Encoding ulinear and mulaw are both software emulated.

From Isaki-san.
This commit is contained in:
minoura 2001-05-07 09:42:30 +00:00
parent 42f4b2cf45
commit 0bb85c4922
1 changed files with 8 additions and 8 deletions

View File

@ -1,4 +1,4 @@
/* $NetBSD: vs.c,v 1.2 2001/05/03 02:09:12 minoura Exp $ */
/* $NetBSD: vs.c,v 1.3 2001/05/07 09:42:30 minoura Exp $ */
/*
* Copyright (c) 2001 Tetsuya Isaki. All rights reserved.
@ -332,16 +332,16 @@ vs_query_encoding(void *hdl, struct audio_encoding *fp)
fp->flags = 0;
break;
case 1:
strcpy(fp->name, AudioEulinear);
fp->encoding = AUDIO_ENCODING_ULINEAR;
fp->precision = 8;
fp->flags = 0;
break;
case 2:
strcpy(fp->name, AudioEadpcm);
fp->encoding = AUDIO_ENCODING_ADPCM;
fp->precision = 4;
fp->flags = 0;
fp->flags = AUDIO_ENCODINGFLAG_EMULATE;
break;
case 2:
strcpy(fp->name, AudioEulinear);
fp->encoding = AUDIO_ENCODING_ULINEAR;
fp->precision = 8;
fp->flags = AUDIO_ENCODINGFLAG_EMULATE;
break;
default:
return EINVAL;