NetBSD/sys/arch/sgimips/gio/newportreg.h

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2005-12-11 15:16:03 +03:00
/* $NetBSD: newportreg.h,v 1.3 2005/12/11 12:18:53 christos Exp $ */
/*
* Copyright (c) 2003 Ilpo Ruotsalainen
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* <<Id: LICENSE_GC,v 1.1 2001/10/01 23:24:05 cgd Exp>>
*/
#ifndef _ARCH_SGIMIPS_GIO_NEWPORTREG_H_
#define _ARCH_SGIMIPS_GIO_NEWPORTREG_H_
/* REX3 */
#define NEWPORT_REX3_OFFSET 0xf0000
#define REX3_REG_DRAWMODE1 0x0000
#define REX3_DRAWMODE1_PLANES_MASK 0x00000007
#define REX3_DRAWMODE1_PLANES_NONE 0x00000000
#define REX3_DRAWMODE1_PLANES_RGB 0x00000001
#define REX3_DRAWMODE1_PLANES_CI 0x00000001
#define REX3_DRAWMODE1_PLANES_RGBA 0x00000002
#define REX3_DRAWMODE1_PLANES_OLAY 0x00000004
#define REX3_DRAWMODE1_PLANES_PUP 0x00000005
#define REX3_DRAWMODE1_PLANES_CID 0x00000006
#define REX3_DRAWMODE1_DD_MASK 0x00000018
#define REX3_DRAWMODE1_DD_DD4 0x00000000
#define REX3_DRAWMODE1_DD_DD8 0x00000008
#define REX3_DRAWMODE1_DD_DD12 0x00000010
#define REX3_DRAWMODE1_DD_DD24 0x00000018
#define REX3_DRAWMODE1_DBLSRC 0x00000020
#define REX3_DRAWMODE1_YFLIP 0x00000040
#define REX3_DRAWMODE1_RWPACKED 0x00000080
#define REX3_DRAWMODE1_HD_MASK 0x00000300
#define REX3_DRAWMODE1_HD_HD4 0x00000000
#define REX3_DRAWMODE1_HD_HD8 0x00000100
#define REX3_DRAWMODE1_HD_HD12 0x00000200
#define REX3_DRAWMODE1_HD_HD24 0x00000300
#define REX3_DRAWMODE1_RWDOUBLE 0x00000400
#define REX3_DRAWMODE1_SWAPENDIAN 0x00000800
#define REX3_DRAWMODE1_COMPARE_MASK 0x00007000
#define REX3_DRAWMODE1_COMPARE_LT 0x00001000
#define REX3_DRAWMODE1_COMPARE_EQ 0x00002000
#define REX3_DRAWMODE1_COMPARE_GT 0x00004000
#define REX3_DRAWMODE1_RGBMODE 0x00008000
#define REX3_DRAWMODE1_DITHER 0x00010000
#define REX3_DRAWMODE1_FASTCLEAR 0x00020000
#define REX3_DRAWMODE1_BLEND 0x00040000
#define REX3_DRAWMODE1_SFACTOR_MASK 0x00380000
#define REX3_DRAWMODE1_SFACTOR_ZERO 0x00000000
#define REX3_DRAWMODE1_SFACTOR_ONE 0x00080000
#define REX3_DRAWMODE1_SFACTOR_DC 0x00100000
#define REX3_DRAWMODE1_SFACTOR_MDC 0x00180000
#define REX3_DRAWMODE1_SFACTOR_SA 0x00200000
#define REX3_DRAWMODE1_SFACTOR_MSA 0x00280000
#define REX3_DRAWMODE1_DFACTOR_MASK 0x01c00000
#define REX3_DRAWMODE1_DFACTOR_ZERO 0x00000000
#define REX3_DRAWMODE1_DFACTOR_ONE 0x00400000
#define REX3_DRAWMODE1_DFACTOR_SC 0x00800000
#define REX3_DRAWMODE1_DFACTOR_MSC 0x00c00000
#define REX3_DRAWMODE1_DFACTOR_SA 0x01000000
#define REX3_DRAWMODE1_DFACTOR_MSA 0x01400000
#define REX3_DRAWMODE1_BACKBLEND 0x02000000
#define REX3_DRAWMODE1_PREFETCH 0x04000000
#define REX3_DRAWMODE1_BLENDALPHA 0x08000000
#define REX3_DRAWMODE1_LOGICOP_MASK 0xf0000000
#define REX3_DRAWMODE1_LO_ZERO 0x00000000
#define REX3_DRAWMODE1_LO_AND 0x10000000
#define REX3_DRAWMODE1_LO_ANDR 0x20000000
#define REX3_DRAWMODE1_LO_SRC 0x30000000
#define REX3_DRAWMODE1_LO_ANDI 0x40000000
#define REX3_DRAWMODE1_LO_DST 0x50000000
#define REX3_DRAWMODE1_LO_XOR 0x60000000
#define REX3_DRAWMODE1_LO_OR 0x70000000
#define REX3_DRAWMODE1_LO_NOR 0x80000000
#define REX3_DRAWMODE1_LO_XNOR 0x90000000
#define REX3_DRAWMODE1_LO_NDST 0xa0000000
#define REX3_DRAWMODE1_LO_ORR 0xb0000000
#define REX3_DRAWMODE1_LO_NSRC 0xc0000000
#define REX3_DRAWMODE1_LO_ORI 0xd0000000
#define REX3_DRAWMODE1_LO_NAND 0xe0000000
#define REX3_DRAWMODE1_LO_ONE 0xf0000000
#define REX3_REG_DRAWMODE0 0x0004
#define REX3_DRAWMODE0_OPCODE_MASK 0x00000003
#define REX3_DRAWMODE0_OPCODE_NOOP 0x00000000
#define REX3_DRAWMODE0_OPCODE_READ 0x00000001
#define REX3_DRAWMODE0_OPCODE_DRAW 0x00000002
#define REX3_DRAWMODE0_OPCODE_SCR2SCR 0x00000003
#define REX3_DRAWMODE0_ADRMODE_MASK 0x0000001c
#define REX3_DRAWMODE0_ADRMODE_SPAN 0x00000000
#define REX3_DRAWMODE0_ADRMODE_BLOCK 0x00000004
#define REX3_DRAWMODE0_ADRMODE_I_LINE 0x00000008
#define REX3_DRAWMODE0_ADRMODE_F_LINE 0x0000000c
#define REX3_DRAWMODE0_ADRMODE_A_LINE 0x00000010
#define REX3_DRAWMODE0_DOSETUP 0x00000020
#define REX3_DRAWMODE0_COLORHOST 0x00000040
#define REX3_DRAWMODE0_ALPHAHOST 0x00000080
#define REX3_DRAWMODE0_STOPONX 0x00000100
#define REX3_DRAWMODE0_STOPONY 0x00000200
#define REX3_DRAWMODE0_SKIPFIRST 0x00000400
#define REX3_DRAWMODE0_SKIPLAST 0x00000800
#define REX3_DRAWMODE0_ENZPATTERN 0x00001000
#define REX3_DRAWMODE0_ENLSPATTERN 0x00002000
#define REX3_DRAWMODE0_LSADVLAST 0x00004000
#define REX3_DRAWMODE0_LENGTH32 0x00008000
#define REX3_DRAWMODE0_ZPOPAQUE 0x00010000
#define REX3_REG_LSMODE 0x0008
#define REX3_REG_LSPATTERN 0x000c
#define REX3_REG_LSPATSAVE 0x0010
#define REX3_REG_ZPATTERN 0x0014
#define REX3_REG_COLORBACK 0x0018
#define REX3_REG_XSTART 0x0100
#define REX3_REG_XYMOVE 0x0114
#define REX3_XYMOVE_XSHIFT 16
#define REX3_REG_XSTARTI 0x0148
#define REX3_REG_XYSTARTI 0x0150
#define REX3_XYSTARTI_XSHIFT 16
#define REX3_REG_XYENDI 0x0154
#define REX3_XYENDI_XSHIFT 16
#define REX3_REG_WRMASK 0x0220
#define REX3_REG_COLORI 0x0224
#define REX3_REG_DCBMODE 0x0238
#define REX3_DCBMODE_DW_MASK 0x00000003
#define REX3_DCBMODE_DW_4 0x00000000
#define REX3_DCBMODE_DW_1 0x00000001
#define REX3_DCBMODE_DW_2 0x00000002
#define REX3_DCBMODE_DW_3 0x00000003
#define REX3_DCBMODE_ENDATAPACK 0x00000004
#define REX3_DCBMODE_ENCRSINC 0x00000008
#define REX3_DCBMODE_DCBCRS_MASK 0x00000070
#define REX3_DCBMODE_DCBCRS_SHIFT 4
#define REX3_DCBMODE_DCBADDR_MASK 0x00000780
#define REX3_DCBMODE_DCBADDR_SHIFT 7
#define REX3_DCBMODE_ENSYNCACK 0x00000800
#define REX3_DCBMODE_ENASYNCACK 0x00001000
#define REX3_DCBMODE_CSWIDTH_MASK 0x0003e000
#define REX3_DCBMODE_CSWIDTH_SHIFT 13
#define REX3_DCBMODE_CSHOLD_MASK 0x007c0000
#define REX3_DCBMODE_CSHOLD_SHIFT 18
#define REX3_DCBMODE_CSSETUP_MASK 0x0f800000
#define REX3_DCBMODE_CSSETUP_SHIFT 23
#define REX3_DCBMODE_SWAPENDIAN 0x10000000
#define REX3_REG_DCBDATA0 0x0240
#define REX3_REG_DCBDATA1 0x0244
/* Not really a register, but in the same space */
#define REX3_REG_GO 0x0800
#define REX3_REG_TOPSCAN 0x1320
#define REX3_REG_XYWIN 0x1324
#define REX3_REG_STATUS 0x1338
#define REX3_STATUS_GFXBUSY 0x00000008
/* VC2 */
#define VC2_DCBCRS_INDEX 0
#define VC2_DCBCRS_IREG 1
#define VC2_DCBCRS_RAM 3
#define VC2_IREG_VIDEO_ENTRY 0x00
#define VC2_IREG_CURSOR_ENTRY 0x01
#define VC2_IREG_CURSOR_X 0x02
#define VC2_IREG_CURSOR_Y 0x03
#define VC2_IREG_SCANLINE_LENGTH 0x06
#define VC2_IREG_RAM_ADDRESS 0x07
#define VC2_IREG_CONTROL 0x10
#define VC2_CONTROL_VINTR_ENABLE 0x0001
#define VC2_CONTROL_DISPLAY_ENABLE 0x0002
#define VC2_CONTROL_VTIMING_ENABLE 0x0004
#define VC2_CONTROL_DID_ENABLE 0x0008
#define VC2_CONTROL_CURSORFUNC_ENABLE 0x0010
#define VC2_CONTROL_GENSYNC_ENABLE 0x0020
#define VC2_CONTROL_INTERLACE 0x0040
#define VC2_CONTROL_CURSOR_ENABLE 0x0080
#define VC2_CONTROL_CROSSHAIR_CURSOR 0x0100
#define VC2_CONTROL_LARGE_CURSOR 0x0200
#define VC2_CONTROL_GENLOCK_1 0x0400
#define VC2_IREG_CONFIG 0x1f
#define VC2_IREG_CONFIG_SOFTRESET 0x01 /* active low */
#define VC2_IREG_CONFIG_SLOWCLOCK 0x02
#define VC2_IREG_CONFIG_CURSORERROR 0x04
#define VC2_IREG_CONFIG_DIDERROR 0x08
#define VC2_IREG_CONFIG_VTGERROR 0x10
#define VC2_IREG_CONFIG_REVISION 0x70
/* CMAP */
#define CMAP_DCBCRS_ADDRESS_LOW 0
#define CMAP_DCBCRS_ADDRESS_HIGH 1
#define CMAP_DCBCRS_PALETTE 2
#define CMAP_DCBCRS_REVISION 6
/* XMAP9 */
#define XMAP9_DCBCRS_CONFIG 0
#define XMAP9_CONFIG_PUP_ENABLE 0x01
#define XMAP9_CONFIG_ODD_PIXEL 0x02
#define XMAP9_CONFIG_8BIT_SYSTEM 0x04
#define XMAP9_CONFIG_SLOW_PCLK 0x08
#define XMAP9_CONFIG_RGBMAP_CI 0x00
#define XMAP9_CONFIG_RGBMAP_0 0x10
#define XMAP9_CONFIG_RGBMAP_1 0x20
#define XMAP9_CONFIG_RGBMAP_2 0x30
#define XMAP9_CONFIG_EXPRESS_MODE 0x40
#define XMAP9_CONFIG_VIDEO_ENABLE 0x80
#define XMAP9_DCBCRS_REVISION 1
#define XMAP9_DCBCRS_FIFOAVAIL 2
#define XMAP9_DCBCRS_CURSOR_CMAP 3
#define XMAP9_DCBCRS_PUP_CMAP 4
#define XMAP9_DCBCRS_MODE_SETUP 5
#define XMAP9_MODE_GAMMA_BYPASS 0x000004
#define XMAP9_MODE_PIXSIZE_8BPP 0x000400
#define XMAP9_DCBCRS_MODE_SELECT 7
/* DCB addresses */
#define NEWPORT_DCBADDR_VC2 0
#define NEWPORT_DCBADDR_CMAP_BOTH 1
#define NEWPORT_DCBADDR_CMAP_0 2
#define NEWPORT_DCBADDR_CMAP_1 3
#define NEWPORT_DCBADDR_XMAP_BOTH 4
#define NEWPORT_DCBADDR_XMAP_0 5
#define NEWPORT_DCBADDR_XMAP_1 6
#define NEWPORT_DCBADDR_RAMDAC 7
#define NEWPORT_DCBADDR_VIDEO_CC1 8
#define NEWPORT_DCBADDR_VIDEO_AB1 9
#endif