211 lines
5.8 KiB
C
211 lines
5.8 KiB
C
|
/*
|
|||
|
* Convert Phantasia 3.3.1 and 3.3.1+ characs file format to 3.3.2
|
|||
|
*
|
|||
|
*/
|
|||
|
|
|||
|
#include "include.h"
|
|||
|
#include "oldplayer.h"
|
|||
|
|
|||
|
struct oldplayer Oldplayer; /* old format structure */
|
|||
|
struct player Newplayer; /* new format structure */
|
|||
|
|
|||
|
char Oldpfile[] = DEST/characs"; /* old format file */
|
|||
|
char Newpfile[] = DEST/newcharacs"; /* new format file */
|
|||
|
|
|||
|
/************************************************************************
|
|||
|
/
|
|||
|
/ FUNCTION NAME: main()
|
|||
|
/
|
|||
|
/ FUNCTION: convert old Phantasia player file to new format
|
|||
|
/
|
|||
|
/ AUTHOR: C. Robertson, 9/1/85 E. A. Estes, 3/12/86
|
|||
|
/
|
|||
|
/ ARGUMENTS: none
|
|||
|
/
|
|||
|
/ RETURN VALUE: none
|
|||
|
/
|
|||
|
/ MODULES CALLED: time(), exit(), fread(), fopen(), srandom(), floor(),
|
|||
|
/ random(), strcmp(), fwrite(), strcpy(), fclose(), fprintf()
|
|||
|
/
|
|||
|
/ GLOBAL INPUTS: _iob[], Oldplayer, Newplayer
|
|||
|
/
|
|||
|
/ GLOBAL OUTPUTS: Oldplayer, Newplayer
|
|||
|
/
|
|||
|
/ DESCRIPTION:
|
|||
|
/ Read in old player structures and write out to new file in
|
|||
|
/ new format.
|
|||
|
/ Old player file is unmodified.
|
|||
|
/ New file is "DEST/newcharacs".
|
|||
|
/ #define PHANTPLUS to convert from 3.3.1+.
|
|||
|
/
|
|||
|
/************************************************************************/
|
|||
|
|
|||
|
main()
|
|||
|
{
|
|||
|
FILE *oldcharac, *newcharac; /* to open old and new files */
|
|||
|
|
|||
|
if ((oldcharac = fopen(Oldpfile, "r")) == NULL)
|
|||
|
{
|
|||
|
fprintf(stderr, "Cannot open original character file!\n");
|
|||
|
exit(1);
|
|||
|
}
|
|||
|
|
|||
|
if ((newcharac = fopen(Newpfile, "w")) == NULL)
|
|||
|
{
|
|||
|
fprintf(stderr, "Cannot create new character file!\n");
|
|||
|
exit(1);
|
|||
|
}
|
|||
|
|
|||
|
srandom((unsigned) time((long *) NULL)); /* prime random numbers */
|
|||
|
|
|||
|
while (fread((char *) &Oldplayer, sizeof(struct oldplayer), 1, oldcharac) == 1)
|
|||
|
/* read and convert old structures into new */
|
|||
|
{
|
|||
|
Newplayer.p_experience = Oldplayer.o_experience;
|
|||
|
Newplayer.p_level = (double) Oldplayer.o_level;
|
|||
|
Newplayer.p_strength = Oldplayer.o_strength;
|
|||
|
Newplayer.p_sword = Oldplayer.o_sword;
|
|||
|
Newplayer.p_might = 0.0; /* game will calculate */
|
|||
|
Newplayer.p_energy = Oldplayer.o_energy;
|
|||
|
Newplayer.p_maxenergy = Oldplayer.o_maxenergy;
|
|||
|
Newplayer.p_shield = Oldplayer.o_shield;
|
|||
|
Newplayer.p_quickness = (double) Oldplayer.o_quickness;
|
|||
|
Newplayer.p_quksilver = (double) Oldplayer.o_quksilver;
|
|||
|
Newplayer.p_speed = 0.0; /* game will calculate */
|
|||
|
Newplayer.p_magiclvl = Oldplayer.o_magiclvl;
|
|||
|
Newplayer.p_mana = Oldplayer.o_mana;
|
|||
|
Newplayer.p_brains = Oldplayer.o_brains;
|
|||
|
Newplayer.p_poison = Oldplayer.o_poison;
|
|||
|
Newplayer.p_gold = Oldplayer.o_gold;
|
|||
|
Newplayer.p_gems = Oldplayer.o_gems;
|
|||
|
Newplayer.p_sin = Oldplayer.o_sin;
|
|||
|
Newplayer.p_x = Oldplayer.o_x;
|
|||
|
Newplayer.p_y = Oldplayer.o_y;
|
|||
|
Newplayer.p_1scratch = Oldplayer.o_1scratch;
|
|||
|
Newplayer.p_2scratch = Oldplayer.o_2scratch;
|
|||
|
|
|||
|
Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type;
|
|||
|
Newplayer.p_ring.ring_duration = Oldplayer.o_ring.ring_duration;
|
|||
|
Newplayer.p_ring.ring_inuse = FALSE;
|
|||
|
|
|||
|
Newplayer.p_age = (long) Oldplayer.o_degenerated * N_AGE;
|
|||
|
|
|||
|
Newplayer.p_degenerated = Oldplayer.o_degenerated + 1;
|
|||
|
|
|||
|
/* convert character type into character type and special type */
|
|||
|
|
|||
|
if (Oldplayer.o_type < 0)
|
|||
|
/* player with crown */
|
|||
|
Oldplayer.o_type = -Oldplayer.o_type;
|
|||
|
|
|||
|
if (Oldplayer.o_type == 99)
|
|||
|
/* valar */
|
|||
|
{
|
|||
|
Newplayer.p_specialtype = SC_VALAR;
|
|||
|
Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
|
|||
|
Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
|
|||
|
}
|
|||
|
else if (Oldplayer.o_type == 90)
|
|||
|
/* ex-valar */
|
|||
|
{
|
|||
|
Newplayer.p_specialtype = SC_EXVALAR;
|
|||
|
Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
|
|||
|
Newplayer.p_lives = 0;
|
|||
|
}
|
|||
|
else if (Oldplayer.o_type > 20)
|
|||
|
/* council of wise */
|
|||
|
{
|
|||
|
Newplayer.p_specialtype = SC_COUNCIL;
|
|||
|
Newplayer.p_type = Oldplayer.o_type - 20;
|
|||
|
Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
|
|||
|
}
|
|||
|
else if (Oldplayer.o_type > 10)
|
|||
|
/* king */
|
|||
|
{
|
|||
|
Newplayer.p_specialtype = SC_KING;
|
|||
|
Newplayer.p_type = Oldplayer.o_type - 10;
|
|||
|
Newplayer.p_lives = 0;
|
|||
|
}
|
|||
|
else
|
|||
|
/* normal player */
|
|||
|
{
|
|||
|
Newplayer.p_specialtype = SC_NONE;
|
|||
|
Newplayer.p_type = Oldplayer.o_type;
|
|||
|
Newplayer.p_lives = 0;
|
|||
|
}
|
|||
|
|
|||
|
Newplayer.p_lives = 0;
|
|||
|
Newplayer.p_crowns = Oldplayer.o_crowns;
|
|||
|
Newplayer.p_charms = Oldplayer.o_charms;
|
|||
|
Newplayer.p_amulets = Oldplayer.o_amulets;
|
|||
|
Newplayer.p_holywater = Oldplayer.o_holywater;
|
|||
|
Newplayer.p_lastused = Oldplayer.o_lastused;
|
|||
|
|
|||
|
/* convert status and name into status */
|
|||
|
|
|||
|
Newplayer.p_status = Oldplayer.o_status + S_OFF;
|
|||
|
if (strcmp(Oldplayer.m_name, "<null>") == 0)
|
|||
|
/* unused recored */
|
|||
|
Newplayer.p_status = S_NOTUSED;
|
|||
|
if (Oldplayer.o_quickness < 0)
|
|||
|
/* hung up player */
|
|||
|
{
|
|||
|
Newplayer.p_quickness = (double) Oldplayer.o_tampered;
|
|||
|
Oldplayer.o_tampered = T_OFF;
|
|||
|
Newplayer.p_status = S_HUNGUP;
|
|||
|
}
|
|||
|
|
|||
|
Newplayer.p_tampered = Oldplayer.o_tampered + T_OFF;
|
|||
|
Newplayer.p_istat = I_OFF;
|
|||
|
|
|||
|
Newplayer.p_palantir = Oldplayer.o_palantir;
|
|||
|
Newplayer.p_blessing = Oldplayer.o_blessing;
|
|||
|
Newplayer.p_virgin = Oldplayer.o_virgin;
|
|||
|
Newplayer.p_blindness = Oldplayer.o_blindness;
|
|||
|
|
|||
|
strcpy(Newplayer.p_name, Oldplayer.o_name);
|
|||
|
strcpy(Newplayer.p_password, Oldplayer.o_password);
|
|||
|
strcpy(Newplayer.p_login, Oldplayer.o_login);
|
|||
|
|
|||
|
/* write new structure */
|
|||
|
fwrite((char *) &Newplayer, sizeof(Newplayer), 1, newcharac);
|
|||
|
}
|
|||
|
|
|||
|
fclose(oldcharac); /* close files */
|
|||
|
fclose(newcharac);
|
|||
|
|
|||
|
exit(0);
|
|||
|
}
|
|||
|
/**/
|
|||
|
/************************************************************************
|
|||
|
/
|
|||
|
/ FUNCTION NAME: drandom()
|
|||
|
/
|
|||
|
/ FUNCTION: return a random number between 0.0 < 1.0
|
|||
|
/
|
|||
|
/ AUTHOR: E. A. Estes, 2/7/86
|
|||
|
/
|
|||
|
/ ARGUMENTS: none
|
|||
|
/
|
|||
|
/ RETURN VALUE: random number
|
|||
|
/
|
|||
|
/ MODULES CALLED: random()
|
|||
|
/
|
|||
|
/ GLOBAL INPUTS: none
|
|||
|
/
|
|||
|
/ GLOBAL OUTPUTS: none
|
|||
|
/
|
|||
|
/ DESCRIPTION:
|
|||
|
/ Return a random number.
|
|||
|
/
|
|||
|
/************************************************************************/
|
|||
|
|
|||
|
double
|
|||
|
drandom()
|
|||
|
{
|
|||
|
if (sizeof(int) != 2)
|
|||
|
return((double) (random() & 0x7fff) / 32768.0);
|
|||
|
else
|
|||
|
return((double) random() / 32768.0);
|
|||
|
}
|