2002-08-13 22:16:31 +04:00
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/* $NetBSD: sushi.c,v 1.11 2002/08/13 18:16:31 pooka Exp $ */
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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/*
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* Copyright (c) 2000 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* Copyright (c) 2000 Tim Rightnour <garbled@netbsd.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the NetBSD
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* Foundation, Inc. and its contributors.
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* 4. Neither the name of The NetBSD Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sys/types.h>
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#include <sys/queue.h>
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#include <sys/ioctl.h>
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#include <ctype.h>
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#include <err.h>
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <cdk/cdk.h>
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#include <form.h>
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#include "sushi.h"
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#include "menutree.h"
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#include "scandir.h"
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#include "formtree.h"
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#include "handlers.h"
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#include "blabel.h"
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MTREE_ENTRY *navigate_menu __P((struct cqMenu *, char *, char *));
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MTREE_ENTRY *navigate_submenu __P((MTREE_ENTRY *));
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MTREE_ENTRY *display_menu __P((struct cqMenu *, char *, char *));
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2001-01-10 13:00:29 +03:00
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void parse_config __P((void));
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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CDKSCREEN *cdkscreen;
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int scripting;
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int logging;
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FILE *logfile;
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FILE *script;
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WINDOW *funcwin;
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struct winsize ws;
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nl_catd catalog;
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char *lang_id;
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char **searchpaths;
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2001-01-10 13:00:29 +03:00
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char *keylabel[10];
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chtype keybinding[10];
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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int
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main(int argc, char **argv)
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{
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char *p;
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int i;
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MTREE_ENTRY *mte = NULL;
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catalog = catopen("sushi", 0);
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if (getenv("LANG") == NULL)
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lang_id = NULL;
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else
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lang_id = strdup(getenv("LANG"));
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2001-01-10 13:00:29 +03:00
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parse_config();
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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tree_init();
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i = 0;
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for (p = searchpaths[i]; p != NULL; i++) {
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p = searchpaths[i];
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scan_dir(cqMenuHeadp, p);
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}
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if (argc > 1) {
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mte = tree_gettreebyname(cqMenuHeadp, argv[1]);
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if (!mte) {
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printf("QuickName %s not found in any menus.\n",
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argv[1]);
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2001-01-09 00:19:31 +03:00
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catclose(catalog);
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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exit(EXIT_FAILURE);
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}
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}
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2001-01-15 00:23:23 +03:00
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if (initscr() == NULL)
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2002-08-13 22:16:31 +04:00
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errx(1, "%s", "Cannot initialize curses");
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2001-01-15 00:23:23 +03:00
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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cdkscreen = initCDKScreen(stdscr);
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ioctl(0, TIOCGWINSZ, &ws);
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initCDKColor();
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raw();
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if (mte == NULL)
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2001-01-09 12:41:41 +03:00
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navigate_menu(cqMenuHeadp, "sushi_topmenu",
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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catgets(catalog, 4, 5, "<C></5>Sushi\n\n"));
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else
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navigate_submenu(mte);
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2001-01-09 00:19:31 +03:00
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destroyCDKScreen(cdkscreen);
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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endCDK();
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endwin();
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#ifdef DEBUG
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tree_printtree(cqMenuHeadp);
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#endif
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2001-01-09 00:19:31 +03:00
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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catclose(catalog);
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2001-01-10 06:05:48 +03:00
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return(EXIT_SUCCESS);
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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}
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2001-01-10 13:00:29 +03:00
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static char *
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next_word(char **line)
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{
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char *word, *p;
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p = *line;
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while (*++p && isspace((unsigned char)*p));
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word = p;
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for (; *p != '\0' && !isspace((unsigned char)*p); ++p);
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*p = '\0';
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*line = p;
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return(word);
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}
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static chtype
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parse_keybinding(char *key)
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{
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if (tolower(key[0]) == 'f' && isdigit(key[1]))
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/* we have an F key */
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return(KEY_F(atoi(key + 1)));
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else if (key[0] == '^')
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return((chtype)(toupper(key[1]) & ~0x40));
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else if (isalpha(key[0]))
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/* we have an insane user */
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return((chtype)tolower(key[0]));
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bailout("%s: %s", catgets(catalog, 1, 20, "Bad keybinding"), key);
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/* NOTREACHED */
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return(0);
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}
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
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|
void
|
2001-01-10 13:00:29 +03:00
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parse_config(void)
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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{
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FILE *conf;
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size_t len;
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int i, j;
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2001-01-10 13:00:29 +03:00
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char *p, *t, *word;
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char *key;
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Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
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conf = fopen("/etc/sushi.conf", "r");
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if (conf == NULL) {
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searchpaths = (char **)malloc(sizeof(char *) * 6);
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if (searchpaths == NULL)
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bailout("malloc: %s", strerror(errno));
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searchpaths[0] = "/usr/share/sushi";
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searchpaths[1] = "/usr/pkg/share/sushi";
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searchpaths[2] = "/usr/X11R6/share/sushi";
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searchpaths[3] = "/etc/sushi";
|
2002-07-25 16:39:26 +04:00
|
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|
i = 4;
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
} else {
|
|
|
|
searchpaths = (char **)malloc(sizeof(char *));
|
|
|
|
if (searchpaths == NULL)
|
|
|
|
bailout("malloc: %s", strerror(errno));
|
|
|
|
i = 0;
|
|
|
|
while ((p = fgetln(conf, &len))) {
|
2001-01-10 13:00:29 +03:00
|
|
|
if (len == 1 || p[len - 1] == '#' || p[len - 1] != '\n')
|
|
|
|
continue;
|
|
|
|
p[len - 1] = '\0';
|
|
|
|
for (; *p != '\0' && isspace((unsigned char)*p); ++p);
|
|
|
|
if (*p == '\0' || *p == '#')
|
|
|
|
continue;
|
|
|
|
for (t = p; *t && !isspace((unsigned char)*t); ++t);
|
|
|
|
if (*t == '\0')
|
|
|
|
continue;
|
|
|
|
*t = '\0';
|
|
|
|
word = p;
|
|
|
|
while (*++p && !isspace((unsigned char)*p));
|
|
|
|
key = strdup(word);
|
|
|
|
if (strcmp(key, "searchpath") == 0) {
|
|
|
|
word = next_word(&p);
|
|
|
|
searchpaths = (char **)realloc(searchpaths,
|
|
|
|
sizeof(char *) * (i + 2));
|
|
|
|
if (searchpaths == NULL)
|
|
|
|
bailout("malloc: %s", strerror(errno));
|
|
|
|
searchpaths[i] = (char *)malloc(sizeof(char)
|
|
|
|
* len + 1);
|
|
|
|
if (searchpaths[i] == NULL)
|
|
|
|
bailout("malloc: %s", strerror(errno));
|
|
|
|
searchpaths[i] = strdup(word);
|
|
|
|
for (j = 0; j < len; j++)
|
|
|
|
if (searchpaths[i][j] == '\n' ||
|
|
|
|
searchpaths[i][j] == '\r')
|
|
|
|
searchpaths[i][j] = '\0';
|
|
|
|
i++;
|
|
|
|
} else if (strcmp(key, "bind") == 0) {
|
|
|
|
word = next_word(&p);
|
|
|
|
word++;
|
|
|
|
j = atoi(word);
|
|
|
|
j--;
|
|
|
|
/* now get the character */
|
|
|
|
word = next_word(&p);
|
|
|
|
keybinding[j] = parse_keybinding(word);
|
|
|
|
/* now get the string */
|
|
|
|
word = next_word(&p);
|
|
|
|
keylabel[j] = strdup(word);
|
|
|
|
} else {
|
|
|
|
bailout("%s: %s", catgets(catalog, 1, 21,
|
|
|
|
"Bad keyword in config file"), key);
|
|
|
|
}
|
|
|
|
} /* while */
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
}
|
|
|
|
searchpaths[i] = (char *)malloc(sizeof(char) * PATH_MAX);
|
|
|
|
if (searchpaths[i] == NULL)
|
|
|
|
bailout("malloc: %s", strerror(errno));
|
|
|
|
if (getenv("HOME") != NULL) {
|
2001-01-15 00:23:23 +03:00
|
|
|
strcpy(searchpaths[i], getenv("HOME"));
|
|
|
|
strcat(searchpaths[i], "/sushi");
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
i++;
|
|
|
|
}
|
|
|
|
searchpaths[i] = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
MTREE_ENTRY *
|
|
|
|
navigate_menu(struct cqMenu *cqm, char *basedir, char *ititle)
|
|
|
|
{
|
|
|
|
MTREE_ENTRY *mte;
|
|
|
|
char title[90];
|
|
|
|
|
|
|
|
mte = display_menu(cqm, ititle, basedir);
|
|
|
|
if(mte) {
|
|
|
|
if(!TREE_ISEMPTY(&mte->cqSubMenuHead)) {
|
|
|
|
snprintf(title, sizeof(title), "<C></5>%s\n\n",
|
|
|
|
mte->itemname);
|
|
|
|
navigate_menu(&mte->cqSubMenuHead, mte->path, title);
|
|
|
|
} else
|
|
|
|
for (;;)
|
|
|
|
if (handle_endpoint(mte->path) == 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
navigate_menu(cqm, basedir, ititle);
|
|
|
|
}
|
|
|
|
|
|
|
|
return(mte);
|
|
|
|
}
|
|
|
|
|
|
|
|
MTREE_ENTRY *
|
|
|
|
navigate_submenu(MTREE_ENTRY *mte)
|
|
|
|
{
|
|
|
|
char title[90];
|
|
|
|
MTREE_ENTRY *lastmte;
|
|
|
|
|
|
|
|
lastmte = mte;
|
|
|
|
|
|
|
|
if (TREE_ISEMPTY(&mte->cqSubMenuHead))
|
|
|
|
for (;;)
|
|
|
|
if (handle_endpoint(mte->path) == 0)
|
|
|
|
exit(EXIT_SUCCESS);
|
|
|
|
|
|
|
|
snprintf(title, sizeof(title), "<C></5>%s\n\n", mte->itemname);
|
|
|
|
mte = display_menu(&mte->cqSubMenuHead, title, mte->path);
|
|
|
|
if(mte) {
|
|
|
|
if(!TREE_ISEMPTY(&mte->cqSubMenuHead)) {
|
|
|
|
snprintf(title, sizeof(title), "<C></5>%s\n\n",
|
|
|
|
mte->itemname);
|
|
|
|
navigate_submenu(mte);
|
|
|
|
} else
|
|
|
|
for (;;)
|
|
|
|
if (handle_endpoint(mte->path) == 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
navigate_submenu(lastmte);
|
|
|
|
}
|
|
|
|
|
|
|
|
return(mte);
|
|
|
|
}
|
|
|
|
|
|
|
|
MTREE_ENTRY *
|
|
|
|
display_menu(cqm, title, basedir)
|
|
|
|
struct cqMenu *cqm;
|
|
|
|
char *title;
|
|
|
|
char *basedir;
|
|
|
|
{
|
2001-01-10 06:05:48 +03:00
|
|
|
CDKSCROLL *scrollp;
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
MTREE_ENTRY *mte;
|
|
|
|
char **menu;
|
|
|
|
int i, items, selection;
|
|
|
|
|
|
|
|
items = tree_entries(cqm);
|
|
|
|
if(!(menu = malloc(sizeof(char *) * (items+1))))
|
|
|
|
bailout("malloc: %s", strerror(errno));
|
|
|
|
|
|
|
|
items = 0;
|
|
|
|
for (mte = CIRCLEQ_FIRST(cqm); mte != (void *)cqm;
|
|
|
|
mte = CIRCLEQ_NEXT(mte, cqMenuEntries)){
|
|
|
|
if(!strcmp(mte->itemname, "BLANK")) {
|
|
|
|
if(!(menu[items] = strdup("")))
|
|
|
|
bailout("strdup: %s", strerror(errno));
|
|
|
|
} else {
|
|
|
|
if(!(menu[items] = strdup(mte->itemname)))
|
|
|
|
bailout("strdup: %s", strerror(errno));
|
|
|
|
}
|
|
|
|
++items;
|
|
|
|
}
|
|
|
|
|
2001-01-09 00:19:31 +03:00
|
|
|
if (items == 0) {
|
|
|
|
destroyCDKScreen(cdkscreen);
|
|
|
|
endCDK();
|
|
|
|
endwin();
|
|
|
|
(void)fprintf(stderr, "%s\n", catgets(catalog, 1, 19,
|
|
|
|
"No menu hierarchy found"));
|
|
|
|
catclose(catalog);
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|
|
|
|
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
bottom_help(1);
|
|
|
|
|
2001-01-10 06:05:48 +03:00
|
|
|
scrollp = newCDKScroll(cdkscreen, CENTER, TOP, RIGHT,
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
ws.ws_row-3, ws.ws_col, title, menu, items, FALSE, A_REVERSE,
|
|
|
|
TRUE, FALSE);
|
|
|
|
|
2001-01-10 06:05:48 +03:00
|
|
|
if (scrollp == NULL)
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
bailout(catgets(catalog, 1, 16,
|
|
|
|
"Cannot allocate scroll widget"));
|
|
|
|
|
2001-01-10 06:05:48 +03:00
|
|
|
bind_menu(scrollp, basedir);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
|
2001-01-22 10:12:49 +03:00
|
|
|
loop:
|
2001-01-10 06:05:48 +03:00
|
|
|
selection = activateCDKScroll(scrollp, NULL);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
|
2001-01-22 10:12:49 +03:00
|
|
|
mte = tree_getentry(cqm, selection);
|
|
|
|
if (selection != -1 && strcmp(mte->filename, "BLANK") == 0)
|
|
|
|
goto loop;
|
|
|
|
|
2001-01-10 06:05:48 +03:00
|
|
|
destroyCDKScroll(scrollp);
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
|
|
|
|
for(i=0; i<items; i++)
|
|
|
|
free(menu[i]);
|
|
|
|
free(menu);
|
|
|
|
|
|
|
|
return(mte);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
bailout(const char *fmt, ...)
|
|
|
|
{
|
|
|
|
va_list ap;
|
|
|
|
|
|
|
|
va_start(ap, fmt);
|
|
|
|
|
|
|
|
destroyCDKScreen(cdkscreen);
|
|
|
|
endCDK();
|
2001-02-21 02:51:59 +03:00
|
|
|
fprintf(stderr, "%s: ", getprogname());
|
Initial import of sushi.
Sushi is an interactive, menu-based program that is designed to aid
the user or administrator with administrative and complex tasks on thier
machines.
Sushi provides a menu of various functions that the user can perform on
his or her machine. Once the user selects a desired function, the
function is either performed outright, or in most cases, the user is
asked to fill in a simple form with required and option information,
which is then processed by sushi, and the action occurs.
The programming interface for sushi is very simple. There are
directories containing various files, such as menu indexes, or forms for
the user to fill out. These files are interpreted by sushi to generate
the menus the user sees on his/her screen. When the form is filled out
by the user, the entries are passed as command-line arguments to a
program, or script contained in one of the subdirectories. In this way,
it is possible to add new entries to the sushi menu structure, by simply
adding a new menu item, form and script, the binary does not need to be
recompiled to take advantage of this new menu.
2001-01-05 04:28:33 +03:00
|
|
|
if (fmt != NULL)
|
|
|
|
vfprintf(stderr, fmt, ap);
|
|
|
|
fprintf(stderr, "\n");
|
|
|
|
va_end(ap);
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|