file 3.38
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#------------------------------------------------------------------------------
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# acorn: file(1) magic for files found on Acorn systems
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#
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# RISC OS Chunk File Format
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# From RISC OS Programmer's Reference Manual, Appendix D
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# We guess the file type from the type of the first chunk.
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0 lelong 0xc3cbc6c5 RISC OS Chunk data
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>12 string OBJ_ \b, AOF object
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>12 string LIB_ \b, ALF library
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# RISC OS AIF, contains "SWI OS_Exit" at offset 16.
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16 lelong 0xef000011 RISC OS AIF executable
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# RISC OS Draw files
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# From RISC OS Programmer's Reference Manual, Appendix E
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0 string Draw RISC OS Draw file data
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# RISC OS new format font files
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# From RISC OS Programmer's Reference Manual, Appendix E
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0 string FONT\0 RISC OS outline font data,
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>5 byte x version %d
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0 string FONT\1 RISC OS 1bpp font data,
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>5 byte x version %d
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0 string FONT\4 RISC OS 4bpp font data
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>5 byte x version %d
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# RISC OS Music files
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# From RISC OS Programmer's Reference Manual, Appendix E
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0 string Maestro\r RISC OS music file
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>8 byte x version %d
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@ -4,11 +4,12 @@
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#
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# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
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# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
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# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
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#
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# ALAN
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# I assume there are other, lower versions, but these are the only ones I
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# saw in the archive.
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0 beshort 0x0206 ALAN text adventure code data
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0 beshort 0x0206 ALAN game data
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>2 byte <10 version 2.6%d
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# Conflicts with too much other stuff!
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@ -34,6 +35,29 @@
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#>18 string >\0 Serial %.6s)
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# TADS (Text Adventure Development System)
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0 string TADS TADS game data
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>13 string >\0 (ver. %.6s,
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>22 string >\0 date %s)
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# All files are machine-independent (games compile to byte-code) and are tagged
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# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
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# on the way).
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# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
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0 string TADS2\ bin TADS
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>9 belong !0x0A0D1A00 game data, CORRUPTED
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>9 belong 0x0A0D1A00
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>>13 string >\0 %s game data
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# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
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0 string TADS2\ rsc TADS
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>9 belong !0x0A0D1A00 resource data, CORRUPTED
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>9 belong 0x0A0D1A00
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>>13 string >\0 %s resource data
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# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
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# 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
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# "TADS2 save\n\r\032\0" and the interpreter version.
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0 string TADS2\ save/g TADS
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>12 belong !0x0A0D1A00 saved game data, CORRUPTED
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>12 belong 0x0A0D1A00
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>>(16.s+32) string >\0 %s saved game data
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# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
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# version.
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0 string TADS2\ save TADS
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>10 belong !0x0A0D1A00 saved game data, CORRUPTED
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>10 belong 0x0A0D1A00
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>>14 string >\0 %s saved game data
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#------------------------------------------------------------------------------
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# file(1) magic for cvs(1) files
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# From Hendrik Scholz <hendrik@scholz.net>
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0 string /1\ :pserver: cvs password text file
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# ATSC A/53 aka AC-3 aka Dolby Digital <ashitaka@gmx.at>
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# from http://www.atsc.org/standards/a_52a.pdf
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# corrections, additions, etc. are always welcome!
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#
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# syncword
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0 beshort 0x0b77 ATSC A/52 aka AC-3 aka Dolby Digital stream,
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# fscod
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>4 byte&0xc0 0x00 48 kHz,
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>4 byte&0xc0 0x40 44.1 kHz,
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>4 byte&0xc0 0x80 32 kHz,
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# is this one used for 96 kHz?
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>4 byte&0xc0 0xc0 reserved frequency,
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#
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>5 byte&7 = 0 \b, complete main (CM)
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>5 byte&7 = 1 \b, music and effects (ME)
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>5 byte&7 = 2 \b, visually impaired (VI)
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>5 byte&7 = 3 \b, hearing impaired (HI)
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>5 byte&7 = 4 \b, dialogue (D)
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>5 byte&7 = 5 \b, commentary (C)
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>5 byte&7 = 6 \b, emergency (E)
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# acmod
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>6 byte&0xe0 0x00 1+1 front,
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>6 byte&0xe0 0x20 1 front/0 rear,
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>6 byte&0xe0 0x40 2 front/0 rear,
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>6 byte&0xe0 0x60 3 front/0 rear,
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>6 byte&0xe0 0x80 2 front/1 rear,
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>6 byte&0xe0 0xa0 3 front/1 rear,
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>6 byte&0xe0 0xc0 2 front/2 rear,
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>6 byte&0xe0 0xe0 3 front/2 rear,
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# lfeon (these may be incorrect)
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>7 byte&0x40 0x00 LFE off,
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>7 byte&0x40 0x40 LFE on,
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#
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>4 byte&0x3e = 0x00 \b, 32 kbit/s
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>4 byte&0x3e = 0x02 \b, 40 kbit/s
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>4 byte&0x3e = 0x04 \b, 48 kbit/s
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>4 byte&0x3e = 0x06 \b, 56 kbit/s
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>4 byte&0x3e = 0x08 \b, 64 kbit/s
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>4 byte&0x3e = 0x0a \b, 80 kbit/s
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>4 byte&0x3e = 0x0c \b, 96 kbit/s
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>4 byte&0x3e = 0x0e \b, 112 kbit/s
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>4 byte&0x3e = 0x10 \b, 128 kbit/s
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>4 byte&0x3e = 0x12 \b, 160 kbit/s
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>4 byte&0x3e = 0x14 \b, 192 kbit/s
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>4 byte&0x3e = 0x16 \b, 224 kbit/s
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>4 byte&0x3e = 0x18 \b, 256 kbit/s
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>4 byte&0x3e = 0x1a \b, 320 kbit/s
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>4 byte&0x3e = 0x1c \b, 384 kbit/s
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>4 byte&0x3e = 0x1e \b, 448 kbit/s
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>4 byte&0x3e = 0x20 \b, 512 kbit/s
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>4 byte&0x3e = 0x22 \b, 576 kbit/s
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>4 byte&0x3e = 0x24 \b, 640 kbit/s
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# dsurmod (these may be incorrect)
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>6 beshort&0x0180 0x0000 Dolby Surround not indicated
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>6 beshort&0x0180 0x0080 not Dolby Surround encoded
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>6 beshort&0x0180 0x0100 Dolby Surround encoded
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>6 beshort&0x0180 0x0180 reserved Dolby Surround mode
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>4 string 1 CP 852
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>4 string 2 KOI8-CS
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>4 string >2 unknown encoding
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# Vi IMproved Encrypted file
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# by David Necas <yeti@physics.muni.cz>
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0 string VimCrypt~ Vim encrypted file data
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#------------------------------------------------------------------------------
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# gringotts: file(1) magic for Gringotts
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# http://devel.pluto.linux.it/projects/Gringotts/
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# author: Germano Rizzo <mano@pluto.linux.it>
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#GRG2????Y
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0 string GRG Gringotts data file
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>3 string 1 v.1, SERPENT crypt, SHA-256 hash, ZLib lvl.9
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>3 string 2 v.2,
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>>8 byte&0x70 0x00 RIJNDAEL-128 crypt,
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>>8 byte&0x70 0x10 SERPENT crypt,
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>>8 byte&0x70 0x20 TWOFISH crypt,
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>>8 byte&0x70 0x30 CAST-256 crypt,
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>>8 byte&0x70 0x40 SAFER+ crypt,
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>>8 byte&0x70 0x50 LOKI97 crypt,
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>>8 byte&0x70 0x60 3DES crypt,
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>>8 byte&0x70 0x70 RIJNDAEL-256 crypt,
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>>8 byte&0x08 0x00 SHA1 hash,
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>>8 byte&0x08 0x08 RIPEMD-160 hash,
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>>8 byte&0x04 0x00 ZLib
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>>8 byte&0x04 0x04 BZip2
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>>8 byte&0x03 0x00 lvl.0
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>>8 byte&0x03 0x01 lvl.3
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>>8 byte&0x03 0x02 lvl.6
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>>8 byte&0x03 0x03 lvl.9
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@ -1,31 +1,36 @@
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#------------------------------------------------------------------------------
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# Mavroyanopoulos Nikos <nmav@hellug.gr>
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# mcrypt: file(1) magic for mcrypt 2.2.x;
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0 string \0m\2 mcrypt 2.2 encrypted data,
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>3 byte 0 algorithm: blowfish-448,
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>3 byte 1 algorithm: DES,
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>3 byte 2 algorithm: 3DES,
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>3 byte 3 algorithm: 3-WAY,
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>3 byte 4 algorithm: GOST,
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>3 byte 6 algorithm: SAFER-SK64,
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>3 byte 7 algorithm: SAFER-SK128,
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>3 byte 8 algorithm: CAST-128,
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>3 byte 9 algorithm: xTEA,
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>3 byte 10 algorithm: TWOFISH-128,
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>3 byte 11 algorithm: RC2,
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>3 byte 12 algorithm: TWOFISH-192,
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>3 byte 13 algorithm: TWOFISH-256,
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>3 byte 14 algorithm: blowfish-128,
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>3 byte 15 algorithm: blowfish-192,
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>3 byte 16 algorithm: blowfish-256,
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>3 byte 100 algorithm: RC6,
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>3 byte 101 algorithm: IDEA,
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>4 byte 0 mode: CBC,
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>4 byte 1 mode: ECB,
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>4 byte 2 mode: CFB,
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>4 byte 3 mode: OFB,
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>4 byte 4 mode: nOFB,
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>5 byte 0 keymode: 8bit
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>5 byte 1 keymode: 4bit
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>5 byte 2 keymode: SHA-1 hash
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>5 byte 3 keymode: MD5 hash
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0 string \0m\3 mcrypt 2.5 encrypted data,
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>4 string >\0 algorithm: %s,
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>>&1 leshort >0 keysize: %d bytes,
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>>>&0 string >\0 mode: %s,
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0 string \0m\2 mcrypt 2.2 encrypted data,
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>3 byte 0 algorithm: blowfish-448,
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>3 byte 1 algorithm: DES,
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>3 byte 2 algorithm: 3DES,
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>3 byte 3 algorithm: 3-WAY,
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>3 byte 4 algorithm: GOST,
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>3 byte 6 algorithm: SAFER-SK64,
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>3 byte 7 algorithm: SAFER-SK128,
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>3 byte 8 algorithm: CAST-128,
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>3 byte 9 algorithm: xTEA,
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>3 byte 10 algorithm: TWOFISH-128,
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>3 byte 11 algorithm: RC2,
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>3 byte 12 algorithm: TWOFISH-192,
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>3 byte 13 algorithm: TWOFISH-256,
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>3 byte 14 algorithm: blowfish-128,
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>3 byte 15 algorithm: blowfish-192,
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>3 byte 16 algorithm: blowfish-256,
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>3 byte 100 algorithm: RC6,
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>3 byte 101 algorithm: IDEA,
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>4 byte 0 mode: CBC,
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>4 byte 1 mode: ECB,
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>4 byte 2 mode: CFB,
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>4 byte 3 mode: OFB,
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>4 byte 4 mode: nOFB,
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>5 byte 0 keymode: 8bit
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>5 byte 1 keymode: 4bit
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>5 byte 2 keymode: SHA-1 hash
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>5 byte 3 keymode: MD5 hash
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#------------------------------------------------------------------------------
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# nitpicker: file(1) magic for Flowfiles.
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# From: Christian Jachmann <C.Jachmann@gmx.net> http://www.nitpicker.de
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0 string NPFF NItpicker Flow File
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>4 byte x V%d.
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>5 byte x %d
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>6 bedate x started: %s
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>10 bedate x stopped: %s
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>14 belong x Bytes: %u
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>18 belong x Bytes1: %u
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>22 belong x Flows: %u
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>26 belong x Pkts: %u
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@ -0,0 +1,18 @@
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#------------------------------------------------------------------------------
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# perl: file(1) magic for Larry Wall's perl language.
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#
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# The ``eval'' line recognizes an outrageously clever hack for USG systems.
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# Keith Waclena <keith@cerberus.uchicago.edu>
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# Send additions to <perl5-porters@perl.org>
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0 string/b #!\ /bin/perl perl script text executable
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0 string eval\ "exec\ /bin/perl perl script text
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0 string/b #!\ /usr/bin/perl perl script text executable
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0 string eval\ "exec\ /usr/bin/perl perl script text
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0 string/b #!\ /usr/local/bin/perl perl script text
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0 string eval\ "exec\ /usr/local/bin/perl perl script text executable
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# a couple more, by me
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# XXX: christos matches
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#0 regex package Perl5 module source text (via regex)
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0 string package Perl5 module source text
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@ -0,0 +1,10 @@
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#------------------------------------------------------------------------------
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# pulsar: file(1) magic for Pulsar POP3 daemon binary files
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#
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# http://pulsar.sourceforge.net
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# mailto:rok.papez@lugos.si
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#
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0 belong 0x1ee7f11e Pulsar POP3 daemon mailbox cache file.
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>4 ubelong x Version: %d.
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>8 ubelong x \b%d
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@ -0,0 +1,6 @@
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#------------------------------------------------------------------------------
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# file(1) magic for tgif(1) files
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# From Hendrik Scholz <hendrik@scholz.net>
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0 string %TGIF\ 4 tgif version 4 object file
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@ -4,6 +4,7 @@
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#
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# From Felix von Leitner <leitner@fefe.de>
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# Extended by Beni Cherniavsky <cben@crosswinds.net>
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# Further extended by Greg Wooledge <greg@wooledge.org>
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#
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# Most (everything but the number of channels and bitrate) is commented
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# out with `##' as it's not interesting to the average user. The most
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>>>>48 string <\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff \b,
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# The above tests if at least one of these is specified:
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>>>>>44 lelong !-1
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>>>>>>44 lelong x >%lu
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# Vorbis RC2 has a bug which puts -1000 in the min/max bitrate fields
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# instead of -1.
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>>>>>>44 lelong !-1000
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>>>>>>>44 lelong x >%lu
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>>>>>48 lelong !-1
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>>>>>>48 lelong x ~%lu
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>>>>>52 lelong !-1
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>>>>>>52 lelong x <%lu
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>>>>>>52 lelong !-1000
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>>>>>>>52 lelong x <%lu
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>>>>>48 string <\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff kbps
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# -- Second vorbis header packet - the comments
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>>>102 string \x03vorbis
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# A kludge to read the vendor string. It's a counted string, not a
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# zero-terminated one, so file(1) can't read it in a generic way.
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# libVorbis is the only one existing currently, so I detect specifically
|
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# it. The interesting value is the cvs date (8 digits decimal).
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##>>>>113 string/c Xiphophorus\ libVorbis\ I \b, created by: Xiphophorus libVorbis I
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##>>>>>137 string >00000000 %.8s
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# Post-RC1 Ogg files have the second header packet (and thus the version)
|
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# in a different place, so we must use an indirect offset.
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>>>(84.b+85) string \x03vorbis
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>>>>(84.b+96) string/c Xiphophorus\ libVorbis\ I \b, created by: Xiphophorus libVorbis I
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>>>>>(84.b+120) string >00000000 %.8s
|
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# Map to beta version numbers:
|
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##>>>>>>137 string <20000508 (<beta1 - prepublic)
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>>>>>>(84.b+120) string <20000508 (<beta1 - prepublic)
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>>>>>>(84.b+120) string 20000508 (beta1/2)
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>>>>>>(84.b+120) string >20000508
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>>>>>>>(84.b+120) string <20001031 (beta2-3)
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>>>>>>(84.b+120) string 20001031 (beta3)
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>>>>>>(84.b+120) string >20001031
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>>>>>>>(84.b+120) string <20010225 (beta3-4)
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>>>>>>(84.b+120) string 20010225 (beta4)
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>>>>>>(84.b+120) string >20010225
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>>>>>>>(84.b+120) string <20010615 (beta4-RC1)
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>>>>>>(84.b+120) string 20010615 (RC1)
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>>>>>>(84.b+120) string 20010813 (RC2)
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>>>>>>(84.b+120) string 20010816 (RC2 - Garf tuned v1)
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>>>>>>(84.b+120) string 20011014 (RC2 - Garf tuned v2)
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>>>>>>(84.b+120) string 20011217 (pre-RC3 CVS)
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>>>>>>(84.b+120) string 20011231 (RC3)
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# The string has not changed from beta1 to 2 - they are indistinguishable.
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##>>>>>>137 string 20000508 (beta1/2)
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##>>>>>>137 string >20000508
|
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##>>>>>>>137 string <20001031 (beta2-3)
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##>>>>>>137 string 20001031 (beta3)
|
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##>>>>>>137 string >20001031
|
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##>>>>>>>137 string <20010225 (beta3-4)
|
||||
##>>>>>>137 string 20010225 (beta4)
|
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##>>>>>>137 string >20010225
|
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##>>>>>>>137 string <20010615 (beta4-RC1)
|
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##>>>>>>137 string 20010615 (RC1)
|
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##>>>>>>137 string >20010615 (>RC1)
|
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# Then come the comments, again length-counted (and number-counted).
|
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# Some looping constructs and registers would allow reading them but now
|
||||
# it's impossible. However we can print the number of comments present
|
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|
|
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@ -0,0 +1,13 @@
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|
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#------------------------------------------------------------------------------
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# VXL: file(1) magic for VXL binary IO data files
|
||||
#
|
||||
# from Ian Scott <scottim@sf.net>
|
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#
|
||||
# VXL is a collection of C++ libraries for Computer Vision.
|
||||
# See the vsl chapter in the VXL Book for more info
|
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# http://www.isbe.man.ac.uk/public_vxl_doc/books/vxl/book.html
|
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# http:/vxl.sf.net
|
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|
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2 lelong 0x472b2c4e VXL data file,
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>0 leshort >0 schema version no %d
|
|
@ -1,5 +1,4 @@
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# $NetBSD: magic.mime.in,v 1.1 2002/03/24 22:13:00 thorpej Exp $
|
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#
|
||||
$NetBSD: magic.mime.in,v 1.1.1.1 2002/05/18 06:45:50 pooka Exp $
|
||||
# Magic data for KMimeMagic (originally for file(1) command)
|
||||
#
|
||||
# The format is 4-5 columns:
|
||||
|
@ -96,10 +95,9 @@
|
|||
0 belong 0x2e7261fd application/x-realaudio
|
||||
|
||||
# MPEG Layer 3 sound files
|
||||
# Modified the 11/20/97 at 15:59:04 by Christophe Prud'homme <christophe.prudhomme@asci.fr>
|
||||
0 belong 0xfffb audio/x-mp3
|
||||
0 beshort &0xffe0 audio/mpeg
|
||||
#MP3 with ID3 tag
|
||||
0 string ID3 audio/x-mp3
|
||||
0 string ID3 audio/mpeg
|
||||
# Ogg/Vorbis
|
||||
0 string OggS audio/x-ogg
|
||||
|
||||
|
@ -543,3 +541,6 @@
|
|||
|
||||
#PNG Image Format
|
||||
0 string \x89PNG image/png
|
||||
|
||||
# MNG Video Format, <URL:http://www.libpng.org/pub/mng/spec/>
|
||||
0 string \x8aMNG video/x-mng
|
||||
|
|
Loading…
Reference in New Issue