Define GL_LIB_NAME somewhere that applies to dri_common.c, which is the

file that needs it.
This commit is contained in:
maya 2020-03-29 21:06:03 +00:00
parent f7b51e53b0
commit 21c623a5bc
2 changed files with 4 additions and 4 deletions

View File

@ -1,4 +1,4 @@
# $NetBSD: Makefile,v 1.28 2019/09/24 19:29:42 maya Exp $
# $NetBSD: Makefile,v 1.29 2020/03/29 21:06:03 maya Exp $
.include <bsd.own.mk>
@ -117,7 +117,8 @@ SRCS.dri= \
.for fn in ${SRCS.dri}
CPPFLAGS.${fn}= \
-I${X11SRCDIR.Mesa}/src
-I${X11SRCDIR.Mesa}/src \
-DGL_LIB_NAME="\"libGL.so.${SHLIB_MAJOR}\""
.endfor
.endif

View File

@ -1,4 +1,4 @@
# $NetBSD: libloader.mk,v 1.5 2020/02/07 19:00:18 jmcneill Exp $
# $NetBSD: libloader.mk,v 1.6 2020/03/29 21:06:03 maya Exp $
# makefile fragment for mesa src/loader
@ -15,7 +15,6 @@ CPPFLAGS.${_f}= -I${X11SRCDIR.Mesa}/src/util \
-I${X11SRCDIR.Mesa}/../src/util \
-I${X11SRCDIR.Mesa}/src/mesa \
-I${X11SRCDIR.Mesa}/src \
-DGL_LIB_NAME=\"libGL.so.3\" \
-DDEFAULT_DRIVER_DIR=\"${X11USRLIBDIR}/modules/dri\" \
-DUSE_DRICONF \
-DHAVE_LIBDRM