NetBSD/games/phantasia/phantglobs.h

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/* $NetBSD: phantglobs.h,v 1.5 1998/07/27 01:12:35 mycroft Exp $ */
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/*
* phantglobs.h - global declarations for Phantasia
*/
extern double Circle; /* which circle player is in */
extern double Shield; /* force field thrown up in monster battle */
extern bool Beyond; /* set if player is beyond point of no return */
extern bool Marsh; /* set if player is in dead marshes */
extern bool Throne; /* set if player is on throne */
extern bool Changed; /* set if important player stats have changed */
extern bool Wizard; /* set if player is the 'wizard' of the game */
extern bool Timeout; /* set if short timeout waiting for input */
extern bool Windows; /* set if we are set up for curses stuff */
extern bool Luckout; /* set if we have tried to luck out in fight */
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extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
extern bool Echo; /* set if echo input to terminal */
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extern int Users; /* number of users currently playing */
extern int Whichmonster; /* which monster we are fighting */
extern int Lines; /* line on screen counter for fight routines */
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extern jmp_buf Fightenv; /* used to jump into fight routine */
extern jmp_buf Timeoenv; /* used for timing out waiting for input */
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extern long Fileloc; /* location in file of player statistics */
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extern const char *Login; /* pointer to login of current player */
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extern char *Enemyname; /* pointer name of monster/player we are battling*/
extern struct player Player; /* stats for player */
extern struct player Other; /* stats for another player */
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extern struct monster Curmonster;/* stats for current monster */
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extern struct energyvoid Enrgyvoid;/* energy void buffer */
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extern struct charstats Stattable[];/* used for rolling and changing player stats*/
extern struct charstats *Statptr;/* pointer into Stattable[] */
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extern struct menuitem Menu[]; /* menu of items for purchase */
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extern FILE *Playersfp; /* pointer to open player file */
extern FILE *Monstfp; /* pointer to open monster file */
extern FILE *Messagefp; /* pointer to open message file */
extern FILE *Energyvoidfp; /* pointer to open energy void file */
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extern char Databuf[]; /* a place to read data into */
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/* some canned strings for messages */
extern char Illcmd[];
extern char Illmove[];
extern char Illspell[];
extern char Nomana[];
extern char Somebetter[];
extern char Nobetter[];
/* functions which we need to know about */
char *descrlocation __P((struct player *, bool));
char *descrstatus __P((struct player *));
char *descrtype __P((struct player *, bool));
void activelist __P((void));
void adjuststats __P((void));
long allocrecord __P((void));
long allocvoid __P((void));
void allstatslist __P((void));
void altercoordinates __P((double, double, int));
void awardtreasure __P((void));
void battleplayer __P((long));
void callmonster __P((int));
void cancelmonster __P((void));
void catchalarm __P((int));
void changestats __P((bool));
void checkbattle __P((void));
void checktampered __P((void));
void cleanup __P((int));
void collecttaxes __P((double, double));
void cursedtreasure __P((void));
void death __P((char *));
void displaystats __P((void));
double distance __P((double, double, double, double));
void dotampered __P((void));
double drandom __P((void));
void encounter __P((int));
void enterscore __P((void));
void error __P((char *));
double explevel __P((double));
long findname __P((char *, struct player *));
void freerecord __P((struct player *, long));
void genchar __P((int));
int getanswer __P((char *, bool));
void getstring __P((char *, int));
void hitmonster __P((double));
void ill_sig __P((int));
double infloat __P((void));
void initialstate __P((void));
void initplayer __P((struct player *));
int inputoption __P((void));
void interrupt __P((void));
void leavegame __P((void));
void monsthits __P((void));
void monstlist __P((void));
void more __P((int));
void movelevel __P((void));
void myturn __P((void));
void neatstuff __P((void));
int pickmonster __P((void));
void playerhits __P((void));
void playinit __P((void));
void procmain __P((void));
void purgeoldplayers __P((void));
void readmessage __P((void));
void readrecord __P((struct player *, long));
long recallplayer __P((void));
long recallplayer __P((void));
long rollnewplayer __P((void));
void scorelist __P((void));
void scramblestats __P((void));
void tampered __P((int, double, double));
void throneroom __P((void));
void throwspell __P((void));
void titlelist __P((void));
void tradingpost __P((void));
void truncstring __P((char *));
void userlist __P((bool));
void writerecord __P((struct player *, long));
void writevoid __P((struct energyvoid *, long));