NetBSD/games/hack/hack.main.c

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/* $NetBSD: hack.main.c,v 1.6 2001/03/25 20:44:01 jsm Exp $ */
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/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
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#include <sys/cdefs.h>
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#ifndef lint
__RCSID("$NetBSD: hack.main.c,v 1.6 2001/03/25 20:44:01 jsm Exp $");
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#endif /* not lint */
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#include <signal.h>
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#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
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#include "hack.h"
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#include "extern.h"
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#ifdef QUEST
#define gamename "quest"
#else
#define gamename "hack"
#endif
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int (*afternmv) __P((void));
int (*occupation) __P((void));
const char *occtxt; /* defined when occupation != NULL */
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int hackpid; /* current pid */
int locknum; /* max num of players */
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#ifdef DEF_PAGER
const char *catmore; /* default pager */
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#endif
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char SAVEF[PL_NSIZ + 11] = "save/"; /* save/99999player */
char *hname; /* name of the game (argv[0] of call) */
char obuf[BUFSIZ]; /* BUFSIZ is defined in stdio.h */
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int main __P((int, char *[]));
static void chdirx __P((const char *, boolean));
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int
main(argc, argv)
int argc;
char *argv[];
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{
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int fd;
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#ifdef CHDIR
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char *dir;
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#endif
/* Check for dirty tricks with closed fds 0, 1, 2 */
fd = open("/dev/null", O_RDONLY);
if (fd < 3)
exit(1);
close(fd);
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hname = argv[0];
hackpid = getpid();
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack runs suid and playground is inaccessible
* for the player.)
* The environment variable HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = getenv("HACKDIR");
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if (argc > 1 && !strncmp(argv[1], "-d", 2)) {
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argc--;
argv++;
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dir = argv[0] + 2;
if (*dir == '=' || *dir == ':')
dir++;
if (!*dir && argc > 1) {
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argc--;
argv++;
dir = argv[0];
}
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if (!*dir)
error("Flag -d must be followed by a directory name.");
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}
#endif
/*
* Who am i? Algorithm: 1. Use name as specified in HACKOPTIONS
* 2. Use $USER or $LOGNAME (if 1. fails)
* 3. Use getlogin() (if 2. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games", "play", "player", "hack" then eventually
* we'll ask him.
* Note that we trust him here; it is possible to play under
* somebody else's name.
*/
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{
char *s;
initoptions();
if (!*plname && (s = getenv("USER")))
(void) strncpy(plname, s, sizeof(plname) - 1);
if (!*plname && (s = getenv("LOGNAME")))
(void) strncpy(plname, s, sizeof(plname) - 1);
if (!*plname && (s = getlogin()))
(void) strncpy(plname, s, sizeof(plname) - 1);
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}
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
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if (argc > 1 && !strncmp(argv[1], "-s", 2)) {
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#ifdef CHDIR
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chdirx(dir, 0);
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#endif
prscore(argc, argv);
exit(0);
}
/*
* It seems he really wants to play.
* Remember tty modes, to be restored on exit.
*/
gettty();
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setbuf(stdout, obuf);
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setrandom();
startup();
cls();
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u.uhp = 1; /* prevent RIP on early quits */
u.ux = FAR; /* prevent nscr() */
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(void) signal(SIGHUP, hangup);
/*
* Find the creation date of this game,
* so as to avoid restoring outdated savefiles.
*/
gethdate(hname);
/*
* We cannot do chdir earlier, otherwise gethdate will fail.
*/
#ifdef CHDIR
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chdirx(dir, 1);
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#endif
/*
* Process options.
*/
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while (argc > 1 && argv[1][0] == '-') {
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argv++;
argc--;
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switch (argv[0][1]) {
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#ifdef WIZARD
case 'D':
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/* if(!strcmp(getlogin(), WIZARD)) */
wizard = TRUE;
/*
* else printf("Sorry.\n");
*/
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break;
#endif
#ifdef NEWS
case 'n':
flags.nonews = TRUE;
break;
#endif
case 'u':
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if (argv[0][2])
(void) strncpy(plname, argv[0] + 2, sizeof(plname) - 1);
else if (argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname) - 1);
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} else
printf("Player name expected after -u\n");
break;
default:
/* allow -T for Tourist, etc. */
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(void) strncpy(pl_character, argv[0] + 1,
sizeof(pl_character) - 1);
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/* printf("Unknown option: %s\n", *argv); */
}
}
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if (argc > 1)
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locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
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if (!locknum || locknum > MAX_NR_OF_PLAYERS)
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locknum = MAX_NR_OF_PLAYERS;
#endif
#ifdef DEF_PAGER
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if (((catmore = getenv("HACKPAGER")) == NULL &&
(catmore = getenv("PAGER")) == NULL) ||
catmore[0] == '\0')
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catmore = DEF_PAGER;
#endif
#ifdef MAIL
getmailstatus();
#endif
#ifdef WIZARD
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if (wizard)
(void) strcpy(plname, "wizard");
else
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#endif
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if (!*plname || !strncmp(plname, "player", 4)
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|| !strncmp(plname, "games", 4))
askname();
plnamesuffix(); /* strip suffix from name; calls askname() */
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/* again if suffix was whole name */
/* accepts any suffix */
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#ifdef WIZARD
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if (!wizard) {
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#endif
/*
* check for multiple games under the same name
* (if !locknum) or check max nr of players (otherwise)
*/
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(void) signal(SIGQUIT, SIG_IGN);
(void) signal(SIGINT, SIG_IGN);
if (!locknum)
(void) strcpy(lock, plname);
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getlock(); /* sets lock if locknum != 0 */
#ifdef WIZARD
} else {
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char *sfoo;
(void) strcpy(lock, plname);
if ((sfoo = getenv("MAGIC")) != NULL)
while (*sfoo) {
switch (*sfoo++) {
case 'n':
(void) srandom(*sfoo++);
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break;
}
}
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if ((sfoo = getenv("GENOCIDED")) != NULL) {
if (*sfoo == '!') {
const struct permonst *pm = mons;
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char *gp = genocided;
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while (pm < mons + CMNUM + 2) {
if (!strchr(sfoo, pm->mlet))
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*gp++ = pm->mlet;
pm++;
}
*gp = 0;
} else
(void) strcpy(genocided, sfoo);
(void) strcpy(fut_geno, genocided);
}
}
#endif
setftty();
(void) sprintf(SAVEF, "save/%d%s", getuid(), plname);
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regularize(SAVEF + 5); /* avoid . or / in name */
if ((fd = open(SAVEF, O_RDONLY)) >= 0 &&
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(uptodate(fd) || unlink(SAVEF) == 666)) {
(void) signal(SIGINT, done1);
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pline("Restoring old save file...");
(void) fflush(stdout);
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if (!dorecover(fd))
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goto not_recovered;
pline("Hello %s, welcome to %s!", plname, gamename);
flags.move = 0;
} else {
not_recovered:
fobj = fcobj = invent = 0;
fmon = fallen_down = 0;
ftrap = 0;
fgold = 0;
flags.ident = 1;
init_objects();
u_init();
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(void) signal(SIGINT, done1);
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mklev();
u.ux = xupstair;
u.uy = yupstair;
(void) inshop();
setsee();
flags.botlx = 1;
makedog();
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{
struct monst *mtmp;
if ((mtmp = m_at(u.ux, u.uy)) != NULL)
mnexto(mtmp); /* riv05!a3 */
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}
seemons();
#ifdef NEWS
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if (flags.nonews || !readnews())
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/* after reading news we did docrt() already */
#endif
docrt();
/* give welcome message before pickup messages */
pline("Hello %s, welcome to %s!", plname, gamename);
pickup(1);
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read_engr_at(u.ux, u.uy);
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flags.move = 1;
}
flags.moonphase = phase_of_the_moon();
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if (flags.moonphase == FULL_MOON) {
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pline("You are lucky! Full moon tonight.");
u.uluck++;
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} else if (flags.moonphase == NEW_MOON) {
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pline("Be careful! New moon tonight.");
}
initrack();
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for (;;) {
if (flags.move) { /* actual time passed */
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settrack();
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if (moves % 2 == 0 ||
(!(Fast & ~INTRINSIC) && (!Fast || rn2(3)))) {
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movemon();
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if (!rn2(70))
(void) makemon((struct permonst *) 0, 0, 0);
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}
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if (Glib)
glibr();
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timeout();
++moves;
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if (flags.time)
flags.botl = 1;
if (u.uhp < 1) {
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pline("You die...");
done("died");
}
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if (u.uhp * 10 < u.uhpmax && moves - wailmsg > 50) {
wailmsg = moves;
if (u.uhp == 1)
pline("You hear the wailing of the Banshee...");
else
pline("You hear the howling of the CwnAnnwn...");
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}
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if (u.uhp < u.uhpmax) {
if (u.ulevel > 9) {
if (Regeneration || !(moves % 3)) {
flags.botl = 1;
u.uhp += rnd((int) u.ulevel - 9);
if (u.uhp > u.uhpmax)
u.uhp = u.uhpmax;
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}
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} else if (Regeneration ||
(!(moves % (22 - u.ulevel * 2)))) {
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flags.botl = 1;
u.uhp++;
}
}
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if (Teleportation && !rn2(85))
tele();
if (Searching && multi >= 0)
(void) dosearch();
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gethungry();
invault();
amulet();
}
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if (multi < 0) {
if (!++multi) {
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pline(nomovemsg ? nomovemsg :
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"You can move again.");
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nomovemsg = 0;
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if (afternmv)
(*afternmv) ();
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afternmv = 0;
}
}
find_ac();
#ifndef QUEST
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if (!flags.mv || Blind)
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#endif
{
seeobjs();
seemons();
nscr();
}
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if (flags.botl || flags.botlx)
bot();
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flags.move = 1;
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if (multi >= 0 && occupation) {
if (monster_nearby())
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stop_occupation();
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else if ((*occupation) () == 0)
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occupation = 0;
continue;
}
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if (multi > 0) {
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#ifdef QUEST
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if (flags.run >= 4)
finddir();
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#endif
lookaround();
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if (!multi) { /* lookaround may clear multi */
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flags.move = 0;
continue;
}
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if (flags.mv) {
if (multi < COLNO && !--multi)
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flags.mv = flags.run = 0;
domove();
} else {
--multi;
rhack(save_cm);
}
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} else if (multi == 0) {
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#ifdef MAIL
ckmailstatus();
#endif
rhack((char *) 0);
}
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if (multi && multi % 7 == 0)
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(void) fflush(stdout);
}
}
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void
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glo(foo)
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int foo;
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{
/* construct the string xlock.n */
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char *tf;
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tf = lock;
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while (*tf && *tf != '.')
tf++;
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(void) sprintf(tf, ".%d", foo);
}
/*
* plname is filled either by an option (-u Player or -uPlayer) or
* explicitly (-w implies wizard) or by askname.
* It may still contain a suffix denoting pl_character.
*/
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void
askname()
{
int c, ct;
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printf("\nWho are you? ");
(void) fflush(stdout);
ct = 0;
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while ((c = getchar()) != '\n') {
if (c == EOF)
error("End of input\n");
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/* some people get confused when their erase char is not ^H */
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if (c == '\010') {
if (ct)
ct--;
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continue;
}
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if (c != '-')
if (c < 'A' || (c > 'Z' && c < 'a') || c > 'z')
c = '_';
if (ct < sizeof(plname) - 1)
plname[ct++] = c;
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}
plname[ct] = 0;
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if (ct == 0)
askname();
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}
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/* VARARGS1 */
void
#ifdef __STDC__
impossible(const char *s, ...)
#else
impossible(va_alist)
va_dcl
#endif
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{
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va_list ap;
#ifndef __STDC__
const char *s;
va_start(ap);
s = va_arg(ap, const char *);
#else
va_start(ap, s);
#endif
vpline(s, ap);
va_end(ap);
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pline("Program in disorder - perhaps you'd better Quit.");
}
#ifdef CHDIR
static void
chdirx(dir, wr)
const char *dir;
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boolean wr;
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{
#ifdef SECURE
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if (dir /* User specified directory? */
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#ifdef HACKDIR
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&& strcmp(dir, HACKDIR) /* and not the default? */
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#endif
) {
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(void) setuid(getuid()); /* Ron Wessels */
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(void) setgid(getgid());
}
#endif
#ifdef HACKDIR
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if (dir == NULL)
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dir = HACKDIR;
#endif
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if (dir && chdir(dir) < 0) {
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perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if he cannot write the record file */
/* perhaps we should also test whether . is writable */
/* unfortunately the access systemcall is worthless */
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if (wr) {
int fd;
if (dir == NULL)
dir = ".";
if ((fd = open(RECORD, O_RDWR)) < 0) {
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printf("Warning: cannot write %s/%s", dir, RECORD);
getret();
} else
(void) close(fd);
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}
}
#endif
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void
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stop_occupation()
{
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if (occupation) {
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pline("You stop %s.", occtxt);
occupation = 0;
}
}