More multicast related stuff.

>From Chris Maeda, cmaeda@cs.washington.edu
These patches are derived from the IP Multicast patches for BSDI.
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hpeyerl 1993-12-09 00:32:14 +00:00
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/*
* Copyright (c) 1990,1993 The Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that: (1) source code distributions
* retain the above copyright notice and this paragraph in its entirety, (2)
* distributions including binary code include the above copyright notice and
* this paragraph in its entirety in the documentation or other materials
* provided with the distribution, and (3) all advertising materials mentioning
* features or use of this software display the following acknowledgement:
* ``This product includes software developed by the University of California,
* Lawrence Berkeley Laboratory and its contributors.'' Neither the name of
* the University nor the names of its contributors may be used to endorse
* or promote products derived from this software without specific prior
* written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Here is a very good random number generator. This implementation is
* based on ``Two Fast Implementations of the "Minimal Standard" Random
* Number Generator'', David G. Carta, Communications of the ACM, Jan 1990,
* Vol 33 No 1. Do NOT modify this code unless you have a very thorough
* understanding of the algorithm. It's trickier than you think. If
* you do change it, make sure that its 10,000'th invocation returns
* 1043618065.
*
* Here is easier-to-decipher pseudocode:
*
* p = (16807*seed)<30:0> # e.g., the low 31 bits of the product
* q = (16807*seed)<62:31> # e.g., the high 31 bits starting at bit 32
* if (p + q < 2^31)
* seed = p + q
* else
* seed = ((p + q) & (2^31 - 1)) + 1
* return (seed);
*
* The result is in (0,2^31), e.g., it's always positive.
*/
#include "machine/asm.h"
.data
randseed:
.word 1
.text
ENTRY(random)
movl $16807,%eax
imull randseed
shll $1,%edx
movl %eax,%ecx
and $0x7fffffff,%eax
shrl $31,%ecx
orl %ecx,%edx
addl %edx,%eax
jge 1f
incl %eax
1:
movl %eax,randseed
ret