NetBSD/games/hack/def.permonst.h

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/* $NetBSD: def.permonst.h,v 1.5 2001/03/25 20:43:58 jsm Exp $ */
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/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*
*/
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#ifndef _DEF_PERMONST_H_
#define _DEF_PERMONST_H_
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struct permonst {
const char *mname;
char mlet;
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schar mlevel,mmove,ac,damn,damd;
unsigned pxlth;
};
extern const struct permonst mons[];
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#define PM_ACID_BLOB &mons[7]
#define PM_ZOMBIE &mons[13]
#define PM_PIERCER &mons[17]
#define PM_KILLER_BEE &mons[26]
#define PM_WRAITH &mons[33]
#define PM_MIMIC &mons[37]
#define PM_VAMPIRE &mons[43]
#define PM_CHAMELEON &mons[47]
#define PM_DEMON &mons[54]
#define PM_MINOTAUR &mons[55] /* last in mons array */
#define PM_SHK &mons[56] /* very last */
#define PM_GHOST &pm_ghost
#define PM_EEL &pm_eel
#define PM_WIZARD &pm_wizard
#define CMNUM 55 /* number of common monsters */
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#endif /* _DEF_PERMONST_H_ */