h>
__KERNEL_RCSID(0, "$NetBSD: simplefb.c,v 1.2 2017/09/04 18:01:28 jmcneill Exp $");
__KERNEL_RCSID(0, "$NetBSD: simplefb.c,v 1.3 2017/12/18 19:06:32 jmcneill Exp $");
#include <sys/param.h>
#include <sys/bus.h>
@ -177,13 +179,16 @@ simplefb_attach_genfb(struct simplefb_softc *sc)
ops.genfb_ioctl = simplefb_ioctl;
ops.genfb_mmap = simplefb_mmap;
#ifdef WSDISPLAY_MULTICONS
const bool is_console = true;
#else
const bool is_console = phandle == simplefb_console_phandle;
prop_dictionary_set_bool(dict, "is_console", is_console);
if (is_console)
aprint_normal_dev(sc->sc_gen.sc_dev,
"switching to framebuffer console\n");
#endif
prop_dictionary_set_bool(dict, "is_console", is_console);
genfb_attach(&sc->sc_gen, &ops);