Be explicit about the "eap" interface attribute when attaching a "joy"
instance.
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7d96447586
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@ -1,7 +1,7 @@
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/* $NetBSD: joy_eap.c,v 1.15 2021/04/24 23:36:57 thorpej Exp $ */
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/* $NetBSD: joy_eap.c,v 1.16 2021/04/26 19:35:16 thorpej Exp $ */
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#include <sys/cdefs.h>
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__KERNEL_RCSID(0, "$NetBSD: joy_eap.c,v 1.15 2021/04/24 23:36:57 thorpej Exp $");
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__KERNEL_RCSID(0, "$NetBSD: joy_eap.c,v 1.16 2021/04/26 19:35:16 thorpej Exp $");
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#include <sys/param.h>
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#include <sys/systm.h>
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@ -59,7 +59,9 @@ eap_joy_attach(device_t eapdev, struct eap_gameport_args *gpa)
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aa.aa_aaa.type = AUDIODEV_TYPE_AUX;
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aa.aa_iot = gpa->gpa_iot;
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aa.aa_ioh = ioh;
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joydev = config_found(eapdev, &aa, 0, CFARG_EOL);
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joydev = config_found(eapdev, &aa, 0,
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CFARG_IATTR, "eap",
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CFARG_EOL);
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/* this cannot fail */
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KASSERT(joydev != NULL);
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