207 lines
7.7 KiB
Plaintext
207 lines
7.7 KiB
Plaintext
|
#
|
||
|
# test file for mp (not comprehensive)
|
||
|
#
|
||
|
# v7 m4 does not have `decr'.
|
||
|
#
|
||
|
define(DECR,`eval($1-1)')
|
||
|
#
|
||
|
# include string macros
|
||
|
#
|
||
|
include(string.m4)
|
||
|
#
|
||
|
# create some fortrash strings for an even uglier language
|
||
|
#
|
||
|
string(TEXT, "text")
|
||
|
string(DATA, "data")
|
||
|
string(BEGIN, "begin")
|
||
|
string(END, "end")
|
||
|
string(IF, "if")
|
||
|
string(THEN, "then")
|
||
|
string(ELSE, "else")
|
||
|
string(CASE, "case")
|
||
|
string(REPEAT, "repeat")
|
||
|
string(WHILE, "while")
|
||
|
string(DEFAULT, "default")
|
||
|
string(UNTIL, "until")
|
||
|
string(FUNCTION, "function")
|
||
|
string(PROCEDURE, "procedure")
|
||
|
string(EXTERNAL, "external")
|
||
|
string(FORWARD, "forward")
|
||
|
string(TYPE, "type")
|
||
|
string(VAR, "var")
|
||
|
string(CONST, "const")
|
||
|
string(PROGRAM, "program")
|
||
|
string(INPUT, "input")
|
||
|
string(OUTPUT, "output")
|
||
|
#
|
||
|
divert(2)
|
||
|
diversion #1
|
||
|
divert(3)
|
||
|
diversion #2
|
||
|
divert(4)
|
||
|
diversion #3
|
||
|
divert(5)
|
||
|
diversion #4
|
||
|
divert(0)
|
||
|
define(abc,xxx)
|
||
|
ifdef(`abc',defined,undefined)
|
||
|
#
|
||
|
# v7 m4 does this wrong. The right output is
|
||
|
# this is A vEry lon sEntEnCE
|
||
|
# see m4 documentation for translit.
|
||
|
#
|
||
|
translit(`this is a very long sentence', abcdefg, ABCDEF)
|
||
|
#
|
||
|
# include towers-of-hanoi
|
||
|
#
|
||
|
include(hanoi.m4)
|
||
|
#
|
||
|
# some reasonable set of disks
|
||
|
#
|
||
|
hanoi(6)
|
||
|
#
|
||
|
# include ackermann's function
|
||
|
#
|
||
|
include(ack.m4)
|
||
|
#
|
||
|
# something like (3,3) will blow away un*x m4.
|
||
|
#
|
||
|
ack(2,3)
|
||
|
#
|
||
|
# include a square_root function for fixed nums
|
||
|
#
|
||
|
include(sqroot.m4)
|
||
|
#
|
||
|
# some square roots.
|
||
|
#
|
||
|
square_root(15)
|
||
|
square_root(100)
|
||
|
square_root(-4)
|
||
|
square_root(21372)
|
||
|
#
|
||
|
# some textual material for enjoyment.
|
||
|
#
|
||
|
[taken from the 'Clemson University Computer Newsletter',
|
||
|
September 1981, pp. 6-7]
|
||
|
|
||
|
I am a wizard in the magical Kingdom of Transformation and I
|
||
|
slay dragons for a living. Actually, I am a systems programmer.
|
||
|
One of the problems with systems programming is explaining to
|
||
|
non-computer enthusiasts what that is. All of the terms I use to
|
||
|
describe my job are totally meaningless to them. Usually my response
|
||
|
to questions about my work is to say as little as possible. For
|
||
|
instance, if someone asks what happened at work this week, I say
|
||
|
"Nothing much" and then I change the subject.
|
||
|
|
||
|
With the assistance of my brother, a mechanical engineer, I have devised
|
||
|
an analogy that everyone can understand. The analogy describes the
|
||
|
"Kingdom of Transformation" where travelers wander and are magically
|
||
|
transformed. This kingdom is the computer and the travelers are information.
|
||
|
The purpose of the computer is to change information to a more meaningful
|
||
|
forma. The law of conservation applies here: The computer never creates
|
||
|
and never intentionally destroys data. With no further ado, let us travel
|
||
|
to the Kingdom of Transformation:
|
||
|
|
||
|
In a land far, far away, there is a magical kingdom called the Kingdom of
|
||
|
Transformation. A king rules over this land and employs a Council of
|
||
|
Wizardry. The main purpose of this kingdom is to provide a way for
|
||
|
neighboring kingdoms to transform citizens into more useful citizens. This
|
||
|
is done by allowing the citizens to enter the kingdom at one of its ports
|
||
|
and to travel any of the many routes in the kingdom. They are magically
|
||
|
transformed along the way. The income of the Kingdom of Transformation
|
||
|
comes from the many toll roads within its boundaries.
|
||
|
|
||
|
The Kingdom of Transformation was created when several kingdoms got
|
||
|
together and discovered a mutual need for new talents and abilities for
|
||
|
citizens. They employed CTK, Inc. (Creators of Transformation, Inc.) to
|
||
|
create this kingdom. CTK designed the country, its transportation routes,
|
||
|
and its laws of transformation, and created the major highway system.
|
||
|
|
||
|
Hazards
|
||
|
=======
|
||
|
|
||
|
Because magic is not truly controllable, CTK invariably, but unknowingly,
|
||
|
creates dragons. Dragons are huge fire-breathing beasts which sometimes
|
||
|
injure or kill travelers. Fortunately, they do not travel, but always
|
||
|
remain near their den.
|
||
|
|
||
|
Other hazards also exist which are potentially harmful. As the roads
|
||
|
become older and more weatherbeaten, pot-holes will develop, trees will
|
||
|
fall on travelers, etc. CTK maintenance men are called to fix these
|
||
|
problems.
|
||
|
|
||
|
Wizards
|
||
|
=======
|
||
|
|
||
|
The wizards play a major role in creating and maintaining the kingdom but
|
||
|
get little credit for their work because it is performed secretly. The
|
||
|
wizards do not wan the workers or travelers to learn their incantations
|
||
|
because many laws would be broken and chaos would result.
|
||
|
|
||
|
CTK's grand design is always general enough to be applicable in many
|
||
|
different situations. As a result, it is often difficult to use. The
|
||
|
first duty of the wizards is to tailor the transformation laws so as to be
|
||
|
more beneficial and easier to use in their particular environment.
|
||
|
|
||
|
After creation of the kingdom, a major duty of the wizards is to search for
|
||
|
and kill dragons. If travelers do not return on time or if they return
|
||
|
injured, the ruler of the country contacts the wizards. If the wizards
|
||
|
determine that the injury or death occurred due to the traveler's
|
||
|
negligence, they provide the traveler's country with additional warnings.
|
||
|
If not, they must determine if the cause was a road hazard or a dragon. If
|
||
|
the suspect a road hazard, they call in a CTK maintenance man to locate the
|
||
|
hazard and to eliminate it, as in repairing the pothole in the road. If
|
||
|
they think that cause was a dragon, then they must find and slay it.
|
||
|
|
||
|
The most difficult part of eliminating a dragon is finding it. Sometimes
|
||
|
the wizard magically knows where the dragon's lair it, but often the wizard
|
||
|
must send another traveler along the same route and watch to see where he
|
||
|
disappears. This sounds like a failsafe method for finding dragons (and a
|
||
|
suicide mission for thr traveler) but the second traveler does not always
|
||
|
disappear. Some dragons eat any traveler who comes too close; others are
|
||
|
very picky.
|
||
|
|
||
|
The wizards may call in CTK who designed the highway system and
|
||
|
transformation laws to help devise a way to locate the dragon. CTK also
|
||
|
helps provide the right spell or incantation to slay the dragon. (There is
|
||
|
no general spell to slay dragons; each dragon must be eliminated with a
|
||
|
different spell.)
|
||
|
|
||
|
Because neither CTK nor wizards are perfect, spells to not always work
|
||
|
correctly. At best, nothing happens when the wrong spell is uttered. At
|
||
|
worst, the dragon becomes a much larger dragon or multiplies into several
|
||
|
smaller ones. In either case, new spells must be found.
|
||
|
|
||
|
If all existing dragons are quiet (i.e. have eaten sufficiently), wizards
|
||
|
have time to do other things. They hide in castles and practice spells and
|
||
|
incatations. They also devise shortcuts for travelers and new laws of
|
||
|
transformation.
|
||
|
|
||
|
Changes in the Kingdom
|
||
|
======================
|
||
|
|
||
|
As new transformation kingdoms are created and old ones are maintained,
|
||
|
CTK, Inc. is constantly learning new things. It learns ways to avoid
|
||
|
creating some of the dragons that they have previously created. It also
|
||
|
discovers new and better laws of transformation. As a result, CTK will
|
||
|
periodically create a new grand design which is far better than the old.
|
||
|
The wizards determine when is a good time to implement this new design.
|
||
|
This is when the tourist season is slow or when no important travelers
|
||
|
(VIPs) are to arrive. The kingdom must be closed for the actual
|
||
|
implementation and is leter reopened as a new and better place to go.
|
||
|
|
||
|
A final question you might ask is what happens when the number of tourists
|
||
|
becomes too great for the kingdom to handle in a reasonable period of time
|
||
|
(i.e., the tourist lines at the ports are too long). The Kingdom of
|
||
|
Transformation has three options: (1) shorten the paths that a tourist must
|
||
|
travel, or (2) convince CTK to develop a faster breed of horses so that the
|
||
|
travelers can finish sooner, or (3) annex more territories so that the
|
||
|
kingdom can handle more travelers.
|
||
|
|
||
|
Thus ends the story of the Kingdom of Transformation. I hope this has
|
||
|
explained my job to you: I slay dragons for a living.
|
||
|
|
||
|
#
|
||
|
#should do an automatic undivert..
|
||
|
#
|