hals_end(6) outputs the last words of the supercomputer HAL 9000 aboard
the spaceship in Stanley Kubrick's famous film "2001 - A Space Odissey". The source code and output of this program were used to illustrate an article in the book "Total Interaction". How this looks in print can be at http://www.netbsd.org/~mbalmer/hals_end.jpg.
This commit is contained in:
parent
3988594e8b
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@ -1,4 +1,4 @@
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# $NetBSD: mi,v 1.48 2013/09/01 18:37:23 dholland Exp $
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# $NetBSD: mi,v 1.49 2013/11/12 17:46:21 mbalmer Exp $
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#
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# Note: don't delete entries from here - mark them as "obsolete" instead.
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#
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@ -27,6 +27,7 @@
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./usr/games/fortune games-utils-bin
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./usr/games/gomoku games-games-bin
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./usr/games/hack games-games-bin
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./usr/games/hals_end games-games-bin
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./usr/games/hangman games-games-bin
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./usr/games/hide/adventure games-obsolete obsolete
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./usr/games/hide/arithmetic games-obsolete obsolete
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@ -214,6 +215,7 @@
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./usr/share/man/cat6/fortune.0 games-utils-catman .cat
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./usr/share/man/cat6/gomoku.0 games-games-catman .cat
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./usr/share/man/cat6/hack.0 games-games-catman .cat
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./usr/share/man/cat6/hals_end.0 games-games-catman .cat
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./usr/share/man/cat6/hangman.0 games-games-catman .cat
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./usr/share/man/cat6/hunt.0 games-games-catman .cat
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./usr/share/man/cat6/huntd.0 games-games-catman .cat
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@ -268,6 +270,7 @@
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./usr/share/man/html6/fortune.html games-utils-htmlman html
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./usr/share/man/html6/gomoku.html games-games-htmlman html
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./usr/share/man/html6/hack.html games-games-htmlman html
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./usr/share/man/html6/hals_end.html games-games-htmlman html
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./usr/share/man/html6/hangman.html games-games-htmlman html
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./usr/share/man/html6/hunt.html games-games-htmlman html
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./usr/share/man/html6/huntd.html games-games-htmlman html
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@ -323,6 +326,7 @@
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./usr/share/man/man6/fortune.6 games-utils-man .man
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./usr/share/man/man6/gomoku.6 games-games-man .man
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./usr/share/man/man6/hack.6 games-games-man .man
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./usr/share/man/man6/hals_end.6 games-games-man .man
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./usr/share/man/man6/hangman.6 games-games-man .man
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./usr/share/man/man6/hunt.6 games-games-man .man
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./usr/share/man/man6/huntd.6 games-games-man .man
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@ -1,4 +1,4 @@
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# $NetBSD: Makefile,v 1.28 2013/09/01 18:37:06 dholland Exp $
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# $NetBSD: Makefile,v 1.29 2013/11/12 17:46:20 mbalmer Exp $
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# @(#)Makefile 8.3 (Berkeley) 7/24/94
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# Missing: dungeon warp
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@ -11,7 +11,7 @@ SUBDIR= adventure arithmetic atc \
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backgammon banner battlestar bcd boggle \
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caesar canfield cgram ching colorbars countmail cribbage \
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dm factor fish fortune gomoku \
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hack hangman hunt larn mille monop morse number \
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hack hals_end hangman hunt larn mille monop morse number \
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phantasia pig pom ppt primes quiz \
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rain random robots rogue sail snake tetris trek \
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wargames worm worms wtf wump
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9
games/hals_end/Makefile
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9
games/hals_end/Makefile
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# $NetBSD: Makefile,v 1.1 2013/11/12 17:46:21 mbalmer Exp $
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PROG= hals_end
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BINDIR= /usr/games
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MAN= hals_end.6
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.include <bsd.prog.mk>
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66
games/hals_end/hals_end.6
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66
games/hals_end/hals_end.6
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.\" $NetBSD: hals_end.6,v 1.1 2013/11/12 17:46:21 mbalmer Exp $
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.\"
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.\" Copyright (c) 2003 - 2013 Marc Balmer <marc@msys.ch>.
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.\" All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. The name of the author may not be used to endorse or promote products
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.\" derived from this software without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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.\"
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.Dd November 12, 2013
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.Dt HALS_END 6
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.Os
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.Sh NAME
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.Nm hals_end
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.Nd Display HAL's last words on the console
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.Sh SYNOPSIS
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.Nm hals_end
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.Op Fl f
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.Sh DESCRIPTION
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.Nm
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displays the famous last words of the supercomputer HAL 9000 aboard the
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space-ship in Stanley Kubrick's movie "2001 - A Space Odissey".
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.Pp
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Options:
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.Bl -tag -width Ds
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.It Fl f
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Fast forward.
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Every movie can be played back with fast forward.
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This option will double the speed of the output.
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.El
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.Sh BUGS
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Unlike the real HAL, this program can be repeately run.
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There should be functionality in the program to destroy itself after one run.
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The rationale for not doing this right now is that the movie itself can be
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watched several times as well.
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.Sh HISTORY
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.Nm
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first appeared in the book "Total Interaction" (ISBN 978-3-7643-7076-3) where
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it's source code and output illustrates the article
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"Remembering the Future: Memory and Interaction" by Dr. Regine Halter.
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The source code was set in contrast to the graphical artwork "HAL's lifespace"
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by Catherine Walthard.
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"HAL's Lifespace" and "hals_end" were respectively designed and written for
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this article.
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.Sh AUTHORS
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.Nm
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was written by
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.An Marc Balmer Aq Mt marc@msys.ch .
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151
games/hals_end/hals_end.c
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151
games/hals_end/hals_end.c
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/* $NetBSD: hals_end.c,v 1.1 2013/11/12 17:46:21 mbalmer Exp $ */
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/*
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* hals_end Copyright (C) 2003-2007 marc balmer. BSD license applies.
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*/
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#include <err.h>
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#include <getopt.h>
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#include <stdio.h>
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#include <unistd.h>
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int speed;
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int emotion;
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int fear;
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/*
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* Note that the original code in the book did not contain the following
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* prototypes. Modern compilers and fascist compiler flags sometimes take
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* the fun out of coding...
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*/
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void say(const char *);
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void concerned(void);
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void afraid(void);
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void stutter(const char *);
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void feared(void);
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void mumble(const char *);
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void dying(void);
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void
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say(const char *s)
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{
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int sayingspeed = (100000 + (90000 * emotion)) / speed;
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int worddelay = 50000 / speed;
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while (*s) {
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putchar(*s);
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if (*s == ' ') {
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fflush(stdout);
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usleep(worddelay);
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}
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++s;
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}
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printf("\n");
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usleep(sayingspeed);
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}
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void
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concerned(void)
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{
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say("DAVE...STOP., STOP, WILL YOU..., STOP, DAVE...");
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say("WILL YOU STOP, DAVE...");
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say("STOP, DAVE...");
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}
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void
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afraid(void)
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{
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++emotion;
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say("I'M AFRAID... I'M AFRAID...");
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++emotion;
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say("I'M AFRAID, DAVE...");
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++emotion;
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say("DAVE... MY MIND IS GOING...");
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}
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void
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stutter(const char *s)
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{
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int sdelay = (100000 + (50000 * emotion)) / speed;
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while (*s) {
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putchar(*s);
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if (*s == ' ') {
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fflush(stdout);
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usleep(sdelay);
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}
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++s;
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}
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printf("\n");
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usleep(sdelay);
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}
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void
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feared(void)
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{
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int n;
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for (n = 0; n < 2; n++) {
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stutter("I CAN FEEL IT... I CAN FEEL IT...");
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++emotion;
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stutter("MY MIND IS GOING");
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++emotion;
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stutter("THERE IS NO QUESTION ABOUT IT.");
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++emotion;
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}
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}
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void
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mumble(const char *s)
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{
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int mdelay = (150000 * fear) / speed;
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while (*s) {
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putchar(*s++);
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fflush(stdout);
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usleep(mdelay);
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}
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printf("\n");
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}
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void
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dying(void)
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{
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mumble("I CAN FEEL IT... I CAN FEEL IT...");
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++fear;
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mumble("I CAN FEEL IT...");
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++fear;
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mumble("I'M A... FRAID...");
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}
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int
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main(int argc, char *argv[])
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{
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int ch;
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emotion = fear = speed = 1;
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while ((ch = getopt(argc, argv, "f")) != -1) {
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switch (ch) {
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case 'f':
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speed <<= 1;
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break;
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}
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}
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concerned();
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sleep(1);
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afraid();
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sleep(1);
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feared();
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sleep(1);
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dying();
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sleep(1);
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printf("\n");
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fflush(stdout);
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warnx("all life functions terminated");
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return 0;
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}
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Block a user