PR/50411: Rin Okuyama: fix two bugs:
- clear blocks in the 0 row, otherwise the pile up forever. - black (white) blocks are not shown as "next shape":
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@ -1,4 +1,4 @@
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/* $NetBSD: screen.c,v 1.30 2015/07/07 22:53:25 nat Exp $ */
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/* $NetBSD: screen.c,v 1.31 2015/11/06 19:53:37 christos Exp $ */
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/*-
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/*-
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* Copyright (c) 1992, 1993
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* Copyright (c) 1992, 1993
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@ -330,8 +330,8 @@ scr_update(void)
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putstr("Next shape:");
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putstr("Next shape:");
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/* draw */
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/* draw */
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putpad(enter_standout_mode);
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setcolor(nextshape->color);
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setcolor(nextshape->color);
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putpad(enter_standout_mode);
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moveto(r, 2*c);
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moveto(r, 2*c);
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putstr(" ");
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putstr(" ");
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for(i=0; i<3; i++) {
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for(i=0; i<3; i++) {
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@ -1,4 +1,4 @@
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/* $NetBSD: tetris.c,v 1.30 2015/06/13 04:53:13 dholland Exp $ */
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/* $NetBSD: tetris.c,v 1.31 2015/11/06 19:53:37 christos Exp $ */
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/*-
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/*-
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* Copyright (c) 1992, 1993
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* Copyright (c) 1992, 1993
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@ -116,6 +116,8 @@ elide(void)
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tsleep();
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tsleep();
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while (--base != 0)
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while (--base != 0)
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board[base + B_COLS] = board[base];
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board[base + B_COLS] = board[base];
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/* don't forget to clear 0th row */
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memset(&board[1], 0, B_COLS - 2);
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scr_update();
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scr_update();
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tsleep();
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tsleep();
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break;
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break;
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