1999-09-18 23:38:46 +04:00
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/* $NetBSD: interplayer.c,v 1.6 1999/09/18 19:38:52 jsm Exp $ */
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1995-03-24 06:58:08 +03:00
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1994-10-22 00:19:39 +03:00
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/*
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* interplayer.c - player to player routines for Phantasia
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*/
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#include "include.h"
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1997-10-13 06:18:06 +04:00
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void
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1994-10-22 00:19:39 +03:00
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checkbattle()
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{
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1997-10-13 06:18:06 +04:00
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long foeloc = 0L; /* location in file of person to fight */
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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Users = 0;
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1999-09-09 01:57:16 +04:00
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fseek(Playersfp, 0L, SEEK_SET);
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
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if (Other.p_status != S_OFF
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&& Other.p_status != S_NOTUSED
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&& Other.p_status != S_HUNGUP
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&& (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
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/* player is on and not a cloaked valar */
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1994-10-22 00:19:39 +03:00
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{
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1997-10-13 06:18:06 +04:00
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++Users;
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if (Player.p_x == Other.p_x
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&& Player.p_y == Other.p_y
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/* same coordinates */
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&& foeloc != Fileloc
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/* not self */
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&& Player.p_status == S_PLAYING
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&& (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE)
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/* both are playing */
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&& Other.p_specialtype != SC_VALAR
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&& Player.p_specialtype != SC_VALAR)
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/* neither is valar */
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{
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battleplayer(foeloc);
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return;
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}
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1994-10-22 00:19:39 +03:00
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}
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1997-10-13 06:18:06 +04:00
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foeloc += SZ_PLAYERSTRUCT;
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1994-10-22 00:19:39 +03:00
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}
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}
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1997-10-13 06:18:06 +04:00
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void
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1994-10-22 00:19:39 +03:00
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battleplayer(foeplace)
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1997-10-13 06:18:06 +04:00
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long foeplace;
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1994-10-22 00:19:39 +03:00
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{
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1997-10-13 06:18:06 +04:00
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double dtemp; /* for temporary calculations */
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double oldhits = 0.0; /* previous damage inflicted by foe */
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int loop; /* for timing out */
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int ch; /* input */
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short oldtampered; /* old value of foe's p_tampered */
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Lines = 8;
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Luckout = FALSE;
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mvaddstr(4, 0, "Preparing for battle!\n");
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refresh();
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1994-10-22 00:19:39 +03:00
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#ifdef SYS5
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1997-10-13 06:18:06 +04:00
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flushinp();
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1994-10-22 00:19:39 +03:00
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#endif
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1997-10-13 06:18:06 +04:00
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/* set up variables, file, etc. */
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Player.p_status = S_INBATTLE;
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Shield = Player.p_energy;
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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/* if p_tampered is not 0, someone else may try to change it (king,
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* etc.) */
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Player.p_tampered = oldtampered = 1;
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Player.p_1scratch = 0.0;
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Player.p_istat = I_OFF;
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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readrecord(&Other, foeplace);
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if (fabs(Player.p_level - Other.p_level) > 20.0)
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/* see if players are greatly mismatched */
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1994-10-22 00:19:39 +03:00
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{
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1997-10-13 06:18:06 +04:00
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dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level);
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if (dtemp < -0.5)
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/* foe outweighs this one */
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Player.p_speed *= 2.0;
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1994-10-22 00:19:39 +03:00
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}
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1997-10-13 06:18:06 +04:00
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writerecord(&Player, Fileloc); /* write out all our info */
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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if (Player.p_blindness)
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Enemyname = "someone";
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else
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Enemyname = Other.p_name;
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname, Other.p_level);
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refresh();
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop)
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/* wait for foe to respond */
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1994-10-22 00:19:39 +03:00
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{
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1997-10-13 06:18:06 +04:00
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readrecord(&Other, foeplace);
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sleep(1);
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1994-10-22 00:19:39 +03:00
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}
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1997-10-13 06:18:06 +04:00
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if (Other.p_status != S_INBATTLE)
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/* foe did not respond */
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1994-10-22 00:19:39 +03:00
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{
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1997-10-13 06:18:06 +04:00
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mvprintw(5, 0, "%s is not responding.\n", Enemyname);
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goto LEAVE;
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1994-10-22 00:19:39 +03:00
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}
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1997-10-13 06:18:06 +04:00
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/* else, we are ready to battle */
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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move(4, 0);
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clrtoeol();
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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/*
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* determine who is first master
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* if neither player is faster, check level
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* if neither level is greater, battle is not allowed
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* (this should never happen, but we have to handle it)
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*/
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if (Player.p_speed > Other.p_speed)
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Foestrikes = FALSE;
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1994-10-22 00:19:39 +03:00
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else
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1997-10-13 06:18:06 +04:00
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if (Other.p_speed > Player.p_speed)
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Foestrikes = TRUE;
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else
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if (Player.p_level > Other.p_level)
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Foestrikes = FALSE;
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else
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if (Other.p_level > Player.p_level)
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Foestrikes = TRUE;
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else
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/* no one is faster */
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{
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printw("You can't fight %s yet.", Enemyname);
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goto LEAVE;
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}
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for (;;) {
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displaystats();
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readmessage();
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mvprintw(1, 26, "%20.0f", Shield); /* overprint energy */
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if (!Foestrikes)
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/* take action against foe */
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myturn();
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1994-10-22 00:19:39 +03:00
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else
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1997-10-13 06:18:06 +04:00
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/* wait for foe to take action */
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{
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mvaddstr(4, 0, "Waiting...\n");
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clrtoeol();
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refresh();
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for (loop = 0; loop < 20; ++loop)
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/* wait for foe to act */
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{
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readrecord(&Other, foeplace);
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if (Other.p_1scratch != oldhits)
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/* p_1scratch changes to indicate
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* action */
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break;
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else
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/* wait and try again */
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{
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sleep(1);
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addch('.');
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refresh();
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}
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}
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if (Other.p_1scratch == oldhits) {
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/* timeout */
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mvaddstr(22, 0, "Timeout: waiting for response. Do you want to wait ? ");
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ch = getanswer("NY", FALSE);
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move(22, 0);
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clrtobot();
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if (ch == 'Y')
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continue;
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else
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break;
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} else
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/* foe took action */
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{
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switch (Other.p_istat) {
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case I_RAN: /* foe ran away */
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mvprintw(Lines++, 0, "%s ran away!", Enemyname);
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break;
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case I_STUCK: /* foe tried to run, but
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* couldn't */
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mvprintw(Lines++, 0, "%s tried to run away.", Enemyname);
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break;
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case I_BLEWIT: /* foe tried to luckout, but
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* didn't */
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mvprintw(Lines++, 0, "%s tried to luckout!", Enemyname);
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break;
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default:
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dtemp = Other.p_1scratch - oldhits;
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mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, dtemp);
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Shield -= dtemp;
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break;
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}
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oldhits = Other.p_1scratch; /* keep track of old
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* hits */
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if (Other.p_tampered != oldtampered)
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/* p_tampered changes to relinquish
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* turn */
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{
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oldtampered = Other.p_tampered;
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Foestrikes = FALSE;
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}
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}
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1994-10-22 00:19:39 +03:00
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}
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1997-10-13 06:18:06 +04:00
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/* decide what happens next */
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refresh();
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if (Lines > LINES - 2) {
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more(Lines);
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move(Lines = 8, 0);
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clrtobot();
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1994-10-22 00:19:39 +03:00
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}
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1997-10-13 06:18:06 +04:00
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if (Other.p_istat == I_KILLED || Shield < 0.0)
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/* we died */
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1994-10-22 00:19:39 +03:00
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{
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1997-10-13 06:18:06 +04:00
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Shield = -2.0; /* insure this value is negative */
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1994-10-22 00:19:39 +03:00
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break;
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}
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1997-10-13 06:18:06 +04:00
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if (Player.p_istat == I_KILLED)
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/* we killed foe; award treasre */
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1994-10-22 00:19:39 +03:00
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{
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1997-10-13 06:18:06 +04:00
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mvprintw(Lines++, 0, "You killed %s!", Enemyname);
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Player.p_experience += Other.p_experience;
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Player.p_crowns += (Player.p_level < 1000.0) ? Other.p_crowns : 0;
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Player.p_amulets += Other.p_amulets;
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Player.p_charms += Other.p_charms;
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collecttaxes(Other.p_gold, Other.p_gems);
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Player.p_sword = MAX(Player.p_sword, Other.p_sword);
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Player.p_shield = MAX(Player.p_shield, Other.p_shield);
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Player.p_quksilver = MAX(Player.p_quksilver, Other.p_quksilver);
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if (Other.p_virgin && !Player.p_virgin) {
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mvaddstr(Lines++, 0, "You have rescued a virgin. Will you be honorable ? ");
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if ((ch = getanswer("YN", FALSE)) == 'Y')
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Player.p_virgin = TRUE;
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else {
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++Player.p_sin;
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Player.p_experience += 8000.0;
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}
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}
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sleep(3); /* give other person time to die */
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break;
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} else
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if (Player.p_istat == I_RAN || Other.p_istat == I_RAN)
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/* either player ran away */
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break;
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1994-10-22 00:19:39 +03:00
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}
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LEAVE:
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1997-10-13 06:18:06 +04:00
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/* clean up things and leave */
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writerecord(&Player, Fileloc); /* update a final time */
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altercoordinates(0.0, 0.0, A_NEAR); /* move away from battle site */
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Player.p_energy = Shield; /* set energy to actual value */
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Player.p_tampered = T_OFF; /* clear p_tampered */
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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more(Lines); /* pause */
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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move(4, 0);
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clrtobot(); /* clear bottom area of screen */
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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if (Player.p_energy < 0.0)
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/* we are dead */
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death("Interterminal battle");
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1994-10-22 00:19:39 +03:00
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}
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1997-10-13 06:18:06 +04:00
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void
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1994-10-22 00:19:39 +03:00
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myturn()
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{
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1997-10-13 06:18:06 +04:00
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double dtemp; /* for temporary calculations */
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int ch; /* input */
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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mvaddstr(7, 0, "1:Fight 2:Run Away! 3:Power Blast ");
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if (Luckout)
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clrtoeol();
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else
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addstr("4:Luckout ");
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ch = inputoption();
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move(Lines = 8, 0);
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clrtobot();
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switch (ch) {
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default: /* fight */
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dtemp = ROLL(2.0, Player.p_might);
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HIT:
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mvprintw(Lines++, 0, "You hit %s %.0f times!", Enemyname, dtemp);
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Player.p_sin += 0.5;
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Player.p_1scratch += dtemp;
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Player.p_istat = I_OFF;
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break;
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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case '2': /* run away */
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Player.p_1scratch -= 1.0; /* change this to indicate
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* action */
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if (drandom() > 0.25) {
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mvaddstr(Lines++, 0, "You got away!");
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Player.p_istat = I_RAN;
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} else {
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mvprintw(Lines++, 0, "%s is still after you!", Enemyname);
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Player.p_istat = I_STUCK;
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1994-10-22 00:19:39 +03:00
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}
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1997-10-13 06:18:06 +04:00
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break;
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1994-10-22 00:19:39 +03:00
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1997-10-13 06:18:06 +04:00
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case '3': /* power blast */
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dtemp = MIN(Player.p_mana, Player.p_level * 5.0);
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Player.p_mana -= dtemp;
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dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0;
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mvprintw(Lines++, 0, "You blasted %s !", Enemyname);
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goto HIT;
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case '4': /* luckout */
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|
|
if (Luckout || drandom() > 0.1) {
|
|
|
|
if (Luckout)
|
|
|
|
mvaddstr(Lines++, 0, "You already tried that!");
|
|
|
|
else {
|
|
|
|
mvaddstr(Lines++, 0, "Not this time . . .");
|
|
|
|
Luckout = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
Player.p_1scratch -= 1.0;
|
|
|
|
Player.p_istat = I_BLEWIT;
|
|
|
|
} else {
|
|
|
|
mvaddstr(Lines++, 0, "You just lucked out!");
|
|
|
|
Player.p_1scratch = Other.p_energy * 1.1;
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
1997-10-13 06:18:06 +04:00
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
refresh();
|
|
|
|
Player.p_1scratch = floor(Player.p_1scratch); /* clean up any mess */
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
if (Player.p_1scratch > Other.p_energy)
|
|
|
|
Player.p_istat = I_KILLED;
|
|
|
|
else
|
|
|
|
if (drandom() * Player.p_speed < drandom() * Other.p_speed)
|
|
|
|
/* relinquish control */
|
|
|
|
{
|
|
|
|
++Player.p_tampered;
|
|
|
|
Foestrikes = TRUE;
|
|
|
|
}
|
|
|
|
writerecord(&Player, Fileloc); /* let foe know what we did */
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
void
|
1994-10-22 00:19:39 +03:00
|
|
|
checktampered()
|
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
long loc = 0L; /* location in energy void file */
|
|
|
|
|
|
|
|
/* first check for energy voids */
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Energyvoidfp, 0L, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
|
|
|
|
if (Enrgyvoid.ev_active
|
|
|
|
&& Enrgyvoid.ev_x == Player.p_x
|
|
|
|
&& Enrgyvoid.ev_y == Player.p_y)
|
|
|
|
/* sitting on one */
|
1994-10-22 00:19:39 +03:00
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
if (loc > 0L)
|
|
|
|
/* not the holy grail; inactivate energy void */
|
|
|
|
{
|
|
|
|
Enrgyvoid.ev_active = FALSE;
|
|
|
|
writevoid(&Enrgyvoid, loc);
|
|
|
|
tampered(T_NRGVOID, 0.0, 0.0);
|
|
|
|
} else
|
|
|
|
if (Player.p_status != S_CLOAKED)
|
|
|
|
/* holy grail */
|
|
|
|
tampered(T_GRAIL, 0.0, 0.0);
|
|
|
|
break;
|
|
|
|
} else
|
|
|
|
loc += SZ_VOIDSTRUCT;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
/* now check for other things */
|
|
|
|
readrecord(&Other, Fileloc);
|
|
|
|
if (Other.p_tampered != T_OFF)
|
|
|
|
tampered(Other.p_tampered, Other.p_1scratch, Other.p_2scratch);
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
void
|
1994-10-22 00:19:39 +03:00
|
|
|
tampered(what, arg1, arg2)
|
1997-10-13 06:18:06 +04:00
|
|
|
int what;
|
|
|
|
double arg1;
|
|
|
|
double arg2;
|
1994-10-22 00:19:39 +03:00
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
long loc; /* location in file of other players */
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
Changed = TRUE;
|
|
|
|
move(4, 0);
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
Player.p_tampered = T_OFF; /* no longer tampered with */
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
switch (what) {
|
1994-10-22 00:19:39 +03:00
|
|
|
case T_NRGVOID:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("You've hit an energy void !\n");
|
|
|
|
Player.p_mana /= 3.0;
|
|
|
|
Player.p_energy /= 2.0;
|
|
|
|
Player.p_gold = floor(Player.p_gold / 1.25) + 0.1;
|
|
|
|
altercoordinates(0.0, 0.0, A_NEAR);
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_TRANSPORT:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("The king transported you ! ");
|
|
|
|
if (Player.p_charms > 0) {
|
|
|
|
addstr("But your charm saved you. . .\n");
|
|
|
|
--Player.p_charms;
|
|
|
|
} else {
|
|
|
|
altercoordinates(0.0, 0.0, A_FAR);
|
|
|
|
addch('\n');
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
1997-10-13 06:18:06 +04:00
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_BESTOW:
|
1997-10-13 06:18:06 +04:00
|
|
|
printw("The king has bestowed %.0f gold pieces on you !\n", arg1);
|
|
|
|
Player.p_gold += arg1;
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_CURSED:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("You've been cursed ! ");
|
|
|
|
if (Player.p_blessing) {
|
|
|
|
addstr("But your blessing saved you. . .\n");
|
|
|
|
Player.p_blessing = FALSE;
|
|
|
|
} else {
|
|
|
|
addch('\n');
|
|
|
|
Player.p_poison += 2.0;
|
|
|
|
Player.p_energy = 10.0;
|
|
|
|
Player.p_maxenergy *= 0.95;
|
|
|
|
Player.p_status = S_PLAYING; /* no longer cloaked */
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
1997-10-13 06:18:06 +04:00
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_VAPORIZED:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("You have been vaporized!\n");
|
|
|
|
more(7);
|
|
|
|
death("Vaporization");
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_MONSTER:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("The Valar zapped you with a monster!\n");
|
|
|
|
more(7);
|
|
|
|
encounter((int) arg1);
|
|
|
|
return;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_BLESSED:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("The Valar has blessed you!\n");
|
|
|
|
Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
|
|
|
|
Player.p_mana += 500.0;
|
|
|
|
Player.p_strength += 0.5;
|
|
|
|
Player.p_brains += 0.5;
|
|
|
|
Player.p_magiclvl += 0.5;
|
|
|
|
Player.p_poison = MIN(0.5, Player.p_poison);
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_RELOCATE:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("You've been relocated. . .\n");
|
|
|
|
altercoordinates(arg1, arg2, A_FORCED);
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_HEAL:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("You've been healed!\n");
|
|
|
|
Player.p_poison -= 0.25;
|
|
|
|
Player.p_energy = Player.p_maxenergy + Player.p_shield;
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_EXVALAR:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("You are no longer Valar!\n");
|
|
|
|
Player.p_specialtype = SC_COUNCIL;
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
case T_GRAIL:
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("You have found The Holy Grail!!\n");
|
|
|
|
if (Player.p_specialtype < SC_COUNCIL)
|
|
|
|
/* must be council of wise to behold grail */
|
1994-10-22 00:19:39 +03:00
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
addstr("However, you are not experienced enough to behold it.\n");
|
|
|
|
Player.p_sin *= Player.p_sin;
|
|
|
|
Player.p_mana += 1000;
|
|
|
|
} else
|
|
|
|
if (Player.p_specialtype == SC_VALAR
|
|
|
|
|| Player.p_specialtype == SC_EXVALAR) {
|
|
|
|
addstr("You have made it to the position of Valar once already.\n");
|
|
|
|
addstr("The Grail is of no more use to you now.\n");
|
|
|
|
} else {
|
|
|
|
addstr("It is now time to see if you are worthy to behold it. . .\n");
|
|
|
|
refresh();
|
|
|
|
sleep(4);
|
|
|
|
|
|
|
|
if (drandom() / 2.0 < Player.p_sin) {
|
|
|
|
addstr("You have failed!\n");
|
|
|
|
Player.p_strength =
|
|
|
|
Player.p_mana =
|
|
|
|
Player.p_energy =
|
|
|
|
Player.p_maxenergy =
|
|
|
|
Player.p_magiclvl =
|
|
|
|
Player.p_brains =
|
|
|
|
Player.p_experience =
|
|
|
|
Player.p_quickness = 1.0;
|
|
|
|
|
|
|
|
altercoordinates(1.0, 1.0, A_FORCED);
|
|
|
|
Player.p_level = 0.0;
|
|
|
|
} else {
|
|
|
|
addstr("You made to position of Valar!\n");
|
|
|
|
Player.p_specialtype = SC_VALAR;
|
|
|
|
Player.p_lives = 5;
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Playersfp, 0L, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
loc = 0L;
|
|
|
|
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
|
|
|
|
/* search for existing valar */
|
|
|
|
if (Other.p_specialtype == SC_VALAR
|
|
|
|
&& Other.p_status != S_NOTUSED)
|
|
|
|
/* found old valar */
|
|
|
|
{
|
|
|
|
Other.p_tampered = T_EXVALAR;
|
|
|
|
writerecord(&Other, loc);
|
|
|
|
break;
|
|
|
|
} else
|
|
|
|
loc += SZ_PLAYERSTRUCT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* move grail to new location */
|
|
|
|
Enrgyvoid.ev_active = TRUE;
|
|
|
|
Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
|
|
|
|
Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
|
|
|
|
writevoid(&Enrgyvoid, 0L);
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
1997-10-13 06:18:06 +04:00
|
|
|
refresh();
|
|
|
|
sleep(2);
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
void
|
1994-10-22 00:19:39 +03:00
|
|
|
userlist(ingameflag)
|
1997-10-13 06:18:06 +04:00
|
|
|
bool ingameflag;
|
1994-10-22 00:19:39 +03:00
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
int numusers = 0; /* number of users on file */
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
if (ingameflag && Player.p_blindness) {
|
|
|
|
mvaddstr(8, 0, "You cannot see anyone.\n");
|
|
|
|
return;
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Playersfp, 0L, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
mvaddstr(8, 0,
|
|
|
|
"Name X Y Lvl Type Login Status\n");
|
|
|
|
|
|
|
|
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
|
|
|
|
if (Other.p_status == S_NOTUSED
|
|
|
|
/* record is unused */
|
|
|
|
|| (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
|
|
|
|
/* cloaked valar */
|
|
|
|
{
|
|
|
|
if (!Wizard)
|
|
|
|
/* wizard can see everything on file */
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
++numusers;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
if (ingameflag &&
|
1994-10-22 00:19:39 +03:00
|
|
|
/* must be playing for the rest of these conditions */
|
1997-10-13 06:18:06 +04:00
|
|
|
(Player.p_specialtype >= SC_KING
|
1994-10-22 00:19:39 +03:00
|
|
|
/* kings and higher can see others */
|
1997-10-13 06:18:06 +04:00
|
|
|
|| Other.p_specialtype >= SC_KING
|
1994-10-22 00:19:39 +03:00
|
|
|
/* kings and higher can be seen by others */
|
1997-10-13 06:18:06 +04:00
|
|
|
|| Circle >= CIRCLE(Other.p_x, Other.p_y)
|
1994-10-22 00:19:39 +03:00
|
|
|
/* those nearer the origin can be seen */
|
1997-10-13 06:18:06 +04:00
|
|
|
|| Player.p_palantir)
|
1994-10-22 00:19:39 +03:00
|
|
|
/* palantir enables one to see others */
|
1997-10-13 06:18:06 +04:00
|
|
|
&& (Other.p_status != S_CLOAKED
|
|
|
|
|| (Player.p_specialtype == SC_VALAR && Player.p_palantir))
|
1994-10-22 00:19:39 +03:00
|
|
|
/* not cloaked; valar can see through cloak with a palantir */
|
1997-10-13 06:18:06 +04:00
|
|
|
&& Other.p_specialtype != SC_VALAR)
|
|
|
|
/* not a valar */
|
|
|
|
/* coordinates should be printed */
|
|
|
|
printw("%-20s %8.0f %8.0f ",
|
|
|
|
Other.p_name, Other.p_x, Other.p_y);
|
|
|
|
else
|
|
|
|
/* cannot see player's coordinates */
|
|
|
|
printw("%-20s %19.19s ",
|
|
|
|
Other.p_name, descrlocation(&Other, TRUE));
|
|
|
|
|
|
|
|
printw("%6.0f %s %-9.9s%s\n", Other.p_level, descrtype(&Other, TRUE),
|
|
|
|
Other.p_login, descrstatus(&Other));
|
|
|
|
|
|
|
|
if ((numusers % (LINES - 10)) == 0) {
|
|
|
|
more(LINES - 1);
|
|
|
|
move(9, 0);
|
|
|
|
clrtobot();
|
|
|
|
}
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
printw("Total players on file = %d\n", numusers);
|
|
|
|
refresh();
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
void
|
1994-10-22 00:19:39 +03:00
|
|
|
throneroom()
|
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
FILE *fp; /* to clear energy voids */
|
|
|
|
long loc = 0L; /* location of old king in player file */
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
if (Player.p_specialtype < SC_KING)
|
|
|
|
/* not already king -- assumes crown */
|
1994-10-22 00:19:39 +03:00
|
|
|
{
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Playersfp, 0L, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
|
|
|
|
if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
|
|
|
|
/* found old king */
|
|
|
|
{
|
|
|
|
if (Other.p_status != S_OFF)
|
|
|
|
/* old king is playing */
|
|
|
|
{
|
|
|
|
mvaddstr(4, 0, "The king is playing, so you cannot steal his throne\n");
|
|
|
|
altercoordinates(0.0, 0.0, A_NEAR);
|
|
|
|
move(6, 0);
|
|
|
|
return;
|
|
|
|
} else
|
|
|
|
/* old king is not playing - remove
|
|
|
|
* him/her */
|
|
|
|
{
|
|
|
|
Other.p_specialtype = SC_NONE;
|
|
|
|
if (Other.p_crowns)
|
|
|
|
--Other.p_crowns;
|
|
|
|
writerecord(&Other, loc);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
loc += SZ_PLAYERSTRUCT;
|
|
|
|
|
|
|
|
/* make player new king */
|
|
|
|
Changed = TRUE;
|
|
|
|
Player.p_specialtype = SC_KING;
|
|
|
|
mvaddstr(4, 0, "You have become king!\n");
|
|
|
|
|
|
|
|
/* let everyone else know */
|
|
|
|
fp = fopen(_PATH_MESS, "w");
|
|
|
|
fprintf(fp, "All hail the new king!");
|
|
|
|
fclose(fp);
|
|
|
|
|
|
|
|
/* clear all energy voids; retain location of holy grail */
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Energyvoidfp, 0L, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
|
|
|
|
fp = fopen(_PATH_VOID, "w");
|
|
|
|
fwrite((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, fp);
|
|
|
|
fclose(fp);
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
1997-10-13 06:18:06 +04:00
|
|
|
mvaddstr(6, 0, "0:Decree ");
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
void
|
1994-10-22 00:19:39 +03:00
|
|
|
dotampered()
|
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
short tamper; /* value for tampering with other players */
|
Add use of `const' where appropriate to the games.
This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).
Some such changes were previously covered in PRs bin/6041, bin/6146,
bin/6148, bin/6150, bin/6151, bin/6580, bin/6660, bin/7993, bin/7994,
bin/8039, bin/8057 and bin/8093.
1999-09-09 01:17:44 +04:00
|
|
|
const char *option; /* pointer to option description */
|
1997-10-13 06:18:06 +04:00
|
|
|
double temp1 = 0.0, temp2 = 0.0; /* other tampering values */
|
|
|
|
int ch; /* input */
|
|
|
|
long loc; /* location in energy void file */
|
|
|
|
FILE *fp; /* for opening gold file */
|
1994-10-22 00:19:39 +03:00
|
|
|
|
|
|
|
move(6, 0);
|
|
|
|
clrtoeol();
|
1997-10-13 06:18:06 +04:00
|
|
|
if (Player.p_specialtype < SC_COUNCIL && !Wizard)
|
|
|
|
/* king options */
|
|
|
|
{
|
|
|
|
addstr("1:Transport 2:Curse 3:Energy Void 4:Bestow 5:Collect Taxes ");
|
|
|
|
|
|
|
|
ch = getanswer(" ", TRUE);
|
|
|
|
move(6, 0);
|
|
|
|
clrtoeol();
|
|
|
|
move(4, 0);
|
|
|
|
switch (ch) {
|
|
|
|
case '1': /* transport someone */
|
|
|
|
tamper = T_TRANSPORT;
|
|
|
|
option = "transport";
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
case '2': /* curse another */
|
|
|
|
tamper = T_CURSED;
|
|
|
|
option = "curse";
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
case '3': /* create energy void */
|
1999-09-18 23:38:46 +04:00
|
|
|
if ((loc = allocvoid()) > 20L * (long)SZ_VOIDSTRUCT)
|
1997-10-13 06:18:06 +04:00
|
|
|
/* can only have 20 void active at once */
|
|
|
|
mvaddstr(5, 0, "Sorry, void creation limit reached.\n");
|
|
|
|
else {
|
|
|
|
addstr("Enter the X Y coordinates of void ? ");
|
|
|
|
getstring(Databuf, SZ_DATABUF);
|
|
|
|
sscanf(Databuf, "%lf %lf", &temp1, &temp2);
|
|
|
|
Enrgyvoid.ev_x = floor(temp1);
|
|
|
|
Enrgyvoid.ev_y = floor(temp2);
|
|
|
|
Enrgyvoid.ev_active = TRUE;
|
|
|
|
writevoid(&Enrgyvoid, loc);
|
|
|
|
mvaddstr(5, 0, "It is done.\n");
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
|
|
|
|
case '4': /* bestow gold to subject */
|
|
|
|
tamper = T_BESTOW;
|
|
|
|
addstr("How much gold to bestow ? ");
|
|
|
|
temp1 = infloat();
|
|
|
|
if (temp1 > Player.p_gold || temp1 < 0) {
|
|
|
|
mvaddstr(5, 0, "You don't have that !\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
/* adjust gold after we are sure it will be given to
|
|
|
|
* someone */
|
|
|
|
option = "give gold to";
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
case '5': /* collect accumulated taxes */
|
|
|
|
if ((fp = fopen(_PATH_GOLD, "r+")) != NULL)
|
|
|
|
/* collect taxes */
|
|
|
|
{
|
|
|
|
fread((char *) &temp1, sizeof(double), 1, fp);
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(fp, 0L, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
/* clear out value */
|
|
|
|
temp2 = 0.0;
|
|
|
|
fwrite((char *) &temp2, sizeof(double), 1, fp);
|
|
|
|
fclose(fp);
|
|
|
|
}
|
|
|
|
mvprintw(4, 0, "You have collected %.0f in gold.\n", temp1);
|
|
|
|
Player.p_gold += floor(temp1);
|
|
|
|
return;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
1997-10-13 06:18:06 +04:00
|
|
|
/* end of king options */
|
|
|
|
} else
|
|
|
|
/* council of wise, valar, wizard options */
|
|
|
|
{
|
|
|
|
addstr("1:Heal ");
|
|
|
|
if (Player.p_palantir || Wizard)
|
|
|
|
addstr("2:Seek Grail ");
|
|
|
|
if (Player.p_specialtype == SC_VALAR || Wizard)
|
|
|
|
addstr("3:Throw Monster 4:Relocate 5:Bless ");
|
|
|
|
if (Wizard)
|
|
|
|
addstr("6:Vaporize ");
|
|
|
|
|
|
|
|
ch = getanswer(" ", TRUE);
|
|
|
|
if (!Wizard) {
|
|
|
|
if (ch > '2' && Player.p_specialtype != SC_VALAR) {
|
|
|
|
ILLCMD();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Player.p_mana < MM_INTERVENE) {
|
|
|
|
mvaddstr(5, 0, "No mana left.\n");
|
|
|
|
return;
|
|
|
|
} else
|
|
|
|
Player.p_mana -= MM_INTERVENE;
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
1997-10-13 06:18:06 +04:00
|
|
|
switch (ch) {
|
|
|
|
case '1': /* heal another */
|
|
|
|
tamper = T_HEAL;
|
|
|
|
option = "heal";
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
case '2': /* seek grail */
|
|
|
|
if (Player.p_palantir)
|
|
|
|
/* need a palantir to seek */
|
|
|
|
{
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Energyvoidfp, 0L, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
|
|
|
|
temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
|
|
|
|
temp1 += ROLL(-temp1 / 10.0, temp1 / 5.0); /* add some error */
|
|
|
|
mvprintw(5, 0, "The palantir says the Grail is about %.0f away.\n", temp1);
|
|
|
|
} else
|
|
|
|
/* no palantir */
|
|
|
|
mvaddstr(5, 0, "You need a palantir to seek the Grail.\n");
|
|
|
|
return;
|
|
|
|
|
|
|
|
case '3': /* lob monster at someone */
|
|
|
|
mvaddstr(4, 0, "Which monster [0-99] ? ");
|
|
|
|
temp1 = infloat();
|
|
|
|
temp1 = MAX(0.0, MIN(99.0, temp1));
|
|
|
|
tamper = T_MONSTER;
|
|
|
|
option = "throw a monster at";
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
case '4': /* move another player */
|
|
|
|
mvaddstr(4, 0, "New X Y coordinates ? ");
|
|
|
|
getstring(Databuf, SZ_DATABUF);
|
|
|
|
sscanf(Databuf, "%lf %lf", &temp1, &temp2);
|
|
|
|
tamper = T_RELOCATE;
|
|
|
|
option = "relocate";
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
case '5': /* bless a player */
|
|
|
|
tamper = T_BLESSED;
|
|
|
|
option = "bless";
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
case '6': /* kill off a player */
|
|
|
|
if (Wizard) {
|
|
|
|
tamper = T_VAPORIZED;
|
|
|
|
option = "vaporize";
|
|
|
|
break;
|
|
|
|
} else
|
|
|
|
return;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
/* adjust age after we are sure intervention will be done */
|
|
|
|
/* end of valar, etc. options */
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
for (;;)
|
|
|
|
/* prompt for player to affect */
|
1994-10-22 00:19:39 +03:00
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
mvprintw(4, 0, "Who do you want to %s ? ", option);
|
|
|
|
getstring(Databuf, SZ_DATABUF);
|
|
|
|
truncstring(Databuf);
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
if (Databuf[0] == '\0')
|
|
|
|
userlist(TRUE);
|
|
|
|
else
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
if (strcmp(Player.p_name, Databuf) != 0)
|
|
|
|
/* name other than self */
|
1994-10-22 00:19:39 +03:00
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
if ((loc = findname(Databuf, &Other)) >= 0L) {
|
|
|
|
if (Other.p_tampered != T_OFF) {
|
|
|
|
mvaddstr(5, 0, "That person has something pending already.\n");
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
if (tamper == T_RELOCATE
|
|
|
|
&& CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
|
|
|
|
&& !Wizard)
|
|
|
|
mvaddstr(5, 0, "Cannot move someone closer to the Lord's Chamber.\n");
|
|
|
|
else {
|
|
|
|
if (tamper == T_BESTOW)
|
|
|
|
Player.p_gold -= floor(temp1);
|
|
|
|
if (!Wizard && (tamper == T_HEAL || tamper == T_MONSTER ||
|
|
|
|
tamper == T_RELOCATE || tamper == T_BLESSED))
|
|
|
|
Player.p_age += N_AGE; /* age penalty */
|
|
|
|
Other.p_tampered = tamper;
|
|
|
|
Other.p_1scratch = floor(temp1);
|
|
|
|
Other.p_2scratch = floor(temp2);
|
|
|
|
writerecord(&Other, loc);
|
|
|
|
mvaddstr(5, 0, "It is done.\n");
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
/* player not found */
|
|
|
|
mvaddstr(5, 0, "There is no one by that name.\n");
|
|
|
|
} else
|
|
|
|
/* self */
|
|
|
|
mvaddstr(5, 0, "You may not do it to yourself!\n");
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
void
|
1994-10-22 00:19:39 +03:00
|
|
|
writevoid(vp, loc)
|
1997-10-13 06:18:06 +04:00
|
|
|
struct energyvoid *vp;
|
|
|
|
long loc;
|
1994-10-22 00:19:39 +03:00
|
|
|
{
|
|
|
|
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Energyvoidfp, loc, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
fwrite((char *) vp, SZ_VOIDSTRUCT, 1, Energyvoidfp);
|
|
|
|
fflush(Energyvoidfp);
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Energyvoidfp, 0L, SEEK_SET);
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
long
|
|
|
|
allocvoid()
|
|
|
|
{
|
1997-10-13 06:18:06 +04:00
|
|
|
long loc = 0L; /* location of new energy void */
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1999-09-09 01:57:16 +04:00
|
|
|
fseek(Energyvoidfp, 0L, SEEK_SET);
|
1997-10-13 06:18:06 +04:00
|
|
|
while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
|
|
|
|
if (Enrgyvoid.ev_active)
|
|
|
|
loc += SZ_VOIDSTRUCT;
|
|
|
|
else
|
|
|
|
break;
|
1994-10-22 00:19:39 +03:00
|
|
|
|
1997-10-13 06:18:06 +04:00
|
|
|
return (loc);
|
1994-10-22 00:19:39 +03:00
|
|
|
}
|